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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
Collections
Discover the best community collections!
Collections including paper arxiv:2412.03428
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GFlow: Recovering 4D World from Monocular Video
Paper • 2405.18426 • Published • 17 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper • 2405.18424 • Published • 9 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper • 2405.15125 • Published • 8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper • 2405.19957 • Published • 10
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Paper • 2410.01804 • Published • 6 -
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Paper • 2408.12601 • Published • 32 -
Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation
Paper • 2408.14819 • Published • 22 -
DressRecon: Freeform 4D Human Reconstruction from Monocular Video
Paper • 2409.20563 • Published • 10
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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 9
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Paper • 2410.01804 • Published • 6 -
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
Paper • 2408.12601 • Published • 32 -
Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation
Paper • 2408.14819 • Published • 22 -
DressRecon: Freeform 4D Human Reconstruction from Monocular Video
Paper • 2409.20563 • Published • 10
-
GFlow: Recovering 4D World from Monocular Video
Paper • 2405.18426 • Published • 17 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper • 2405.18424 • Published • 9 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper • 2405.15125 • Published • 8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper • 2405.19957 • Published • 10
-
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 9
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9