Q:

Xcode Internal Error - Uncaught Exception - Attempt to allocate *** bytes for CFString Failed

I am having a bit of a frustrating Monday morning. I started working in my Xcode project and decided to test a minor change I had made to the code, on my iPad 2.
The code compiles fine, but every time it gets to the "installing" stage, I get the spinning beach ball and then my memory gets eaten up until I get the Internal Error message pop-up.
Here's a screenshot:

I am completely stumped as to why I am now getting this. Here is the Console log:
5/2/11 11:29:52 AM  Xcode[1251] [MT] Uncaught Exception:
Attempt to allocate 6715168 bytes for CFString failed

Backtrace:
  0  0x000000010012d796 __exceptionPreprocess (in CoreFoundation)
  1  0x0000000102d5f0f3 objc_exception_throw (in libobjc.A.dylib)
  2  0x000000010042767d _NSSearchForNameInPath (in Foundation)
  3  0x000000010007f391 _CFRuntimeCreateInstance (in CoreFoundation)
  4  0x000000010008156f __CFStringCreateImmutableFunnel3 (in CoreFoundation)
  5  0x00000001000849fb CFStringCreateCopy (in CoreFoundation)
  6  0x000000010030ecff -[NSCFString copyWithZone:] (in Foundation)
  7  0x0000000130c31168 __55-[DTDKRemoteDeviceConsoleController initWithDeviceRef:]_block_invoke_0 (in DTDeviceKit)
  8  0x0000000130c31671 __55-[DTDKRemoteDeviceConsoleController initWithDeviceRef:]_block_invoke_048 (in DTDeviceKit)
  9  0x0000000102b40284 _dispatch_call_block_and_release (in libSystem.B.dylib)
 10  0x0000000102b1edf2 _dispatch_queue_drain (in libSystem.B.dylib)
 11  0x0000000102b1f69f _dispatch_queue_serial_drain_till_empty (in libSystem.B.dylib)
 12  0x0000000102b5243c _dispatch_main_queue_callback_4CF (in libSystem.B.dylib)
 13  0x00000001000c90c8 __CFRunLoopRun (in CoreFoundation)
 14  0x00000001000c7dbf CFRunLoopRunSpecific (in CoreFoundation)
 15  0x00000001044537ee RunCurrentEventLoopInMode (in HIToolbox)
 16  0x00000001044535f3 ReceiveNextEventCommon (in HIToolbox)
 17  0x00000001044534ac BlockUntilNextEventMatchingListInMode (in HIToolbox)
 18  0x000000010074de64 _DPSNextEvent (in AppKit)
 19  0x000000010074d7a9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] (in AppKit)
 20  0x000000010071348b -[NSApplication run] (in AppKit)
 21  0x000000010070c1a8 NSApplicationMain (in AppKit)
 22  0x0000000100001694
 23  0x0000000000000002

I would really appreciate any help on this.

A:

Alright, after a long and stressful day of troubleshooting, I figured it out (sort of). As Oscar Hierro pointed out, this is a problem with the iPad 2. One reason it took me so long to narrow it down to this, was I never even suspected that AN APPLE DEVICE would be causing this issue. 
For all who are interested, these are the steps I took to resolve this:
(In the order I performed these in)
—Reinstalled The SDK ~ Didn't Help
—Deleted Xcode preferences ~ Didn't Help
—Tried Numerous Projects. All had similar results.
—Deleted Xcode preferences, and cached files. ~ Didn't Help
—Uninstalled the Dev Tools via Terminal and reinstalled the SDK. ~ Didn't Help
—Got discouraged and nearly gave up. ~ Didn't Help
—Decided to stop testing on the iPad 2. ~ Finally Helped
So what a colleague finally suggested was that we close all apps running in the background (multi-tasking). To my great surprise, it worked! So I can't tell you why this was happening, but I can tell you that closing all the apps on the iPad 2 fixed the problem.
As a side-note, my iPad 2 is running 4.3.2—the latest iOS at this time. I would love to read any thoughts someone might have of why this seemingly fluke bug was happening.

