Q:

Armature does not want to be animated

I have now for a few hours been trying to animate one set of bones but with no success. I animated one set before and that worked but with this one it does not want to be animated.

I have placed the bones in one position and then moved the time line indicator to frame 0 and then pressed "i" and captured the location. Then I placed the time line indicator to frame 25 and pressed moved the bones and pressed "i" they show up on the time line but when I render it or move the time line indicator it does not show the recorded animation.
I have no idea why it does not work I tried different methods, with using the auto record button but that did also not work.
With kind regards,
Remmert

A:

If, for example, you've rotated your bone, i > Location won't save the rotation but only the location, so you need to make sure that you've keyframed the right data.
What you can do to avoid that is to always save LocRotScale.

