Q:

C++ Lua 5.1 Issue

#include <stdio.h>
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>

    int main (void) {
      char buff[256];
      int error;
      lua_State *L = lua_open();   /* opens Lua */
      luaL_openlibs(L);

      while (fgets(buff, sizeof(buff), stdin) != NULL) {
        error = luaL_loadbuffer(L, buff, strlen(buff), "line") ||
                lua_pcall(L, 0, 0, 0);
        if (error) {
          fprintf(stderr, "%s", lua_tostring(L, -1));
          lua_pop(L, 1);  /* pop error message from the stack */
        }
      }

      lua_close(L);
      return 0;
    }

This seems to propagate several errors such as:
error LNK2019: unresolved external symbol "char const * __cdecl lua_tolstring(struct lua_State *,int,unsigned int *)" (?lua_tolstring@@YAPBDPAUlua_State@@HPAI@Z) referenced in function _main  main.obj
What's wrong?

A:

You need to wrap the lua headers in extern "C" to get the correct symbol linkages, as well as linking to the lib(if your not compiling it into the project)

A:

Lua 5.1 has lua.hpp:
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++

extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

Just #include <lua.hpp>.

