Q:

Earthdawn: What are Barsaive's jungles like?

I used to GM Earthdawn (1st edition) a lot, quite a while ago. However, I'm still rather doubtful about what Barsaive's jungles are like (and, for this reason, all my stories took place in non-jungle environments: coastal cities, mountains, badlands, kaers etc. I avoided the jungles.) So, help me out:
What do Barsaive's jungles look like? What "real world" jungle are they most similar to? 
In other words: what images and biomes should I google (for which Barsaivian jungle)? And which ED books do I have to look up for help on imagining them? :)

A:

A short description from the Earthdawn Gamemaster’s Guide, 3rd ed. (pp. 60-61)

On the Jungles and Forests
Records show that before the Scourge, tall trees with broad leaves
  shut out the sunlight from the floor of Barsaive’s jungles and forests
  and so kept them clear of underbrush. In our time, through some
  combination of magic, intent, circumstance, and natural growth,
  jungles and forests grow thick with low vegetation that weaves between
  the tall trees, thriving with or without sunlight. Perhaps in reaction
  to the barrenness of the Scourge, Barsaive’s jungles and forests now
  teem with animal and plant life. ...
... The variety of plant life in these
  jungles is astounding; questors of Jaspree estimate that thousands of
  varieties of plants and trees grow within a single day’s ride in any
  direction.
... As soon as a traveler cuts a
  passage and leaves it behind, the trees and growth begin crowding in
  again. Splashes of sunlight, beams of light so startlingly bright that
  they look like fire burning its way through the dimness, sometimes
  illuminate remnants of other explorers’ trails. The dense plant life
  makes the jungle a dangerous place for Namegivers and all manner of
  mundane creatures. Large predators often await their prey in branches
  high above the jungle paths or in the shadow of underbrush. Often,
  more vulnerable creatures use the abundant flora to hide. The air
  echoes with bird song, the hum of insects, and the occasional roar of
  larger animals challenging trespassers or warning off scavengers
  hoping to share their kill. The temperature is the only comfortable
  part of traveling through Barsaive’s forests and jungles; it is rarely
  hot, and may even be cold during the rainy season. Among the great
  trees, travelers can always find a dry spot to wait out the weather.

It continues with descriptions of the Servos Jungle, the Poison Forest and the Liaj Jungle (pp. 61-62), the Mist Swamps (pp. 72-73) and the Blood Wood (pp. 77-79).
If you are interested in Eartdawn 1st ed., the books that have info on Barsaive's jungles are the following:

An Explorer's Guide to Barsaive in the Barsaive Campaign Set (1st ed.) has a general description on jungles and forests (pp. 91-92), and specific info (pp. 99-103) on Bloodwood, the Liaj Jungle, the Mist Swamps, the Poison Forest and the Servos Jungle.
Eartdawn Survival Guide has both info on jungles and forests (pp. 31-45) and rules for survival therein.
Dragons has info on great dragons' lairs, and among these the Mist Swamps for Aban (pp. 63-64) and the Liaj for Usun (p. 102).
The Serpent River has info on the Servos (pp. 27-31).
The Blood Wood has info on the Blood Wood (who would have thought?).
The Ork Nation of Cara Fahd has info on the deep jungle around the ancient city of Cara Fahd (pp. 17, 91-92).

As for pictures and visuals, I'd search mixed forests for Blood Wood (with many thorny plants), dead forests of high trees for the Poison Forest, jungles for the Liaj and the Servos, and deep swamps for the Mist Swamps. Remember that though Barsaive corresponds to Ukraine, its southern reaches have warmer climates than their real-world counterparts, due probably to the proximity of Death's Sea and the Scarlet Sea. This would support the presence of jungles in this area.

