You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-covered clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. No graphics, no menus, no point-and-click — you navigate a written story using typed commands, and read what happens next.

Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world.

To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition. Every aspect of the game has been rebuilt and redesigned from the ground up:

The code has been rewritten in Inform 7 and compiled to the glulx format, allowing far more detail and interactivity than before.

The prose has been revised and polished to reflect 20 years of accumulated writing experience.

Additional puzzles, scenes, and background information to explore.

Gameplay is enhanced with over 50 gorgeous illustrations by Carlos Cara Àlvarez.

“[...] in my book this game is the ultimate work of interactive fiction, overflowing with intrigue and compelling story elements, scary and engrossing, exceptionally written and impressively coded with a remarkable eye for detail.” — Adventure Gamers

“As IF goes, though, this is a deeply beautiful piece. [...] There's lots of disgusting, unpleasant imagery, but first -- and en route to that imagery -- is a masterful build-up of setting and mood unparalleled by almost any other game I have ever played.” — IF-Review

“Overall, the experience of playing Anchorhead was incredibly rich and memorable—not for the difficulty navigating, or for the puzzles, but for the immersive experience it provided.” — Necessary Games