Comments

Comment by Calliente

Icehowl is one of the bosses in the raid that is being introduced the upcoming patch of 3.2, the Crusaders' Coliseum.

Comment by Vehemence

zomg it's the Yeti from the trailer!11111oneoneone

Now how are we going to avoid getting one-shot.....

Comment by sjorzol123

In the PTR he is held captive and a sleep where the colluseum is going to be.

Comment by Nessabean

Icehowl is Phase 3 of the event.

Ferocious ButtDelivers a ferocious headbutt to an enemy, inflicting 69375 to 80625 Physical damage and stunning for 3 sec. 8 yd range, InstantArctic BreathAn icy breath that freezes targets in a cone in front of the caster, inflicting 20000 Frost damage over 5 sec.100 yd range, ChanneledMassive CrashLeaps into the air and crashes down with massive force, dealing 11000 Physical damage to all enemies, stunning them, and knocking them back.1 sec castWhirlWhirls around, dealing 9250 to 10750 Physical damage to all nearby enemies and knocking them back.15 yd range, InstantFrothing RageIncreases Physical damage and attack speed by 50%.Instant

Artic Breath doesn’t seem to be controllable. He’ll just turn and spray. Think to those big Sons of Hodir trash mobs in front of Hodir. Have an off tank ready to pick him up just in case. The Breath is a channelled. As long as hes channeling the spell, players caught in the breath can’t do anything.

Icehowl leaps in the air and knocks everyone towards the wall (Massive Crash). The boss mod will announce that Icehowl is glaring at a player and lets out a bellowing roar. A quicker way is to see if the boss is facing your direction. If he is, RUN TO THE SIDE AND GET OUT OF THE DAMN WAY. At this point, Icehowl gets stunned for several seconds allowing the raid to get back into position. It seems like he takes extra damage during this stage. Looks like the stun lasts 15 seconds.

After his stun wears off, his Whirl kicks in (spins around and knocks back everyone). Your tank needs to haul ass back in range fast.

When he does his leap knocking players to the wall, everyone will be stunned for a few seconds. He’ll focus a player, and then run towards him. At this time, all players gain some sort of a speed increase to help them get clear.

If he manages to hit a player, he will enrage. But it’s temporary. Looks like it lasts for around 10 or so seconds before it wears off.

See also:Phase 1 - Gormok the ImpalerPhase 2 - Acidmaw and Dreadscale

Note: 3 Emblems of Triumph drop from the first encounter

Comment by Creater

Dropped a cloth belt "Icehowl Cinch"I'd only just got crafted 2 days earlier and was bit @#$%ed about it, but this belt apart from looking really really gay, is a nice upgrade over what was previously called best in slot for a Warlock

Comment by Akraz

Icehowl is the first boss of the Trials of the Crusader (25N/H). Luckily, our guild <Impulse> of Mannoroth-US was lucky enough to 1-shot him last night and his 2 sub-bosses: Gormok the Impaler and Acidmaw/Dreadscale (2 worms).

Comment by theconfessor

It is near impossible to get hit by his focus charge, you just have to not be AFK. After the stun wears off you actually get a MOVEMENT SPEED INCREASE for about 5-10sec.

Comment by aikouka

I originally believed that based on some encounters in 25-man, that Icehowl has a 7.5 minute Berserk. But after some more thought, I came to the conclusion that this may be incorrect. I believe that the Northrend Beasts actually have a combined Berserk timer of 15 minutes. We had some people die way too early in a couple attempts, so we ran out of time. I believe in both accounts, it looked like Icehowl enraged around 7.5 minutes, but when I looked at the point where we first engaged Gormok the Impaler (a little after Tirion Announced him) and when it said Icehowl berserked, about 15 minutes had passed.

EDIT:

A couple other things to note about Icehowl:

Anesthetic Poison and Tranquilizing Shot can remove his Frothing Rage.

He should be tanked in the middle with everyone spread out in a full 360° circle around him. Melee should try to fan around his back side as much as possible to avoid all being frozen if he decides to cast Arctic Breath directly behind him.

Players should be aware that he typically (possibly always, I'm not sure about that) uses Arctic Breath after he gets out of the trample stun. A lot of times, players tend to get bunched up as they approach Icehowl ( since you may have to travel all the way across the arena ) and your raid can take an extreme amount of damage if you aren't careful.

Comment by Silentknyght

After the charge, when he is stunned, Icehowl takes 100% increased damage. Use this opportunity as best you can to maximize your damage.

Comment by TheReal

As a mage, I successfully glitched this boss. Just before his Massive Crash, I used Ice Block in right about the center of the arena. I did not get thrown to the wall and stunned when he landed. Icehowl just so happened to target me with the charge, and sidestepping him was rather easy.

Here's the glitchy part though. Icehowl apparently thought that where I stood was a wall (because that's where I would have been without Ice Block). He charged about three feet forward and ran into an invisible wall, causing his self-inflicted stun.

I doubt this is very helpful since it was merely by chance that he targeted me after his Massive Crash. There simply isn't any way to plan for this to happen.

Edit: At theconfessor:

I've been able to successfully repeat this. Mages can glitch the boss. Thanks for the downrate.

Comment by Darkroot

As a note, this is the boss as he can be seen (snoozing) outside the Colisseum, and the raid encounter can be found here.