
Valve Talk at Harvard CS50 Course – Portal Problems - doppp
https://www.youtube.com/watch?v=ivyseNMVt-4
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nangtrongvuon
I find it really fascinating that one of the prevailing themes throughout this
talk was "in game development, good enough goes a long way." I wonder if it
applies to other fields of development as well.

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animal531
There are a lot of areas on this topic that interests me.

Just look at graphics, specifically say beach waves. We now have super
advanced looking deep water, but I've never seen any game even try to
replicate beach waves, apart from some basic texture effects where the water
goes in and out.

On the other side, I don't think I've ever heard a single comment about it
from reviewers or players.

Of course as soon as someone does do it, then you're going to be hearing about
everyone else lacking it in every review.

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Matheus28
Thanks for posting the video, OP. It was really interesting. Shame it didn't
get very many comments.

