I really can't make a bigger writeup than this because I'm still shaking my head. I got 2 CAS on the 2 most-skilled Norse players in the first half (one from a foul and the other from a block), and Scrappa had the ball in perfect Ogre-throw position. Unfortunately my Ogre rolled a natural 1, forcing me to reroll, and Scrappa scattered downward all three times to land in the Yhetee's TZ...not that it mattered, since he rolled a 2 anyway and my Ogres apparently can't throw so I couldn't have rerolled it. Meanwhile, dva13 took all kinds of risks between dodge rolls, 1D blocks with Frenzy, Dauntless rolls into 1D blocks...and he managed to make enough of them to keep in it. He took risks, serious risks where failures had heavy repercussions, and he just kept on making the rolls (or the rerolls) when it counted.

Then my first 2 blocks in the 2nd half resulted in KO's, and my injury rolls went great in the 2nd half. I correctly tried to score as quickly as possible by attempting another Snotling throw, this time with my 4-Agi Snotling, and once again rolled a 1 on the throw to burn my reroll and failed the landing. The ball also happened to bounce towards my sideline, putting it in perfect range for a runner to dodge away and pick it up, which prevented my fallback snotling run-in strategy. I had to blitz him down, and the Ogre grabbed the ball.

Then the most ridiculous string of terrible bonehead timing, failed 2D blocks, perfect dodge rolls by dva13, and various other mishaps resulted in this setup where I had as many Ogres as he had players and I almost failed to score when I had an Ogre holding the ball about halfway to the endzone with 4 TURNS to go.

The funniest thing is that I was only able to score by standing up a downed Ogre, making the Bonehead roll, a 4+ dodge, a 4+ pickup, and a double-GFI to get the tying TD. That was only possible because my blitz on the runner who picked up the ball worked, and the ball ended up ping-ponging around until it bounced over the downed Ogre and into a position where he could grab it on the way to the endzone.

I knew there was something I wasn't connecting the dots on - HickoryDuff, right? Let me know when's good for you - I'm Eastern time, Wednesdays and Fridays bad, but I could do tonight/Thursday/weekend.

The Horn n' Scorn defeated the Pointy Eared Men 2 - 1, with what proved a hell of a last half.

The first half had both teams score, the elves with a quick TD and the Chaos with a cage, on the last turn of the half. The elves got slowly removed off the pitch, and something like 4 elves were missing to start the second half.

The second half started with the Chaos receiving, and since the kick was out of bounds the ST 6 Minotaur got the ball. After a couple turns of having the minotaur generally just stroll down the field, a all Block/Pow roll for the Mino caused it to be taken down, and the ball was turned over near the Elve's end zone. The Elves, being Elves, were able to bring it halfway across the Chaos end zone with a pick up and failed pass (the failed pass was a calculated risk... I wanted the ball out of my zone). After some pushing and showing between the elves and Chaos, the Chaos' secret weapon, a mutated beastman with a third arm, and he was able to pick up the ball and pass it down the field. A handoff and a short run later, and the Chaos scored the game winning touchdown.

An enjoyable game! My next opponent will have a field day with me, as I'm going to miss a couple players, but I believe (if the Game winnings bug has been fixed) that I will be able to buy at least another player for the next game.

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I'm also a bit rusty. Its been a while since I played Blood Bowl, and I've done a couple of bonehead moves that probably at least robbed me of a tie. Still, I'm happy of the game I played. And DastardlyOldMan played a good game, with few errors. GG, it was fun!

I receive the first kick. First block thrown of the game, my Krox kills civbat's minotaur on a both down result (Krox has block, mino doesn't)The apoc saves the minotaur. At the end of the drive, the minotaur comes back out, and then ... wham perfect defense. Krox smacks the minotaur back down and badly hurts him.

This was the tone for the game. By the start of the second half, he was down to six players. I was down a couple of skinks... The beatdown continued, with civbat continuing to injure himself with double skulls, a fouling ejection, and tripping over a saurus tails, and my Krox and sauruss doing the rest.

After some pushing and showing between the elves and Chaos, the Chaos' secret weapon, a mutated beastman with a third arm, and he was able to pick up the ball and pass it down the field. A handoff and a short run later, and the Chaos scored the game winning touchdown.

An enjoyable game! My next opponent will have a field day with me, as I'm going to miss a couple players, but I believe (if the Game winnings bug has been fixed) that I will be able to buy at least another player for the next game.

That final play was crazy luck. Satyrday and the elves had been knocking each other down, dodging away, and picking up the ball in tackle zones back & forth, until a bit of help arrived (and with the elves only having 6 on the pitch at the time, it was mostly my help). I had to use my last reroll on a 2D block to get Defender Down on the ball carrier, at which point Satyrday stood up, grabbed the ball, made a 4+ pass to a runner, who charged up field and handed the ball off to the only man available: Bitey!

With his three smashed ankles, he limped up the field to a nice safe spot in between the Minotaur and a Chaos Warrior at the end of Turn 15, and then managed to stretch for a final GFI into the end zone on Turn 16, after getting the way carefully cleared by the big guys. I was sweating bullets when I realized just *who* had been given the handoff on that one.

I receive the first kick. First block thrown of the game, my Krox kills civbat's minotaur on a both down result (Krox has block, mino doesn't)The apoc saves the minotaur. At the end of the drive, the minotaur comes back out, and then ... wham perfect defense. Krox smacks the minotaur back down and badly hurts him.

This was the tone for the game. By the start of the second half, he was down to six players. I was down a couple of skinks... The beatdown continued, with civbat continuing to injure himself with double skulls, a fouling ejection, and tripping over a saurus tails, and my Krox and sauruss doing the rest.

Overall, it was a total blood bath.

My merc skink wound up with 8 SPP, so I bought him.

I had one of those stress-relieving squeezy balls. It was in pieces by the end of the match. By turn 11 I was down to 5 players. I was missing 1 Chaos Warrior from a BH against the Full Field Press during the last game of last season and I will be missing 2 players from my next game. My last 3 games (2 from the new minor league) are all blurring together. Skulls upon skulls upon skulls with a bunch of failed GFIs sprinkled on top. It's looking like my teams are free spp for any opponent willing to spend an hour knocking them around. I feel all Squrf'ed up inside.

Personally, I think the best moment was when you double-skulled, then threatened to let the clock run out in protest. When you did continue, your player left the field with an injury.

My wife tells me I should feel bad for being such a bad person.

Rolling double-skulls is just part of the game, but when it's the 10th or 11th double-skull of the game, and you've just used your last RR on a GFI trying to position a player, all you can feel is rage. I didn't wait on the clock. That would be kinda shitty, so when I continue and he gets injured... that's when the squeezy ball bit it. It had kind of a tough skin on it so I couldn't just rip it. I had to bite into it first to get the tearing started. It didn't taste good. I then made myself a cup of Earl Grey and folded clothes while you took your turns. The dog ate some of the squeezy ball that was left on the floor.

Personally, I think the best moment was when you double-skulled, then threatened to let the clock run out in protest. When you did continue, your player left the field with an injury.

My wife tells me I should feel bad for being such a bad person.

Rolling double-skulls is just part of the game, but when it's the 10th or 11th double-skull of the game, and you've just used your last RR on a GFI trying to position a player, all you can feel is rage. I didn't wait on the clock. That would be kinda shitty, so when I continue and he gets injured... that's when the squeezy ball bit it. It had kind of a tough skin on it so I couldn't just rip it. I had to bite into it first to get the tearing started. It didn't taste good. I then made myself a cup of Earl Grey and folded clothes while you took your turns. The dog ate some of the squeezy ball that was left on the floor.

"Elves? Elves!?!?!? How DARE you call us lowly elves! We are High Elves, the most honourable, dignified, and superior of the elven races! We would like to give a formal protest to have the above changed to High Elves! The Pointy Eared Lords will not tolerate being associated to those inferior elves!"

-Pointy Eared Lords spokesperson

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Thanks for the grid, it helps finding out who's who! You can remove the question marks from my line, as it is correct.

Just as a sort for the game today. Nurg, which hour do you prefer to play today Monday? I would prefer to do it as soon at around 7 PM CT. I shoul be home by then. From 7 and onwards is good, but the closest to 7 CT(maybe even 6, due to the US having a holiday, I may be able to leave early), the better.

The Boars keep with their bad streak of bad rolls during this game. The Exiles got favored by quite a bit of inducements, a wizard and 2 catchers now had +5 Agility. Since the start the Elves never marked, they were just waiting away out of reach of the Boars. With quickness and unaccustomed agility of the Exiles, the Boars couldn't catch them. The Boars were being forced to do 1d blocks on potential scorers unsuccesfully even with rerolls.

The Boars started receiving, and formed a normal cage, but being so clumped is always dangerous against a wizard. A Fireball injured one Orc, KOed another and stunned the ball carrier. The Exiles took easy advantage of this with their Agility and Movement Range and scored the first TD within the next 2 turns. With less players and annoying dodging and huge movement of the elves, the Boars had their ball carrier pressured most of the time. Exiles almost scored another TD but a GFI failed and 1st half ended.

At the start of the 2nd half, the Exiles received. The Boars had a fortunate roll of Perfect Defense and even got the ball, but a Catched picked it up with an orc in front of him, and with those Nerves of Steel got to pass it to the Thrower. He then did a handoff to the Catcher Mordekai Jones, and the Exiles scored another TD. The next Boars offensive was more succesful even though they lost an Orc, and got another injured. They starte to injure Elves, and the Exiles knowing they still need to go to their second job, backed away and the Boars scored. The Exiles scored another TD later to assure the advantage and that was that.

Nurg got downed by bad rolls, specially on critical 1d rolls that could have stopped a score. But that was that, and the Exiles are back in shape. Their injured players have returned and a full lineup is there.