
Walking Dream – single-player adventure game for the Oculus Quest - simonpure
http://walkingdre.am/
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gfaure
The most interesting thing here for me is the use of redirected walking
([https://en.wikipedia.org/wiki/Redirected_walking](https://en.wikipedia.org/wiki/Redirected_walking)).
I saw the video accompanying the paper but this would be the first game I've
seen try to use it.

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gwillen
I will be very curious what the minimum area requirement for the game is. I
can't imagine redirected walking being very convincing in the Quest's minimum
6.5 x 6.5 ft square.

~~~
trsohmers
I've played around in Tea For God ([https://sidequestvr.com/app/65/tea-for-
god-under-development](https://sidequestvr.com/app/65/tea-for-god-under-
development)) which does this on the quest, and it works really well, and I
didn't even use the full 6.5'x6.5' (in my case ~6'x4') possible. Within a
minute I lost all sense of where I was in the real world.

~~~
jmiskovic
Tea For God does not use redirected walking. It procedurally adopts game space
to available room space, and uses clever mechanisms like non-euclidian
geometry and various elevators to allow for huge worlds. Still, movement is
1:1 mapped between room and game.

Redirected walking means distorting the mapping when moving or rotating, to
fit any game world into limited playing space. In research it's always applied
in larger spaces, x5 times bigger than living rooms. If you distort moving or
turning too much, users lose balance or become nauseous.

Here's a decent intro paper. 15 Years of Research on Redirected Walking in
Immersive Virtual Environments
[https://illusioneering.cs.umn.edu/papers/nilsson-
cga2018.pdf](https://illusioneering.cs.umn.edu/papers/nilsson-cga2018.pdf)

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sxp
> Conrad was ... the author of several technical books, including the classic
> "Land of Lisp".

That book has very interesting art. I hope he brings that style to the game. I
hope he does something strange like implement the game in Lisp and use some
sort of self-modifying game engine.

> Walking Dream, on the other hand, is built on a brand new combat engine with
> a rich weapons crafting system. This system is shared by both the player as
> well as the many enemies, and turns each battle into a completely novel
> experience, requiring completely novel strategies at every encounter!

~~~
tazjin
I immediately recognised the Land of Lisp art style - looking forward to
trying this. On a side note, this is one of the few things where I would
_like_ to be able to sign up for a newsletter.

~~~
andybak
> On a side note, this is one of the few things where I would like to be able
> to sign up for a newsletter.

How does one solve the "tell me about this in a few weeks/months when you
launch" without email notification?

There's no reliable way to notify someone via Twitter or Facebook. Timelines
are too noisy and there's no mass private messaging APIs.

I love my email but I've noticed that projects and products are beginning to
appear that shun email communication totally.

I nagged a few projects into starting a simple list via Google Forms because I
knew I wouldn't notice when they launched any other way. But "Me nagging"
doesn't seem very scalable.

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mrfusion
The developer posted more information on Reddit and goes into details in
redirected walking.

[https://pay.reddit.com/r/OculusQuest/comments/hlyp0o/walking...](https://pay.reddit.com/r/OculusQuest/comments/hlyp0o/walking_dream_an_rpg_for_the_oculus_quest_with/)

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mark_l_watson
I can’t wait. Conrad is into so many interesting things. A few years ago he
gave a video talk to my local blockchain meetup.

The Quest is my favorite toy/leisure activity device. Can’t wait!

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stephen_cagle
Not directly related, but I just finished "Half Life: Alyx" yesterday. It is
exceptional. I can't believe it is running on the same Rift hardware I bought
years ago. They have just figured out how to do so many things correctly in
that game. Sorry about the tangent, just can't recommend it enough.

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kierenj
Would love to see a newsletter signup form. Sounds great but I'm not sure I'll
remember it. And I can't trust The Great Algorithms to plop this at the top of
any feed..

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mrfusion
Redirected walking is what I’m most excited about. You get another whole level
of realism when you can just walk endlessly through VR.

I tried tea for god on the quest and I was sold on it. It’s the future of VR
IMO.

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matty22
I don't see anywhere where it says _where_ it will be released. I assume
SideQuest?

