To get a nat 20, you gotta roll the dice!

Anzorae – fantasy map

The delightful continent of Anzorae has towns, hamlets, castles, and more! That’s right, I’ve even put in some hand typography to label locations, rivers and a mountain range.

Anzorae

Brief overview

The entire continent of Anzorea is controlled by the monarchy, currently lead by Queen Kezarrae (Razorclawed lineage)

The northwest coastline is a barren, desert wasteland called “the Sacred Lands” due to the twisted, ruined landscape caused by past battles between powerful gods

Taxes for cities/towns/villages range from 10% – 25% depending on the level of favor the royal has with the crown

Adventuring Tax

Any found magical items must be presented to the court and can be gifted to the royals or be assessed a stiff tariff if the person wants to keep their spoils; sometimes the royals will claim the item for themselves and the “good of the nation” regardless of the presenters wishes.

30% of any coins gathered in the act of adventuring shall be paid to the crown

Individuals who cannot prove ownership of a magical item (provenance documents, bill of sale, etc) or who show signs of gaining unexplained wealth not reported to the court are dealt with harshly

Points of interest in Anzorae

Saleece

Saleece – Capital of Anzorae

Large, walled city

Capital of Anzorae

Home of the royals and Queen Kezarrae

Nezor Harbor protects the city from the harsh northern seas

Wardrum Forest –Home to a large tribe of druids who react violently to intruders

it’s often difficult to tell the druids from the animals

the wiser citizens of Saleece avoid this forest

Vargox Mountains – Mined for the wide range of precious metals and gems

Full of angry monsters and the corpses of would-be adventurers

Hargth

Hargth – lawless port town

Primarily a fishing and trade town

Started off as a small fishing village, but has grown as a popular destination for smugglers and others who want trade outside the eyes of the law and avoid imperial taxes

Forgery is a popular sport here

An embarrassing thorn in the royals’ pristine ideals for their nation, especially since it’s so close to the capital

Queen Kezarrae’s army often runs raids on the town, but have little success due to the many secret doors and hidden tunnels running beneath the Hargth

Hargth Harbor and the surrounding lands are riddled with underwater passageways, which connect to the land tunnels under Hargth

It is not common knowledge that within the harbor and water tunnels is the sub-town of Hargthsdowns that is inhabited by merfolk and the like

Sakura

Sakura – on the edge of civilization

Lakeside castle

Fairly autonomous and isolated from the politics of Anzorae

Being on the edge of the Sacred Lands they get the occasional wave of strange mutated creatures that attack the walled town with mindless rage

Adventurers that survive the Sacred Lands will often go to Sakura to trade found magical items to avoid the high crown tariffs

Forgery is a popular sport here as well

Lake Drom – as long as you stay near the banks, you’ll be fine

Ellim

Ellim – home of the crazies

Medium size city

At the mouth of the Joramara River

The land to the north of the Joramara River is lush, fertile farmland

A lot of small homestead dot the lands north of Ellim and are technically considered under Ellim’s protection

Known for the inexperienced mages drawn there for the Wizard College

Home of a wide range of eccentric artisan types

Moordrae Forest – rangers like it here; no crazy druid tribes

Zomarra

Zamarra – Where you go to get away from the crazies

Keep

Surrounding land to the North is mostly swamp and the Hargrove River

Home of the coldly logical schools of thought

Several monastic and scholarly temples call Zomarra their home

Tansy

Tansy – Simple Farmers, Right?

Farming community

Absolutely no hidden prince or princess wishing for a more exciting life here, just boring laborers.

Magic users? Bah! No use for that sort here. Go to Ellim if you want to play with the arcane. (Caves in the mountains have several thriving businesses run by clever wizards, sorcerers, witches, warlocks)

Goldspar

Goldspar – Thinks it should be the capital

Large coastal town

Rivals Saleece in population, though more of residents live outside the city walls

The royals here are secretly plotting to place the crown on their heads

Domaar

Domaar

Small village on the largest of the Western Golsmar Islands

General Artist Notes

This was my first try at adding buildings and labels to a map. I can’t draw consistent, level squiggly horizontal water lines, but otherwise I think it’s coming along nicely.