

Controlling interfaces in the browser with JavaScript and the Kinect - wesbos
http://blog.polarmobile.com/kinect-meets-mediaeverywhere/ 

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dmethvin
We got started down the wrong path when Apple defined touch events and
heuristics for faking mouse events from them. As a transitional measure a
library like this is about all we can do for Kinect, but it is _not_ the right
long-term solution.

If we all have to add special code to our apps and web pages for dealing with
every input type (mouse, finger, Kinect, pen, eye-tracking, voice, etc.) it
will severely limit the user's ability to interact with a device full of apps
with varying levels of support. We need a unified set of actions and gestures
that apply to all the input types. I'd love to see the W3C adopt Microsoft's
MSPointer model, assuming Microsoft will let go of any patent claims.

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rand_r
> and our solution involves many moving parts working in perfect unison

What did the full stack look like?

~~~
ndaversa
depth.js for the safari extension + a web plugin

