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Paths of Glory

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Paths of Glory

Game Description

From BoardGameGeek:

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (2nd Edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.

From the publisher:

"They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I."

Supporting Information

Escape: The Pit

"The Pit" adds a new potential room to the game. In "The Pit", a player may activate two gems in the pit, but only by rolling five curses! This means he will definitely need assistance from another player to get back out of the pit again, since all five of his dice will be locked.

This promo also adds a couple new curse tiles to the game. When playing with curse tiles, the new curses add variety to the curses that might arise. "Lost Treasure" will do exactly what it sounds like it would do: You lose a treasure (if you are playing with treasures). If you don't have a treasure, lucky you! "Really Cursed" forces you to draw two curses for the remainder of the game whenever you get cursed!

Takenoko : Chibis

A long time ago, the Emperor of China offered to the Emperor of Japan a giant panda, a symbol of peace. Your delicate mission: Take care of the animal by planning a bamboo field. Now as a reward for your great work, you are being offered a second panda...a female!

Takenoko: Chibis includes a miniature of the female panda, nine different tiles for the baby pandas, six plot tiles, 18 cards, and 17 bamboo pieces.

The priestess Serena sometimes aids the heroes, but she has also been known to work against them. The Descent: Journeys in the Dark (Second Edition) - Serena Lieutenant Pack includes two plastic figures for the hero and lieutenant versions of Serena. By using Serena's Hero sheet, you can wield her formidable magic for good, possibly healing the wounds of nearby heroes while rejuvenating their fatigue. Although Serena can be fragile in direct combat, her hero ability allows adjacent heroes to protect her against attacks, meaning that she can continue working for the greater good.

Serena may be a potent hero, but she can also take the field as an agent of the overlord, helping to defeat the heroes with her "Silent Protector" Plot deck. Each of your Civilized monsters will receive enhanced powers from Serena's Plot cards as she works to keep them fully healed.