Typical CPU Load by other users:
Close to 0% (machine is dedicated to Discworld)

Typical Memory Load by other users:
As above.

Disk space free on host machine:
12G

Disk space used by entire LPMUD:
6.0 gig

Disk space used by documentation:
73 meg

Disk space used by driver/server:
7.7 meg.

Disk space used by game/mudlib:
1.5 gig

Disk space used by wizards only:
350 meg

Total number of player characters:
23000+

Average number of players online:
165

Total number of wizard characters:
Unknown

Average number of wizards online:
15

Total Number of Quests Available:
225

General Information about Quests:
You wander around and find them.

Number of Quests Required for Levels:
No level restrictions based on quests.

Number of Quests Required for Wizardhood:
20% of the current quest points.

Minimum Experience Required for Wizardhood:
None.

Other Requirements for Wizardhood:
Must be at least 2 days old.

Player Advancement beyond/instead of Wizardhood:
There is no upper limit on player levels. They can keep advancing
doing whatever they want, for however long they want.

Number/type of available genders:
2, male and female.

Number/type of available classes:
None.

Number/type of available guilds:
6 sort of. Thieves, priests, warriors, wizards, witches and assassins.
The priests guild is actually more than one guild. There are several gods
you can worship and they give you different powers. The wizards guild and
thieves guild have specialisations that are effectively sub-guilds.

Number/type of available skills:
over 230.

Number/type of available races:
1. You can only be a human.

Genre/Mood/Theme:
Discworld. Based on the books by Terry Pratchett. Spoof fantasy.

Primary Orientation:
North.

Policy on Player Killing:
Restricted.

Policy on Individual Privacy:
(Errr? We log all snoops, tell the person who is being snooped that
they are being snooped. This what you mean?).

Policy on Multiple Characters:
So long as they are not on at the same time and don't help each other.

Policy on Player/Wizard Interactions:
As little as possible. :) (I also like to dream).

Policy on Wizard Coding/Approval of areas, objects, etc:
All areas must be approved before being entered into the game. The
approval is done by the lord each indiviual domain.

Policy on Individual Castles:
Its domain based. So, indiviual castles are sort of out. We have
tried to get a contiguous map, without weird and strange breaks.

Policy on Coding Style:
If it works. Keep it.

Policy on Making Wizard:
You apply to become a member of a domain. You do not automaticaly
become a creator if you get the required thingys.

Policy on General Rules:
Common Sense.

Policy on Disciplinary Actions:
They are made up on the spot.

Policy on Retension/Reimbursment:
Inventories are saved. Rare or expensive items are replaced if they are
lost due to a mud bug or crash.

Policy on "Wimpy":
Random direction. Set to a % of your hps.

Announcement:

The sky was dark. The clouds overhead swayed backwards and forwards
in a slow sultry cycle. The rain completely failed to fall, dazed
drought stricken farmers stared hopelessly at the bright sky. It
came midnight. The silence was suddenly broken by the loud croaking
of millions of frogs. This was the land of the midnight frog.

Welcome to Discworld, the place where all of your dreams can't
come true. Based on the books by Terry Pratchett (with added frogs,
sugar and flour, baked for seven minutes in an oven and you have
frog surprise). As good introduction to this great and wonderfully
modest mud I will give you a passage from one of Terry Pratchett's
books.

'In a distant and second-hand set of dimensions, in an astral plane
that was never meant to fly, the curling star-mists waver and part...

See...

Great A'Tuin the turtle comes, swimming slowly through the interstellar
gulf, hydrogen frost on his ponderous limbs, his huge and ancient shell
pocked with meteor craters. Through his sea sized eyes that are crusted
with rheum and asteroid dust he stared fixedly at the Destination.

In a brain bigger than a city, with geological slowness, he thinks only
of the weight.

Most of the weight is of course accounted for by Berilia, Tubul, Great
T'Phon and Jerakeen, the from giant elephants upon whose broad and
star tanned shoulders the disc of the World rests, garlanded by the long
waterfall at its vast circumference and domed by the baby blue vault
of Heaven.

Astropsychology has been, as yet, unable to establish what they think about.'

So the Great A'Tuin (sex unknown) swims slowly through the mine field of
stars towards his unknown destination. Meanwhile in the chaos and general
madness on the disc itself, life goes on.

The gods of the disc live on the hub of the disc on a ten mile high
spire of green ice where at its peak is the realm of Dunmanifestin,
the abode of the gods. The disc gods themselves despite the splendour
of the world below them, are seldom satisfied. It is embarasing to
know that one only exists because every improbability curve must have
its far end; especially when one can peer into other dimensions at
worlds whose Creators had more mechanical aptitude than imagination.
No wonder, then, that the disc gods spend more time in bickering
than in omnicognizance. The disc is also unique in being the only
place in the universe where the gods go around at night and break
the windows of atheist's houses.

Magic, as you might imagine, is quite strong and exists in large quantities
in the disc. Liberal doses of it are slathered over various bits of
country side, where as other bits seem to have missed out entirely. The
disc was never a fair place.

Ankh-Morpork, one of the major citys of the disc... In the thoughts of
Captain Vimes of the watch,
'The city wasa, wasa, wasa, wossname. Thing. Woman. Thass what it was.
Woman. Roaring, ancient, centuries old. Strung you along, let you fall
in thingy, love, with her, then kicked you inna, inna, thingy. Thingy,
in your mouth. Tongue. Tonsils. Teeth. That's what it, she, did.
She wasa... thing, you know, lady dog. Puppy. Hen. Bitch. And then
you hated her, and just when you thought you'd got her, it, out of your,
your, whatever, then she opened her great booming rotten heart to you,
caught you off bal, bal, bal, thing. Ance. Yeah, Thassit. Never
knew where you stood. Lay. Only thing you were sure of, you couldn't
let he go. Because, because she was yours, all you had, even in her
gutters...'

'Spring had come to Ankh-Morpork. It wasn't immediately apparent,
but there were some signs that were obvious to the cognoscenti.
For example, the scum on the river Ankh, the great wide slow waterway
that served the double city as reservoir, sewer and frequent morgue,
had turned a particularly iridescent green. The city's drunken
rooftops sprouted mattresses and bolsters as the winter bedding was
put out to air in the weak sunshine, and in the depths of the musty
cellars the beams twisted and groaned when their dry sap responded
to the ancient call of root and forest. Birds nested among the
gutters and eaves of the Unseen University, although it was noticeable
that however great the pressure on the nesting sites they never, ever
made nests in the invitingly open mouths of the gargoyles that lined
the rooftops, much to the gargoyles' disappointment.'

The disc also has a death. It has dragon's. It has the dungeon
dimensions. It has frogs. It has an efficient postal system entirely
run by frogs, in fact. Where this world has machinery and mechanical
thingys, the disc has magic.

So, if all this interests you, don't bother visiting Discworld mud. You
think we could write all this in a mud? But, do rush out and buy
Terry's books.