

Why I wrote my own UIKit and the end of the platform wars - newhouseb
https://medium.com/p/f466467d9a25

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macrael
Impressive how much faster open gl is.

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newhouseb
Yeah, when I dug into instruments, the biggest impediment is that if you have
a bunch of OpenGL surfaces you establish needless sync points each time you
present a buffer when you have to wait for the OpenGL command list to clear
out. When you have one giant surface to present you only have to do this once
and save a lot of synchronization.

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msie
Did you write your own UIDatePicker?

