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Jul 16

VectorMapNet: End-to-end Vectorized HD Map Learning

Autonomous driving systems require High-Definition (HD) semantic maps to navigate around urban roads. Existing solutions approach the semantic mapping problem by offline manual annotation, which suffers from serious scalability issues. Recent learning-based methods produce dense rasterized segmentation predictions to construct maps. However, these predictions do not include instance information of individual map elements and require heuristic post-processing to obtain vectorized maps. To tackle these challenges, we introduce an end-to-end vectorized HD map learning pipeline, termed VectorMapNet. VectorMapNet takes onboard sensor observations and predicts a sparse set of polylines in the bird's-eye view. This pipeline can explicitly model the spatial relation between map elements and generate vectorized maps that are friendly to downstream autonomous driving tasks. Extensive experiments show that VectorMapNet achieve strong map learning performance on both nuScenes and Argoverse2 dataset, surpassing previous state-of-the-art methods by 14.2 mAP and 14.6mAP. Qualitatively, VectorMapNet is capable of generating comprehensive maps and capturing fine-grained details of road geometry. To the best of our knowledge, VectorMapNet is the first work designed towards end-to-end vectorized map learning from onboard observations. Our project website is available at https://tsinghua-mars-lab.github.io/vectormapnet/.

  • 5 authors
·
Jun 17, 2022

MapAgent: An Industrial-Grade Agentic Framework for City-scale Lane-level Map Generation

Lane-level maps are critical infrastructure for autonomous driving and lane-level navigation, yet constructing and maintaining standardized lane networks for hundreds of cities remains highly labor-intensive. Recent end-to-end vectorized mapping methods can predict lane geometry and topology directly from sensor data, but they typically treat mapping specifications and traffic regulations as implicit, dataset-dependent supervision. Moreover, in complex scenes (e.g., worn or missing markings and occlusions), correct lane configurations are often under-determined by visual evidence alone, making specification violations a major source of human post-editing. We propose MapAgent, an industrial-grade agentic architecture that augments a vectorization backbone for specification-compliant lane-map production. Rather than merely adding an agent loop to map prediction, MapAgent couples backbone perception with explicit specification verification, constraint-aware reasoning, and deterministic map editing under a bounded, verification-driven Judge-Planner-Worker loop. A vision-language Judge diagnoses errors by jointly inspecting visual evidence and draft vectors, while a tool-calling Planner generates minimal corrective edits with post-edit re-validation. To remain scalable for city-scale production, MapAgent is selectively triggered only on tiles with low backbone confidence, adding modest overhead while preserving throughput. Experiments on real-world datasets show consistent gains over strong production baselines, especially in complex and long-tail scenarios. Additionally, MapAgent has been integrated into Baidu Maps, supporting lane-level map generation for over 360 cities nationwide and elevating the overall production automation to over 95%, demonstrating MapAgent's practicality and effectiveness for large-scale lane-level map generation.

baidu BAIDU
·
Jun 2 2

GeoAgentBench: A Dynamic Execution Benchmark for Tool-Augmented Agents in Spatial Analysis

The integration of Large Language Models (LLMs) into Geographic Information Systems (GIS) marks a paradigm shift toward autonomous spatial analysis. However, evaluating these LLM-based agents remains challenging due to the complex, multi-step nature of geospatial workflows. Existing benchmarks primarily rely on static text or code matching, neglecting dynamic runtime feedback and the multimodal nature of spatial outputs. To address this gap, we introduce GeoAgentBench (GABench), a dynamic and interactive evaluation benchmark tailored for tool-augmented GIS agents. GABench provides a realistic execution sandbox integrating 117 atomic GIS tools, encompassing 53 typical spatial analysis tasks across 6 core GIS domains. Recognizing that precise parameter configuration is the primary determinant of execution success in dynamic GIS environments, we designed the Parameter Execution Accuracy (PEA) metric, which utilizes a "Last-Attempt Alignment" strategy to quantify the fidelity of implicit parameter inference. Complementing this, a Vision-Language Model (VLM) based verification is proposed to assess data-spatial accuracy and cartographic style adherence. Furthermore, to address the frequent task failures caused by parameter misalignments and runtime anomalies, we developed a novel agent architecture, Plan-and-React, that mimics expert cognitive workflows by decoupling global orchestration from step-wise reactive execution. Extensive experiments with seven representative LLMs demonstrate that the Plan-and-React paradigm significantly outperforms traditional frameworks, achieving the optimal balance between logical rigor and execution robustness, particularly in multi-step reasoning and error recovery. Our findings highlight current capability boundaries and establish a robust standard for assessing and advancing the next generation of autonomous GeoAI.

  • 9 authors
·
Apr 15

PEACE: Empowering Geologic Map Holistic Understanding with MLLMs

Geologic map, as a fundamental diagram in geology science, provides critical insights into the structure and composition of Earth's subsurface and surface. These maps are indispensable in various fields, including disaster detection, resource exploration, and civil engineering. Despite their significance, current Multimodal Large Language Models (MLLMs) often fall short in geologic map understanding. This gap is primarily due to the challenging nature of cartographic generalization, which involves handling high-resolution map, managing multiple associated components, and requiring domain-specific knowledge. To quantify this gap, we construct GeoMap-Bench, the first-ever benchmark for evaluating MLLMs in geologic map understanding, which assesses the full-scale abilities in extracting, referring, grounding, reasoning, and analyzing. To bridge this gap, we introduce GeoMap-Agent, the inaugural agent designed for geologic map understanding, which features three modules: Hierarchical Information Extraction (HIE), Domain Knowledge Injection (DKI), and Prompt-enhanced Question Answering (PEQA). Inspired by the interdisciplinary collaboration among human scientists, an AI expert group acts as consultants, utilizing a diverse tool pool to comprehensively analyze questions. Through comprehensive experiments, GeoMap-Agent achieves an overall score of 0.811 on GeoMap-Bench, significantly outperforming 0.369 of GPT-4o. Our work, emPowering gEologic mAp holistiC undErstanding (PEACE) with MLLMs, paves the way for advanced AI applications in geology, enhancing the efficiency and accuracy of geological investigations.

  • 11 authors
·
Jan 10, 2025

Geometry-Aware Learning of Maps for Camera Localization

Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.

  • 5 authors
·
Dec 9, 2017

MetaEarth3D: Unlocking World-scale 3D Generation with Spatially Scalable Generative Modeling

Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments, preventing them from capturing how geographic environments evolve across thousands of kilometers or from modeling the spatial structure of the large-scale physical world. This limitation poses a critical challenge for ultra-wide-area spatial intelligence in Earth observation and simulation, revealing a deeper gap in generative AI: progress has relied primarily on scaling model parameters and training data, while overlooking spatial scale as a core dimension of intelligence. Here, motivated by this missing dimension, we investigate spatial scale as a new scaling axis in foundation models and present MetaEarth3D, the first generative foundation model capable of spatially consistent generation at the planetary scale. Taking optical Earth observation simulation as a testbed, MetaEarth3D enables the generation of multi-level, unbounded, and diverse 3D scenes spanning large-scale terrains, medium-scale cities, and fine-grained street blocks. Built upon 10 million globally distributed real-world training images, MetaEarth3D demonstrates both strong visual realism and geospatial statistical realism. Beyond generation, MetaEarth3D serves as a generative data engine for diverse virtual environments in ultra-wide spatial intelligence. We argue that this study may help empower next-generation spatial intelligence for Earth observation.

  • 6 authors
·
Apr 18

Achieving Olympia-Level Geometry Large Language Model Agent via Complexity Boosting Reinforcement Learning

Large language model (LLM) agents exhibit strong mathematical problem-solving abilities and can even solve International Mathematical Olympiad (IMO) level problems with the assistance of formal proof systems. However, due to weak heuristics for auxiliary constructions, AI for geometry problem solving remains dominated by expert models such as AlphaGeometry 2, which rely heavily on large-scale data synthesis and search for both training and evaluation. In this work, we make the first attempt to build a medalist-level LLM agent for geometry and present InternGeometry. InternGeometry overcomes the heuristic limitations in geometry by iteratively proposing propositions and auxiliary constructions, verifying them with a symbolic engine, and reflecting on the engine's feedback to guide subsequent proposals. A dynamic memory mechanism enables InternGeometry to conduct more than two hundred interactions with the symbolic engine per problem. To further accelerate learning, we introduce Complexity-Boosting Reinforcement Learning (CBRL), which gradually increases the complexity of synthesized problems across training stages. Built on InternThinker-32B, InternGeometry solves 44 of 50 IMO geometry problems (2000-2024), exceeding the average gold medalist score (40.9), using only 13K training examples, just 0.004% of the data used by AlphaGeometry 2, demonstrating the potential of LLM agents on expert-level geometry tasks. InternGeometry can also propose novel auxiliary constructions for IMO problems that do not appear in human solutions. We will release the model, data, and symbolic engine to support future research.

ShanghaiAiLab shanghai ailab
·
Dec 11, 2025 2

TerraDiT-Ω: Unified Spatial Control for Satellite Image Synthesis with Any Geospatial Primitive

Generative models have achieved remarkable progress, yet applying them to satellite imagery remains challenging. Unlike natural imagery, satellite scenes are structured by spatially complex and semantically distinct geometries. Prior work addresses this complexity by adapting natural image frameworks using dense rasters or sparse prompts, trading off annotation cost and fidelity while breaking compatibility with vector primitives commonly used to represent geographic information. We introduce TerraDiT-Ω, a unified spatial control framework that generates satellite imagery directly from any native geospatial primitive. By jointly leveraging precise annotations (polygons, polylines) and coarser ones (bounding boxes, points), the model supports controllable layouts across varying annotation budgets, broadening applicability to design tasks such as urban planning while remaining naturally compatible with end-to-end GeoAI workflows. To effectively leverage these primitives during generation, we propose Geometry-Aware Local Attention, a conditioning mechanism that injects explicit geometric cues into the attention space. Across all conditioning formats, our approach consistently outperforms both dense-control and sparse-control baselines. Furthermore, this flexibility enables controllable synthetic data augmentation using a single generative model, improving downstream performance on land-cover segmentation, object detection, road graph extraction, and scene classification. Code, data, and weights are available at https://github.com/mvrl/TerraDiT.

NeSy-Route: A Neuro-Symbolic Benchmark for Constrained Route Planning in Remote Sensing

Remote sensing underpins crucial applications such as disaster relief and ecological field surveys, where systems must understand complex scenes and constraints and make reliable decisions. Current remote-sensing benchmarks mainly focus on evaluating perception and reasoning capabilities of multimodal large language models (MLLMs). They fail to assess planning capability, stemming either from the difficulty of curating and validating planning tasks at scale or from evaluation protocols that are inaccurate and inadequate. To address these limitations, we introduce NeSy-Route, a large-scale neuro-symbolic benchmark for constrained route planning in remote sensing. Within this benchmark, we introduce an automated data-generation framework that integrates high-fidelity semantic masks with heuristic search to produce diverse route-planning tasks with provably optimal solutions. This allows NeSy-Route to comprehensively evaluate planning across 10,821 route-planning samples, nearly 10 times larger than the largest prior benchmark. Furthermore, a three-level hierarchical neuro-symbolic evaluation protocol is developed to enable accurate assessment and support fine-grained analysis on perception, reasoning, and planning simultaneously. Our comprehensive evaluation of various state-of-the-art MLLMs demonstrates that existing MLLMs show significant deficiencies in perception and planning capabilities. We hope NeSy-Route can support further research and development of more powerful MLLMs for remote sensing.

  • 6 authors
·
Mar 16

Video2Layout: Recall and Reconstruct Metric-Grounded Cognitive Map for Spatial Reasoning

Spatial intelligence is a critical frontier for Multimodal Large Language Models (MLLMs), empowering them to comprehend the physical world. Drawing inspiration from human perception mechanisms, existing studies attempt to construct a coherent spatial understanding via grid-based cognitive maps from multi-frame visual inputs. However, current grid-based map methods rely on discretized raster representations, which limit the model's ability in fine-grained spatial reasoning. To overcome this limitation, we propose Video2Layout, a framework for reconstructing metric-grounded spatial layouts from video. The framework employs continuous object boundary coordinates to quantify inter-object physical distances and object size. This empowers the model with quantitative spatial computation capabilities, effectively alleviating the inherent ambiguity when describing spatial relationships in natural language. Specifically, our method comprises two core stages. First, in supervised fine-tuning stage, we construct a high-quality dataset from the AI2THOR simulator, which enables the model to learn the mapping from visual inputs to precise boundary coordinates. Subsequently, a reinforcement fine-tuning stage further enhances the model's real-world generalization capabilities. To systematically evaluate the correlation between cognitive map accuracy and image quantity, as well as how the quantity of image inputs affects spatial reasoning accuracy, we introduce QVS-Bench, a diagnostic benchmark designed to analyze the relevant mechanisms. Evaluated on QVS-Bench and mainstream spatial reasoning benchmarks, our model, V2LO-7B achieves an average improvement of 4.92% over the model trained on grid maps, validating the superiority of our method. Our code is available at https://github.com/ybrrraway/Video2Layout.

  • 9 authors
·
Nov 20, 2025

MapGPT: Map-Guided Prompting for Unified Vision-and-Language Navigation

Embodied agents equipped with GPT as their brain have exhibited extraordinary thinking and decision-making abilities across various tasks. However, existing zero-shot agents for vision-and-language navigation (VLN) only prompt the GPT to handle excessive environmental information and select potential locations within localized environments, without constructing an effective ''global-view'' (e.g., a commonly-used map) for the agent to understand the overall environment. In this work, we present a novel map-guided GPT-based path-planning agent, dubbed MapGPT, for the zero-shot VLN task. Specifically, we convert a topological map constructed online into prompts to encourage map-guided global exploration, and require the agent to explicitly output and update multi-step path planning to avoid getting stuck in local exploration. Extensive experiments demonstrate that our MapGPT is effective, achieving impressive performance on both the R2R and REVERIE datasets (38.8% and 28.4% success rate, respectively) and showcasing the newly emerged global thinking and path planning capabilities of the GPT model. Unlike previous VLN agents, which require separate parameters fine-tuning or specific prompt design to accommodate various instruction styles across different datasets, our MapGPT is more unified as it can adapt to different instruction styles seamlessly, which is the first of its kind in this field.

  • 6 authors
·
Jan 14, 2024

MapSAM: Adapting Segment Anything Model for Automated Feature Detection in Historical Maps

Automated feature detection in historical maps can significantly accelerate the reconstruction of the geospatial past. However, this process is often constrained by the time-consuming task of manually digitizing sufficient high-quality training data. The emergence of visual foundation models, such as the Segment Anything Model (SAM), offers a promising solution due to their remarkable generalization capabilities and rapid adaptation to new data distributions. Despite this, directly applying SAM in a zero-shot manner to historical map segmentation poses significant challenges, including poor recognition of certain geospatial features and a reliance on input prompts, which limits its ability to be fully automated. To address these challenges, we introduce MapSAM, a parameter-efficient fine-tuning strategy that adapts SAM into a prompt-free and versatile solution for various downstream historical map segmentation tasks. Specifically, we employ Weight-Decomposed Low-Rank Adaptation (DoRA) to integrate domain-specific knowledge into the image encoder. Additionally, we develop an automatic prompt generation process, eliminating the need for manual input. We further enhance the positional prompt in SAM, transforming it into a higher-level positional-semantic prompt, and modify the cross-attention mechanism in the mask decoder with masked attention for more effective feature aggregation. The proposed MapSAM framework demonstrates promising performance across two distinct historical map segmentation tasks: one focused on linear features and the other on areal features. Experimental results show that it adapts well to various features, even when fine-tuned with extremely limited data (e.g. 10 shots).

  • 5 authors
·
Nov 11, 2024

Visual Language Maps for Robot Navigation

Grounding language to the visual observations of a navigating agent can be performed using off-the-shelf visual-language models pretrained on Internet-scale data (e.g., image captions). While this is useful for matching images to natural language descriptions of object goals, it remains disjoint from the process of mapping the environment, so that it lacks the spatial precision of classic geometric maps. To address this problem, we propose VLMaps, a spatial map representation that directly fuses pretrained visual-language features with a 3D reconstruction of the physical world. VLMaps can be autonomously built from video feed on robots using standard exploration approaches and enables natural language indexing of the map without additional labeled data. Specifically, when combined with large language models (LLMs), VLMaps can be used to (i) translate natural language commands into a sequence of open-vocabulary navigation goals (which, beyond prior work, can be spatial by construction, e.g., "in between the sofa and TV" or "three meters to the right of the chair") directly localized in the map, and (ii) can be shared among multiple robots with different embodiments to generate new obstacle maps on-the-fly (by using a list of obstacle categories). Extensive experiments carried out in simulated and real world environments show that VLMaps enable navigation according to more complex language instructions than existing methods. Videos are available at https://vlmaps.github.io.

  • 4 authors
·
Oct 11, 2022

MapEval: A Map-Based Evaluation of Geo-Spatial Reasoning in Foundation Models

Recent advancements in foundation models have enhanced AI systems' capabilities in autonomous tool usage and reasoning. However, their ability in location or map-based reasoning - which improves daily life by optimizing navigation, facilitating resource discovery, and streamlining logistics - has not been systematically studied. To bridge this gap, we introduce MapEval, a benchmark designed to assess diverse and complex map-based user queries with geo-spatial reasoning. MapEval features three task types (textual, API-based, and visual) that require collecting world information via map tools, processing heterogeneous geo-spatial contexts (e.g., named entities, travel distances, user reviews or ratings, images), and compositional reasoning, which all state-of-the-art foundation models find challenging. Comprising 700 unique multiple-choice questions about locations across 180 cities and 54 countries, MapEval evaluates foundation models' ability to handle spatial relationships, map infographics, travel planning, and navigation challenges. Using MapEval, we conducted a comprehensive evaluation of 28 prominent foundation models. While no single model excelled across all tasks, Claude-3.5-Sonnet, GPT-4o, and Gemini-1.5-Pro achieved competitive performance overall. However, substantial performance gaps emerged, particularly in MapEval, where agents with Claude-3.5-Sonnet outperformed GPT-4o and Gemini-1.5-Pro by 16% and 21%, respectively, and the gaps became even more amplified when compared to open-source LLMs. Our detailed analyses provide insights into the strengths and weaknesses of current models, though all models still fall short of human performance by more than 20% on average, struggling with complex map images and rigorous geo-spatial reasoning. This gap highlights MapEval's critical role in advancing general-purpose foundation models with stronger geo-spatial understanding.

  • 8 authors
·
Dec 31, 2024 2

AID4AD: Aerial Image Data for Automated Driving Perception

This work investigates the integration of spatially aligned aerial imagery into perception tasks for automated vehicles (AVs). As a central contribution, we present AID4AD, a publicly available dataset that augments the nuScenes dataset with high-resolution aerial imagery precisely aligned to its local coordinate system. The alignment is performed using SLAM-based point cloud maps provided by nuScenes, establishing a direct link between aerial data and nuScenes local coordinate system. To ensure spatial fidelity, we propose an alignment workflow that corrects for localization and projection distortions. A manual quality control process further refines the dataset by identifying a set of high-quality alignments, which we publish as ground truth to support future research on automated registration. We demonstrate the practical value of AID4AD in two representative tasks: in online map construction, aerial imagery serves as a complementary input that improves the mapping process; in motion prediction, it functions as a structured environmental representation that replaces high-definition maps. Experiments show that aerial imagery leads to a 15-23% improvement in map construction accuracy and a 2% gain in trajectory prediction performance. These results highlight the potential of aerial imagery as a scalable and adaptable source of environmental context in automated vehicle systems, particularly in scenarios where high-definition maps are unavailable, outdated, or costly to maintain. AID4AD, along with evaluation code and pretrained models, is publicly released to foster further research in this direction: https://github.com/DriverlessMobility/AID4AD.

  • 4 authors
·
Aug 4, 2025

SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environments

As robots become increasingly capable, users will want to describe high-level missions and have robots infer the relevant details. because pre-built maps are difficult to obtain in many realistic settings, accomplishing such missions will require the robot to map and plan online. while many semantic planning methods operate online, they are typically designed for well specified missions such as object search or exploration. recently, large language models (LLMs) have demonstrated powerful contextual reasoning abilities over a range of robotic tasks described in natural language. however, existing LLM-enabled planners typically do not consider online planning or complex missions; rather, relevant subtasks and semantics are provided by a pre-built map or a user. we address these limitations via spine, an online planner for missions with incomplete mission specifications provided in natural language. the planner uses an LLM to reason about subtasks implied by the mission specification and then realizes these subtasks in a receding horizon framework. tasks are automatically validated for safety and refined online with new map observations. we evaluate spine in simulation and real-world settings with missions that require multiple steps of semantic reasoning and exploration in cluttered outdoor environments of over 20,000m^2. compared to baselines that use existing LLM-enabled planning approaches, our method is over twice as efficient in terms of time and distance, requires less user interactions, and does not require a full map. Additional resources are provided at: https://zacravichandran.github.io/SPINE.

  • 5 authors
·
Oct 3, 2024

MUSES: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES addresses this challenging task by developing a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, we find that existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step of MUSES forward in bridging natural language, 2D image generation, and 3D world. Our codes and models will be released soon.

  • 6 authors
·
Aug 20, 2024

MPDrive: Improving Spatial Understanding with Marker-Based Prompt Learning for Autonomous Driving

Autonomous driving visual question answering (AD-VQA) aims to answer questions related to perception, prediction, and planning based on given driving scene images, heavily relying on the model's spatial understanding capabilities. Prior works typically express spatial information through textual representations of coordinates, resulting in semantic gaps between visual coordinate representations and textual descriptions. This oversight hinders the accurate transmission of spatial information and increases the expressive burden. To address this, we propose a novel Marker-based Prompt learning framework (MPDrive), which represents spatial coordinates by concise visual markers, ensuring linguistic expressive consistency and enhancing the accuracy of both visual perception and spatial expression in AD-VQA. Specifically, we create marker images by employing a detection expert to overlay object regions with numerical labels, converting complex textual coordinate generation into straightforward text-based visual marker predictions. Moreover, we fuse original and marker images as scene-level features and integrate them with detection priors to derive instance-level features. By combining these features, we construct dual-granularity visual prompts that stimulate the LLM's spatial perception capabilities. Extensive experiments on the DriveLM and CODA-LM datasets show that MPDrive achieves state-of-the-art performance, particularly in cases requiring sophisticated spatial understanding.

  • 7 authors
·
Mar 31, 2025

OVerSeeC: Open-Vocabulary Costmap Generation from Satellite Images and Natural Language

Aerial imagery provides essential global context for autonomous navigation, enabling route planning at scales inaccessible to onboard sensing. We address the problem of generating global costmaps for long-range planning directly from satellite imagery when entities and mission-specific traversal rules are expressed in natural language at test time. This setting is challenging since mission requirements vary, terrain entities may be unknown at deployment, and user prompts often encode compositional traversal logic. Existing approaches relying on fixed ontologies and static cost mappings cannot accommodate such flexibility. While foundation models excel at language interpretation and open-vocabulary perception, no single model can simultaneously parse nuanced mission directives, locate arbitrary entities in large-scale imagery, and synthesize them into an executable cost function for planners. We therefore propose OVerSeeC, a zero-shot modular framework that decomposes the problem into Interpret-Locate-Synthesize: (i) an LLM extracts entities and ranked preferences, (ii) an open-vocabulary segmentation pipeline identifies these entities from high-resolution imagery, and (iii) the LLM uses the user's natural language preferences and masks to synthesize executable costmap code. Empirically, OVerSeeC handles novel entities, respects ranked and compositional preferences, and produces routes consistent with human-drawn trajectories across diverse regions, demonstrating robustness to distribution shifts. This shows that modular composition of foundation models enables open-vocabulary, preference-aligned costmap generation for scalable, mission-adaptive global planning.

  • 8 authors
·
Mar 7

AI Co-Artist: A LLM-Powered Framework for Interactive GLSL Shader Animation Evolution

Creative coding and real-time shader programming are at the forefront of interactive digital art, enabling artists, designers, and enthusiasts to produce mesmerizing, complex visual effects that respond to real-time stimuli such as sound or user interaction. However, despite the rich potential of tools like GLSL, the steep learning curve and requirement for programming fluency pose substantial barriers for newcomers and even experienced artists who may not have a technical background. In this paper, we present AI Co-Artist, a novel interactive system that harnesses the capabilities of large language models (LLMs), specifically GPT-4, to support the iterative evolution and refinement of GLSL shaders through a user-friendly, visually-driven interface. Drawing inspiration from the user-guided evolutionary principles pioneered by the Picbreeder platform, our system empowers users to evolve shader art using intuitive interactions, without needing to write or understand code. AI Co-Artist serves as both a creative companion and a technical assistant, allowing users to explore a vast generative design space of real-time visual art. Through comprehensive evaluations, including structured user studies and qualitative feedback, we demonstrate that AI Co-Artist significantly reduces the technical threshold for shader creation, enhances creative outcomes, and supports a wide range of users in producing professional-quality visual effects. Furthermore, we argue that this paradigm is broadly generalizable. By leveraging the dual strengths of LLMs-semantic understanding and program synthesis, our method can be applied to diverse creative domains, including website layout generation, architectural visualizations, product prototyping, and infographics.

  • 2 authors
·
Nov 26, 2025

Enhancing Online Road Network Perception and Reasoning with Standard Definition Maps

Autonomous driving for urban and highway driving applications often requires High Definition (HD) maps to generate a navigation plan. Nevertheless, various challenges arise when generating and maintaining HD maps at scale. While recent online mapping methods have started to emerge, their performance especially for longer ranges is limited by heavy occlusion in dynamic environments. With these considerations in mind, our work focuses on leveraging lightweight and scalable priors-Standard Definition (SD) maps-in the development of online vectorized HD map representations. We first examine the integration of prototypical rasterized SD map representations into various online mapping architectures. Furthermore, to identify lightweight strategies, we extend the OpenLane-V2 dataset with OpenStreetMaps and evaluate the benefits of graphical SD map representations. A key finding from designing SD map integration components is that SD map encoders are model agnostic and can be quickly adapted to new architectures that utilize bird's eye view (BEV) encoders. Our results show that making use of SD maps as priors for the online mapping task can significantly speed up convergence and boost the performance of the online centerline perception task by 30% (mAP). Furthermore, we show that the introduction of the SD maps leads to a reduction of the number of parameters in the perception and reasoning task by leveraging SD map graphs while improving the overall performance. Project Page: https://henryzhangzhy.github.io/sdhdmap/.

  • 8 authors
·
Aug 1, 2024

RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigation

Mapping is crucial for spatial reasoning, planning and robot navigation. Existing approaches range from metric, which require precise geometry-based optimization, to purely topological, where image-as-node based graphs lack explicit object-level reasoning and interconnectivity. In this paper, we propose a novel topological representation of an environment based on "image segments", which are semantically meaningful and open-vocabulary queryable, conferring several advantages over previous works based on pixel-level features. Unlike 3D scene graphs, we create a purely topological graph with segments as nodes, where edges are formed by a) associating segment-level descriptors between pairs of consecutive images and b) connecting neighboring segments within an image using their pixel centroids. This unveils a "continuous sense of a place", defined by inter-image persistence of segments along with their intra-image neighbours. It further enables us to represent and update segment-level descriptors through neighborhood aggregation using graph convolution layers, which improves robot localization based on segment-level retrieval. Using real-world data, we show how our proposed map representation can be used to i) generate navigation plans in the form of "hops over segments" and ii) search for target objects using natural language queries describing spatial relations of objects. Furthermore, we quantitatively analyze data association at the segment level, which underpins inter-image connectivity during mapping and segment-level localization when revisiting the same place. Finally, we show preliminary trials on segment-level `hopping' based zero-shot real-world navigation. Project page with supplementary details: oravus.github.io/RoboHop/

  • 7 authors
·
May 9, 2024

MapNav: A Novel Memory Representation via Annotated Semantic Maps for VLM-based Vision-and-Language Navigation

Vision-and-language navigation (VLN) is a key task in Embodied AI, requiring agents to navigate diverse and unseen environments while following natural language instructions. Traditional approaches rely heavily on historical observations as spatio-temporal contexts for decision making, leading to significant storage and computational overhead. In this paper, we introduce MapNav, a novel end-to-end VLN model that leverages Annotated Semantic Map (ASM) to replace historical frames. Specifically, our approach constructs a top-down semantic map at the start of each episode and update it at each timestep, allowing for precise object mapping and structured navigation information. Then, we enhance this map with explicit textual labels for key regions, transforming abstract semantics into clear navigation cues and generate our ASM. MapNav agent using the constructed ASM as input, and use the powerful end-to-end capabilities of VLM to empower VLN. Extensive experiments demonstrate that MapNav achieves state-of-the-art (SOTA) performance in both simulated and real-world environments, validating the effectiveness of our method. Moreover, we will release our ASM generation source code and dataset to ensure reproducibility, contributing valuable resources to the field. We believe that our proposed MapNav can be used as a new memory representation method in VLN, paving the way for future research in this field.

  • 10 authors
·
Feb 19, 2025

AI Agents vs. Agentic AI: A Conceptual Taxonomy, Applications and Challenge

This study critically distinguishes between AI Agents and Agentic AI, offering a structured conceptual taxonomy, application mapping, and challenge analysis to clarify their divergent design philosophies and capabilities. We begin by outlining the search strategy and foundational definitions, characterizing AI Agents as modular systems driven by Large Language Models (LLMs) and Large Image Models (LIMs) for narrow, task-specific automation. Generative AI is positioned as a precursor, with AI Agents advancing through tool integration, prompt engineering, and reasoning enhancements. In contrast, Agentic AI systems represent a paradigmatic shift marked by multi-agent collaboration, dynamic task decomposition, persistent memory, and orchestrated autonomy. Through a sequential evaluation of architectural evolution, operational mechanisms, interaction styles, and autonomy levels, we present a comparative analysis across both paradigms. Application domains such as customer support, scheduling, and data summarization are contrasted with Agentic AI deployments in research automation, robotic coordination, and medical decision support. We further examine unique challenges in each paradigm including hallucination, brittleness, emergent behavior, and coordination failure and propose targeted solutions such as ReAct loops, RAG, orchestration layers, and causal modeling. This work aims to provide a definitive roadmap for developing robust, scalable, and explainable AI agent and Agentic AI-driven systems. >AI Agents, Agent-driven, Vision-Language-Models, Agentic AI Decision Support System, Agentic-AI Applications

  • 3 authors
·
May 15, 2025 2

GeoSketch: A Neural-Symbolic Approach to Geometric Multimodal Reasoning with Auxiliary Line Construction and Affine Transformation

Geometric Problem Solving (GPS) poses a unique challenge for Multimodal Large Language Models (MLLMs), requiring not only the joint interpretation of text and diagrams but also iterative visuospatial reasoning. While existing approaches process diagrams as static images, they lack the capacity for dynamic manipulation - a core aspect of human geometric reasoning involving auxiliary line construction and affine transformations. We present GeoSketch, a neural-symbolic framework that recasts geometric reasoning as an interactive perception-reasoning-action loop. GeoSketch integrates: (1) a Perception module that abstracts diagrams into structured logic forms, (2) a Symbolic Reasoning module that applies geometric theorems to decide the next deductive step, and (3) a Sketch Action module that executes operations such as drawing auxiliary lines or applying transformations, thereby updating the diagram in a closed loop. To train this agent, we develop a two-stage pipeline: supervised fine-tuning on 2,000 symbolic-curated trajectories followed by reinforcement learning with dense, symbolic rewards to enhance robustness and strategic exploration. To evaluate this paradigm, we introduce the GeoSketch Benchmark, a high-quality set of 390 geometry problems requiring auxiliary construction or affine transformations. Experiments on strong MLLM baselines demonstrate that GeoSketch significantly improves stepwise reasoning accuracy and problem-solving success over static perception methods. By unifying hierarchical decision-making, executable visual actions, and symbolic verification, GeoSketch advances multimodal reasoning from static interpretation to dynamic, verifiable interaction, establishing a new foundation for solving complex visuospatial problems.

  • 8 authors
·
Sep 26, 2025

Mask2Map: Vectorized HD Map Construction Using Bird's Eye View Segmentation Masks

In this paper, we introduce Mask2Map, a novel end-to-end online HD map construction method designed for autonomous driving applications. Our approach focuses on predicting the class and ordered point set of map instances within a scene, represented in the bird's eye view (BEV). Mask2Map consists of two primary components: the Instance-Level Mask Prediction Network (IMPNet) and the Mask-Driven Map Prediction Network (MMPNet). IMPNet generates Mask-Aware Queries and BEV Segmentation Masks to capture comprehensive semantic information globally. Subsequently, MMPNet enhances these query features using local contextual information through two submodules: the Positional Query Generator (PQG) and the Geometric Feature Extractor (GFE). PQG extracts instance-level positional queries by embedding BEV positional information into Mask-Aware Queries, while GFE utilizes BEV Segmentation Masks to generate point-level geometric features. However, we observed limited performance in Mask2Map due to inter-network inconsistency stemming from different predictions to Ground Truth (GT) matching between IMPNet and MMPNet. To tackle this challenge, we propose the Inter-network Denoising Training method, which guides the model to denoise the output affected by both noisy GT queries and perturbed GT Segmentation Masks. Our evaluation conducted on nuScenes and Argoverse2 benchmarks demonstrates that Mask2Map achieves remarkable performance improvements over previous state-of-the-art methods, with gains of 10.1% mAP and 4.1 mAP, respectively. Our code can be found at https://github.com/SehwanChoi0307/Mask2Map.

  • 4 authors
·
Jul 18, 2024

Illuminating search spaces by mapping elites

Many fields use search algorithms, which automatically explore a search space to find high-performing solutions: chemists search through the space of molecules to discover new drugs; engineers search for stronger, cheaper, safer designs, scientists search for models that best explain data, etc. The goal of search algorithms has traditionally been to return the single highest-performing solution in a search space. Here we describe a new, fundamentally different type of algorithm that is more useful because it provides a holistic view of how high-performing solutions are distributed throughout a search space. It creates a map of high-performing solutions at each point in a space defined by dimensions of variation that a user gets to choose. This Multi-dimensional Archive of Phenotypic Elites (MAP-Elites) algorithm illuminates search spaces, allowing researchers to understand how interesting attributes of solutions combine to affect performance, either positively or, equally of interest, negatively. For example, a drug company may wish to understand how performance changes as the size of molecules and their cost-to-produce vary. MAP-Elites produces a large diversity of high-performing, yet qualitatively different solutions, which can be more helpful than a single, high-performing solution. Interestingly, because MAP-Elites explores more of the search space, it also tends to find a better overall solution than state-of-the-art search algorithms. We demonstrate the benefits of this new algorithm in three different problem domains ranging from producing modular neural networks to designing simulated and real soft robots. Because MAP- Elites (1) illuminates the relationship between performance and dimensions of interest in solutions, (2) returns a set of high-performing, yet diverse solutions, and (3) improves finding a single, best solution, it will advance science and engineering.

  • 2 authors
·
Apr 19, 2015

Reasoning Is All You Need for Urban Planning AI

AI has proven highly successful at urban planning analysis -- learning patterns from data to predict future conditions. The next frontier is AI-assisted decision-making: agents that recommend sites, allocate resources, and evaluate trade-offs while reasoning transparently about constraints and stakeholder values. Recent breakthroughs in reasoning AI -- CoT prompting, ReAct, and multi-agent collaboration frameworks -- now make this vision achievable. This position paper presents the Agentic Urban Planning AI Framework for reasoning-capable planning agents that integrates three cognitive layers (Perception, Foundation, Reasoning) with six logic components (Analysis, Generation, Verification, Evaluation, Collaboration, Decision) through a multi-agents collaboration framework. We demonstrate why planning decisions require explicit reasoning capabilities that are value-based (applying normative principles), rule-grounded (guaranteeing constraint satisfaction), and explainable (generating transparent justifications) -- requirements that statistical learning alone cannot fulfill. We compare reasoning agents with statistical learning, present a comprehensive architecture with benchmark evaluation metrics, and outline critical research challenges. This framework shows how AI agents can augment human planners by systematically exploring solution spaces, verifying regulatory compliance, and deliberating over trade-offs transparently -- not replacing human judgment but amplifying it with computational reasoning capabilities.

  • 3 authors
·
Nov 6, 2025

SuperMapNet for Long-Range and High-Accuracy Vectorized HD Map Construction

Vectorized HD map is essential for autonomous driving. Remarkable work has been achieved in recent years, but there are still major issues: (1) in the generation of the BEV features, single modality-based methods are of limited perception capability, while direct concatenation-based multi-modal methods fail to capture synergies and disparities between different modalities, resulting in limited ranges with feature holes; (2) in the classification and localization of map elements, only point information is used without the consideration of element infor-mation and neglects the interaction between point information and element information, leading to erroneous shapes and element entanglement with low accuracy. To address above issues, we introduce SuperMapNet for long-range and high-accuracy vectorized HD map construction. It uses both camera images and LiDAR point clouds as input, and first tightly couple semantic information from camera images and geometric information from LiDAR point clouds by a cross-attention based synergy enhancement module and a flow-based disparity alignment module for long-range BEV feature generation. And then, local features from point queries and global features from element queries are tightly coupled by three-level interactions for high-accuracy classification and localization, where Point2Point interaction learns local geometric information between points of the same element and of each point, Element2Element interaction learns relation constraints between different elements and semantic information of each elements, and Point2Element interaction learns complement element information for its constituent points. Experiments on the nuScenes and Argoverse2 datasets demonstrate superior performances, surpassing SOTAs over 14.9/8.8 mAP and 18.5/3.1 mAP under hard/easy settings, respectively. The code is made publicly available1.

  • 6 authors
·
May 19, 2025

PixelCraft: A Multi-Agent System for High-Fidelity Visual Reasoning on Structured Images

Structured images (e.g., charts and geometric diagrams) remain challenging for multimodal large language models (MLLMs), as perceptual slips can cascade into erroneous conclusions. Intermediate visual cues can steer reasoning; however, existing cue-based methods are constrained with low-fidelity image processing and linear, rigid reasoning patterns, limiting their effectiveness on complex structured-image tasks. In this paper, we propose PixelCraft, a novel multi-agent system for high-fidelity image processing and flexible visual reasoning on structured images. The system comprises a dispatcher, a planner, a reasoner, critics, and a set of visual tool agents. To achieve high-fidelity processing, we construct a high-quality corpus and fine-tune an MLLM into a grounding model, whose pixel-level localizations are integrated with traditional computer vision (CV) algorithms in tool agents. Building on this foundation, PixelCraft facilitates flexible visual reasoning through a dynamic three-stage workflow of tool selection, agent discussion, and self-criticism. Moreover, unlike prior linear reasoning patterns that simply append historical images, PixelCraft maintains an image memory to allow the planner to adaptively revisit earlier visual steps, explore alternative reasoning branches, and dynamically adjust the reasoning trajectory during discussion. Extensive experiments on challenging chart and geometry benchmarks demonstrate that PixelCraft significantly improves visual reasoning performance for advanced MLLMs, setting a new standard for structured image reasoning. Our code will be available at https://github.com/microsoft/PixelCraft.

MicrosoftResearch Microsoft Research
·
Sep 29, 2025 2

Zero-shot 3D Map Generation with LLM Agents: A Dual-Agent Architecture for Procedural Content Generation

Procedural Content Generation (PCG) offers scalable methods for algorithmically creating complex, customizable worlds. However, controlling these pipelines requires the precise configuration of opaque technical parameters. We propose a training-free architecture that utilizes LLM agents for zero-shot PCG parameter configuration. While Large Language Models (LLMs) promise a natural language interface for PCG tools, off-the-shelf models often fail to bridge the semantic gap between abstract user instructions and strict parameter specifications. Our system pairs an Actor agent with a Critic agent, enabling an iterative workflow where the system autonomously reasons over tool parameters and refines configurations to progressively align with human design preferences. We validate this approach on the generation of various 3D maps, establishing a new benchmark for instruction-following in PCG. Experiments demonstrate that our approach outperforms single-agent baselines, producing diverse and structurally valid environments from natural language descriptions. These results demonstrate that off-the-shelf LLMs can be effectively repurposed as generalized agents for arbitrary PCG tools. By shifting the burden from model training to architectural reasoning, our method offers a scalable framework for mastering complex software without task-specific fine-tuning.

  • 5 authors
·
Dec 11, 2025

World Craft: Agentic Framework to Create Visualizable Worlds via Text

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills, it isn't easy to customize a visualizable environment by themselves. In this paper, we introduce World Craft, an agentic world creation framework to create an executable and visualizable AI Town via user textual descriptions. It consists of two main modules, World Scaffold and World Guild. World Scaffold is a structured and concise standardization to develop interactive game scenes, serving as an efficient scaffolding for LLMs to customize an executable AI Town-like environment. World Guild is a multi-agent framework to progressively analyze users' intents from rough descriptions, and synthesizes required structured contents (\eg environment layout and assets) for World Scaffold . Moreover, we construct a high-quality error-correction dataset via reverse engineering to enhance spatial knowledge and improve the stability and controllability of layout generation, while reporting multi-dimensional evaluation metrics for further analysis. Extensive experiments demonstrate that our framework significantly outperforms existing commercial code agents (Cursor and Antigravity) and LLMs (Qwen3 and Gemini-3-Pro). in scene construction and narrative intent conveyance, providing a scalable solution for the democratization of environment creation.

AlayaLab Alaya Studio
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Jan 13 3

DendroMap: Visual Exploration of Large-Scale Image Datasets for Machine Learning with Treemaps

In this paper, we present DendroMap, a novel approach to interactively exploring large-scale image datasets for machine learning (ML). ML practitioners often explore image datasets by generating a grid of images or projecting high-dimensional representations of images into 2-D using dimensionality reduction techniques (e.g., t-SNE). However, neither approach effectively scales to large datasets because images are ineffectively organized and interactions are insufficiently supported. To address these challenges, we develop DendroMap by adapting Treemaps, a well-known visualization technique. DendroMap effectively organizes images by extracting hierarchical cluster structures from high-dimensional representations of images. It enables users to make sense of the overall distributions of datasets and interactively zoom into specific areas of interests at multiple levels of abstraction. Our case studies with widely-used image datasets for deep learning demonstrate that users can discover insights about datasets and trained models by examining the diversity of images, identifying underperforming subgroups, and analyzing classification errors. We conducted a user study that evaluates the effectiveness of DendroMap in grouping and searching tasks by comparing it with a gridified version of t-SNE and found that participants preferred DendroMap. DendroMap is available at https://div-lab.github.io/dendromap/.

  • 7 authors
·
May 13, 2022

Spatial Reasoning and Planning for Deep Embodied Agents

Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.

  • 1 authors
·
Sep 28, 2024

CanvasAgent: Enabling Complex Image Creation and Editing via Visual Tool Orchestration

Complex image creation and editing often require more than a single generation or editing model. A user request may involve synthesizing images, localizing objects, segmenting regions, editing selected content, compositing intermediate assets, reading text, and enhancing the final result. Such tasks shift multimodal agents from perception-augmented reasoning to manipulation-centered visual creation, where tools must actively transform visual states rather than merely inspect them. However, existing multimodal tool-use agents are mostly optimized for perception, search, or domain-specific editing, and lack large-scale supervision for executable image-creation trajectories. In this paper, we introduce CanvasCraft, a large-scale multimodal tool-use dataset for complex image creation and editing, and CanvasAgent, a tool-augmented multimodal agent that learns to orchestrate heterogeneous visual tools through multi-turn interaction. CanvasCraft contains 140K fully annotated executable trajectories and 10K RL task specifications. CanvasAgent is first trained with SFT to learn executable reasoning-action trajectories, and is then optimized with GRPO using a hybrid reward that combines outcome- and process-level signals. During rollout, CanvasAgent inspects intermediate results, tracks visual assets, and adapts tool decisions to the evolving visual state. Experiments evaluate both final image quality and trajectory behavior, demonstrating the effectiveness of CanvasAgent and the proposed dataset for complex multi-tool image creation workflows.

  • 8 authors
·
Jul 5 3

APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents

We present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment. Unlike previous approaches that primarily concentrate on skill-based open-world tasks or rely on image-based diffusion models for generating voxel-based structures, our method leverages the intrinsic spatial reasoning capabilities of LLMs. By employing chain-of-thought decomposition along with multimodal inputs, the framework generates detailed architectural layouts and blueprints that the agent can execute under zero-shot or few-shot learning scenarios. Our agent incorporates both memory and reflection modules to facilitate lifelong learning, adaptive refinement, and error correction throughout the building process. To rigorously evaluate the agent's performance in this emerging research area, we introduce a comprehensive benchmark consisting of diverse construction tasks designed to test creativity, spatial reasoning, adherence to in-game rules, and the effective integration of multimodal instructions. Experimental results using various GPT-based LLM backends and agent configurations demonstrate the agent's capacity to accurately interpret extensive instructions involving numerous items, their positions, and orientations. The agent successfully produces complex structures complete with internal functionalities such as Redstone-powered systems. A/B testing indicates that the inclusion of a memory module leads to a significant increase in performance, emphasizing its role in enabling continuous learning and the reuse of accumulated experience. Additionally, the agent's unexpected emergence of scaffolding behavior highlights the potential of future LLM-driven agents to utilize subroutine planning and leverage the emergence ability of LLMs to autonomously develop human-like problem-solving techniques.

  • 2 authors
·
Nov 26, 2024

Complementing Onboard Sensors with Satellite Map: A New Perspective for HD Map Construction

High-definition (HD) maps play a crucial role in autonomous driving systems. Recent methods have attempted to construct HD maps in real-time using vehicle onboard sensors. Due to the inherent limitations of onboard sensors, which include sensitivity to detection range and susceptibility to occlusion by nearby vehicles, the performance of these methods significantly declines in complex scenarios and long-range detection tasks. In this paper, we explore a new perspective that boosts HD map construction through the use of satellite maps to complement onboard sensors. We initially generate the satellite map tiles for each sample in nuScenes and release a complementary dataset for further research. To enable better integration of satellite maps with existing methods, we propose a hierarchical fusion module, which includes feature-level fusion and BEV-level fusion. The feature-level fusion, composed of a mask generator and a masked cross-attention mechanism, is used to refine the features from onboard sensors. The BEV-level fusion mitigates the coordinate differences between features obtained from onboard sensors and satellite maps through an alignment module. The experimental results on the augmented nuScenes showcase the seamless integration of our module into three existing HD map construction methods. The satellite maps and our proposed module notably enhance their performance in both HD map semantic segmentation and instance detection tasks.

  • 6 authors
·
Jan 29, 2024

SATMapTR: Satellite Image Enhanced Online HD Map Construction

High-definition (HD) maps are evolving from pre-annotated to real-time construction to better support autonomous driving in diverse scenarios. However, this process is hindered by low-quality input data caused by onboard sensors limited capability and frequent occlusions, leading to incomplete, noisy, or missing data, and thus reduced mapping accuracy and robustness. Recent efforts have introduced satellite images as auxiliary input, offering a stable, wide-area view to complement the limited ego perspective. However, satellite images in Bird's Eye View are often degraded by shadows and occlusions from vegetation and buildings. Prior methods using basic feature extraction and fusion remain ineffective. To address these challenges, we propose SATMapTR, a novel online map construction model that effectively fuses satellite image through two key components: (1) a gated feature refinement module that adaptively filters satellite image features by integrating high-level semantics with low-level structural cues to extract high signal-to-noise ratio map-relevant representations; and (2) a geometry-aware fusion module that consistently fuse satellite and BEV features at a grid-to-grid level, minimizing interference from irrelevant regions and low-quality inputs. Experimental results on the nuScenes dataset show that SATMapTR achieves the highest mean average precision (mAP) of 73.8, outperforming state-of-the-art satellite-enhanced models by up to 14.2 mAP. It also shows lower mAP degradation under adverse weather and sensor failures, and achieves nearly 3 times higher mAP at extended perception ranges.

  • 6 authors
·
Dec 11, 2025

SpotAgent: Grounding Visual Geo-localization in Large Vision-Language Models through Agentic Reasoning

Large Vision-Language Models (LVLMs) have demonstrated strong reasoning capabilities in geo-localization, yet they often struggle in real-world scenarios where visual cues are sparse, long-tailed, and highly ambiguous. Previous approaches, bound by internal knowledge, often fail to provide verifiable results, yielding confident but ungrounded predictions when faced with confounded evidence. To address these challenges, we propose SpotAgent, a framework that formalizes geo-localization into an agentic reasoning process that leverages expert-level reasoning to synergize visual interpretation with tool-assisted verification. SpotAgent actively explores and verifies visual cues by leveraging external tools (e.g., web search, maps) through a ReAct diagram. We introduce a 3-stage post-training pipeline starting with a Supervised Fine-Tuning (SFT) stage for basic alignment, followed by an Agentic Cold Start phase utilizing high-quality trajectories synthesized via a Multi-Agent framework, aiming to instill tool-calling expertise. Subsequently, the model's reasoning capabilities are refined through Reinforcement Learning. We propose a Spatially-Aware Dynamic Filtering strategy to enhance the efficiency of the RL stage by prioritizing learnable samples based on spatial difficulty. Extensive experiments on standard benchmarks demonstrate that SpotAgent achieves state-of-the-art performance, effectively mitigating hallucinations while delivering precise and verifiable geo-localization.

  • 7 authors
·
Feb 10

Map It Anywhere (MIA): Empowering Bird's Eye View Mapping using Large-scale Public Data

Top-down Bird's Eye View (BEV) maps are a popular representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps. We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a dataset of 1.2 million pairs of FPV images & BEV maps encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction. Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation.

  • 10 authors
·
Jul 11, 2024 4

CREATOR: Disentangling Abstract and Concrete Reasonings of Large Language Models through Tool Creation

Large Language Models (LLMs) have demonstrated significant progress in utilizing external APIs as tools for various tasks. However, their tool-using ability is limited by the availability of suitable APIs and the instability of implicit reasoning, particularly when simultaneously engaging in reasoning about plans and actual calculations. To address these limitations, we propose CREATOR, a novel framework that empowers LLMs to create their own tools through documentation and code realization. CREATOR disentangles the LLM's ability into two distinct phases: abstract tool creation and concrete decision execution, which results in improved LLM performance. We evaluate CREATOR on two established benchmarks: MATH, which consists of challenging math competition problems, and TabMWP, which includes diverse tabular contents for problem-solving. Remarkably, CREATOR significantly outperforms existing chain-of-thought (CoT), program-of-thought (PoT), and tool-using baselines on these two benchmarks. Additionally, we present a new dataset, Creation Challenge, comprising 2K diverse questions, to highlight the necessity and benefits of LLMs' tool creation ability in effectively addressing these problems. Furthermore, our research reveals that leveraging LLMs as tool creators facilitates knowledge transfer, and LLMs exhibit varying levels of tool creation abilities, enabling them to flexibly tackle diverse situations. Our study represents a promising avenue for maximizing the potential of LLMs and advancing toward truly intelligent and adaptable AI systems.

  • 6 authors
·
May 23, 2023

Scaling Spatial Reasoning in MLLMs through Programmatic Data Synthesis

Embodied intelligence, a grand challenge in artificial intelligence, is fundamentally constrained by the limited spatial understanding and reasoning capabilities of current models. Prevailing efforts to address this through enhancing Vision-Language Models (VLMs) are trapped in a dilemma: template-based datasets are scalable but structurally rigid, while manual annotation is linguistically diverse but unscalable and, critically, computationally imprecise. We introduce SPRITE, a novel framework that overcomes this dilemma by leveraging simulators and large models to programmatically synthesize scalable, diverse, and high-quality spatial reasoning data. The core innovation of SPRITE is to reframe ground-truth generation as a code-generation task. We utilize LLMs to compile complex spatial questions into executable programs, which are then verified against high-precision scene meta-information extracted from simulators. This ensures our ground truth is both computationally precise and verifiable, while the generative power of LLMs provides vast linguistic diversity. Leveraging this pipeline, we have curated a dataset encompassing 3 simulators, 11k+ scenes, and 300k+ image/video instruction-tuning pairs. We demonstrate that a VLM trained on our data achieves significant performance gains on multiple spatial benchmarks and outperforms other open-source datasets of equivalent size. Furthermore, a scalability analysis confirms our hypothesis that overcoming the low-diversity nature of traditional template methods is essential for building robust, generalizable spatial intelligence. We will make the SPRITE framework code and the full 300k+ dataset publicly available to facilitate future research in spatial intelligence.

  • 12 authors
·
Dec 18, 2025

Empowering Robotics with Large Language Models: osmAG Map Comprehension with LLMs

Recently, Large Language Models (LLMs) have demonstrated great potential in robotic applications by providing essential general knowledge for situations that can not be pre-programmed beforehand. Generally speaking, mobile robots need to understand maps to execute tasks such as localization or navigation. In this letter, we address the problem of enabling LLMs to comprehend Area Graph, a text-based map representation, in order to enhance their applicability in the field of mobile robotics. Area Graph is a hierarchical, topometric semantic map representation utilizing polygons to demark areas such as rooms, corridors or buildings. In contrast to commonly used map representations, such as occupancy grid maps or point clouds, osmAG (Area Graph in OpensStreetMap format) is stored in a XML textual format naturally readable by LLMs. Furthermore, conventional robotic algorithms such as localization and path planning are compatible with osmAG, facilitating this map representation comprehensible by LLMs, traditional robotic algorithms and humans. Our experiments show that with a proper map representation, LLMs possess the capability to understand maps and answer queries based on that understanding. Following simple fine-tuning of LLaMA2 models, it surpassed ChatGPT-3.5 in tasks involving topology and hierarchy understanding. Our dataset, dataset generation code, fine-tuned LoRA adapters can be accessed at https://github.com/xiefujing/LLM-osmAG-Comprehension.

  • 2 authors
·
Mar 13, 2024

Generative AI for Autonomous Driving: Frontiers and Opportunities

Generative Artificial Intelligence (GenAI) constitutes a transformative technological wave that reconfigures industries through its unparalleled capabilities for content creation, reasoning, planning, and multimodal understanding. This revolutionary force offers the most promising path yet toward solving one of engineering's grandest challenges: achieving reliable, fully autonomous driving, particularly the pursuit of Level 5 autonomy. This survey delivers a comprehensive and critical synthesis of the emerging role of GenAI across the autonomous driving stack. We begin by distilling the principles and trade-offs of modern generative modeling, encompassing VAEs, GANs, Diffusion Models, and Large Language Models (LLMs). We then map their frontier applications in image, LiDAR, trajectory, occupancy, video generation as well as LLM-guided reasoning and decision making. We categorize practical applications, such as synthetic data workflows, end-to-end driving strategies, high-fidelity digital twin systems, smart transportation networks, and cross-domain transfer to embodied AI. We identify key obstacles and possibilities such as comprehensive generalization across rare cases, evaluation and safety checks, budget-limited implementation, regulatory compliance, ethical concerns, and environmental effects, while proposing research plans across theoretical assurances, trust metrics, transport integration, and socio-technical influence. By unifying these threads, the survey provides a forward-looking reference for researchers, engineers, and policymakers navigating the convergence of generative AI and advanced autonomous mobility. An actively maintained repository of cited works is available at https://github.com/taco-group/GenAI4AD.

  • 47 authors
·
May 13, 2025

GenClaw: Code-Driven Agentic Image Generation

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.

MapDiffusion: Generative Diffusion for Vectorized Online HD Map Construction and Uncertainty Estimation in Autonomous Driving

Autonomous driving requires an understanding of the static environment from sensor data. Learned Bird's-Eye View (BEV) encoders are commonly used to fuse multiple inputs, and a vector decoder predicts a vectorized map representation from the latent BEV grid. However, traditional map construction models provide deterministic point estimates, failing to capture uncertainty and the inherent ambiguities of real-world environments, such as occlusions and missing lane markings. We propose MapDiffusion, a novel generative approach that leverages the diffusion paradigm to learn the full distribution of possible vectorized maps. Instead of predicting a single deterministic output from learned queries, MapDiffusion iteratively refines randomly initialized queries, conditioned on a BEV latent grid, to generate multiple plausible map samples. This allows aggregating samples to improve prediction accuracy and deriving uncertainty estimates that directly correlate with scene ambiguity. Extensive experiments on the nuScenes dataset demonstrate that MapDiffusion achieves state-of-the-art performance in online map construction, surpassing the baseline by 5% in single-sample performance. We further show that aggregating multiple samples consistently improves performance along the ROC curve, validating the benefit of distribution modeling. Additionally, our uncertainty estimates are significantly higher in occluded areas, reinforcing their value in identifying regions with ambiguous sensor input. By modeling the full map distribution, MapDiffusion enhances the robustness and reliability of online vectorized HD map construction, enabling uncertainty-aware decision-making for autonomous vehicles in complex environments.

  • 6 authors
·
Jul 28, 2025

RemoteAgent: Bridging Vague Human Intents and Earth Observation with RL-based Agentic MLLMs

Earth Observation (EO) systems are essentially designed to support domain experts who often express their requirements through vague natural language rather than precise, machine-friendly instructions. Depending on the specific application scenario, these vague queries can demand vastly different levels of visual precision. Consequently, a practical EO AI system must bridge the gap between ambiguous human queries and the appropriate multi-granularity visual analysis tasks, ranging from holistic image interpretation to fine-grained pixel-wise predictions. While Multi-modal Large Language Models (MLLMs) demonstrate strong semantic understanding, their text-based output format is inherently ill-suited for dense, precision-critical spatial predictions. Existing agentic frameworks address this limitation by delegating tasks to external tools, but indiscriminate tool invocation is computationally inefficient and underutilizes the MLLM's native capabilities. To this end, we propose RemoteAgent, an agentic framework that strategically respects the intrinsic capability boundaries of MLLMs. To empower this framework to understand real user intents, we construct VagueEO, a human-centric instruction dataset pairing EO tasks with simulated vague natural-language queries. By leveraging VagueEO for reinforcement fine-tuning, we align an MLLM into a robust cognitive core that directly resolves image- and sparse region-level tasks. Consequently, RemoteAgent processes suitable tasks internally while intelligently orchestrating specialized tools via the Model Context Protocol exclusively for dense predictions. Extensive experiments demonstrate that RemoteAgent achieves robust intent recognition capabilities while delivering highly competitive performance across diverse EO tasks.

  • 10 authors
·
Apr 11

MapCoder-Lite: Distilling Multi-Agent Coding into a Single Small LLM

Large language models (LLMs) have advanced code generation from single-function tasks to competitive-programming problems, but existing multi-agent solutions either rely on costly large-scale (>30B) models or collapse when downsized to small open-source models. We present MapCoder-Lite, a framework for distilling the complex reasoning of large, multi-agent coding systems into a single 7B model. Our contribution is a novel, three-pillar methodology that synergistically generates, refines, and encodes multi-agent knowledge: (i) pass-based trajectory distillation from strong LLMs fixes format fragility in retrieval and reduces failures in debugging, (ii) supervisor-guided correction with global feedback strengthens planning and coding agents, and (iii) agent-wise LoRA fine-tuning delivers memory-efficient specialisation. Comprehensive evaluation on xCodeEval, APPS, and CodeContests shows that MapCoder-Lite more than doubles xCodeEval accuracy (from 13.2% to 28.3%), eliminates all format failures, while reducing GPU memory and token-generation time by 4x compared to a 32B model. It also achieves over 10% gains on simpler coding benchmarks, demonstrating broad improvements beyond competitive programming. These results demonstrate that careful agent-wise fine-tuning unleashes high-quality multi-agent coding on a small language model. Our code is publicly available at https://github.com/aiha-lab/MapCoder-Lite.

  • 3 authors
·
Sep 22, 2025

SridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model

Recent years have seen rapid advances in AI-driven image generation. Early diffusion models emphasized perceptual quality, while newer multimodal models like GPT-4o-image integrate high-level reasoning, improving semantic understanding and structural composition. Scientific illustration generation exemplifies this evolution: unlike general image synthesis, it demands accurate interpretation of technical content and transformation of abstract ideas into clear, standardized visuals. This task is significantly more knowledge-intensive and laborious, often requiring hours of manual work and specialized tools. Automating it in a controllable, intelligent manner would provide substantial practical value. Yet, no benchmark currently exists to evaluate AI on this front. To fill this gap, we introduce SridBench, the first benchmark for scientific figure generation. It comprises 1,120 instances curated from leading scientific papers across 13 natural and computer science disciplines, collected via human experts and MLLMs. Each sample is evaluated along six dimensions, including semantic fidelity and structural accuracy. Experimental results reveal that even top-tier models like GPT-4o-image lag behind human performance, with common issues in text/visual clarity and scientific correctness. These findings highlight the need for more advanced reasoning-driven visual generation capabilities.

  • 7 authors
·
May 28, 2025 2

Uncertainty-Instructed Structure Injection for Generalizable HD Map Construction

Reliable high-definition (HD) map construction is crucial for the driving safety of autonomous vehicles. Although recent studies demonstrate improved performance, their generalization capability across unfamiliar driving scenes remains unexplored. To tackle this issue, we propose UIGenMap, an uncertainty-instructed structure injection approach for generalizable HD map vectorization, which concerns the uncertainty resampling in statistical distribution and employs explicit instance features to reduce excessive reliance on training data. Specifically, we introduce the perspective-view (PV) detection branch to obtain explicit structural features, in which the uncertainty-aware decoder is designed to dynamically sample probability distributions considering the difference in scenes. With probabilistic embedding and selection, UI2DPrompt is proposed to construct PV-learnable prompts. These PV prompts are integrated into the map decoder by designed hybrid injection to compensate for neglected instance structures. To ensure real-time inference, a lightweight Mimic Query Distillation is designed to learn from PV prompts, which can serve as an efficient alternative to the flow of PV branches. Extensive experiments on challenging geographically disjoint (geo-based) data splits demonstrate that our UIGenMap achieves superior performance, with +5.7 mAP improvement on the nuScenes dataset. Source code will be available at https://github.com/xiaolul2/UIGenMap.

  • 6 authors
·
Mar 29, 2025

DiffSemanticFusion: Semantic Raster BEV Fusion for Autonomous Driving via Online HD Map Diffusion

Autonomous driving requires accurate scene understanding, including road geometry, traffic agents, and their semantic relationships. In online HD map generation scenarios, raster-based representations are well-suited to vision models but lack geometric precision, while graph-based representations retain structural detail but become unstable without precise maps. To harness the complementary strengths of both, we propose DiffSemanticFusion -- a fusion framework for multimodal trajectory prediction and planning. Our approach reasons over a semantic raster-fused BEV space, enhanced by a map diffusion module that improves both the stability and expressiveness of online HD map representations. We validate our framework on two downstream tasks: trajectory prediction and planning-oriented end-to-end autonomous driving. Experiments on real-world autonomous driving benchmarks, nuScenes and NAVSIM, demonstrate improved performance over several state-of-the-art methods. For the prediction task on nuScenes, we integrate DiffSemanticFusion with the online HD map informed QCNet, achieving a 5.1\% performance improvement. For end-to-end autonomous driving in NAVSIM, DiffSemanticFusion achieves state-of-the-art results, with a 15\% performance gain in NavHard scenarios. In addition, extensive ablation and sensitivity studies show that our map diffusion module can be seamlessly integrated into other vector-based approaches to enhance performance. All artifacts are available at https://github.com/SunZhigang7/DiffSemanticFusion.

  • 16 authors
·
Aug 3, 2025 3

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are notable, applying these AI methods in commercial video game production remains challenging due to computational constraints. In commercial scenarios, the majority of computational resources are allocated to 3D rendering, leaving limited capacity for AI methods, which often demand high computational power, particularly those relying on pixel-based sensors. Moreover, the gaming industry prioritizes creating human-like behavior in AI agents to enhance player experience, unlike academic models that focus on maximizing game performance. This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game, requiring only modest CPU hardware during inference. Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently. These sensors allow AI to perform competently without the computational overhead of traditional methods. Models are trained to mimic human behavior using supervised learning on human trajectory data, resulting in realistic and engaging AI agents. Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints. This offers a significant advancement in AI model development for tactical shooter games and possibly other genres.

  • 15 authors
·
Dec 30, 2024

MapAgent: Trajectory-Constructed Memory-Augmented Planning for Mobile Task Automation

The recent advancement of autonomous agents powered by Large Language Models (LLMs) has demonstrated significant potential for automating tasks on mobile devices through graphical user interfaces (GUIs). Despite initial progress, these agents still face challenges when handling complex real-world tasks. These challenges arise from a lack of knowledge about real-life mobile applications in LLM-based agents, which may lead to ineffective task planning and even cause hallucinations. To address these challenges, we propose a novel LLM-based agent framework called MapAgent that leverages memory constructed from historical trajectories to augment current task planning. Specifically, we first propose a trajectory-based memory mechanism that transforms task execution trajectories into a reusable and structured page-memory database. Each page within a trajectory is extracted as a compact yet comprehensive snapshot, capturing both its UI layout and functional context. Secondly, we introduce a coarse-to-fine task planning approach that retrieves relevant pages from the memory database based on similarity and injects them into the LLM planner to compensate for potential deficiencies in understanding real-world app scenarios, thereby achieving more informed and context-aware task planning. Finally, planned tasks are transformed into executable actions through a task executor supported by a dual-LLM architecture, ensuring effective tracking of task progress. Experimental results in real-world scenarios demonstrate that MapAgent achieves superior performance to existing methods. The code will be open-sourced to support further research.

  • 7 authors
·
Jul 29, 2025

ObjectReact: Learning Object-Relative Control for Visual Navigation

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to estimating control from a given pair of current observation and subgoal image. However, image-level representations of the world have limitations because images are strictly tied to the agent's pose and embodiment. In contrast, objects, being a property of the map, offer an embodiment- and trajectory-invariant world representation. In this work, we present a new paradigm of learning "object-relative" control that exhibits several desirable characteristics: a) new routes can be traversed without strictly requiring to imitate prior experience, b) the control prediction problem can be decoupled from solving the image matching problem, and c) high invariance can be achieved in cross-embodiment deployment for variations across both training-testing and mapping-execution settings. We propose a topometric map representation in the form of a "relative" 3D scene graph, which is used to obtain more informative object-level global path planning costs. We train a local controller, dubbed "ObjectReact", conditioned directly on a high-level "WayObject Costmap" representation that eliminates the need for an explicit RGB input. We demonstrate the advantages of learning object-relative control over its image-relative counterpart across sensor height variations and multiple navigation tasks that challenge the underlying spatial understanding capability, e.g., navigating a map trajectory in the reverse direction. We further show that our sim-only policy is able to generalize well to real-world indoor environments. Code and supplementary material are accessible via project page: https://object-react.github.io/

  • 8 authors
·
Sep 11, 2025 1

Online Language Splatting

To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant progress by integrating language features into geometrically detailed 3D scene representations using 3D Gaussian Splatting (GS), these approaches rely on computationally intensive offline preprocessing of language features for each input image, limiting adaptability to new environments. In this work, we introduce Online Language Splatting, the first framework to achieve online, near real-time, open-vocabulary language mapping within a 3DGS-SLAM system without requiring pre-generated language features. The key challenge lies in efficiently fusing high-dimensional language features into 3D representations while balancing the computation speed, memory usage, rendering quality and open-vocabulary capability. To this end, we innovatively design: (1) a high-resolution CLIP embedding module capable of generating detailed language feature maps in 18ms per frame, (2) a two-stage online auto-encoder that compresses 768-dimensional CLIP features to 15 dimensions while preserving open-vocabulary capabilities, and (3) a color-language disentangled optimization approach to improve rendering quality. Experimental results show that our online method not only surpasses the state-of-the-art offline methods in accuracy but also achieves more than 40x efficiency boost, demonstrating the potential for dynamic and interactive AI applications.

  • 6 authors
·
Mar 12, 2025

Probabilistic road classification in historical maps using synthetic data and deep learning

Historical maps are invaluable for analyzing long-term changes in transportation and spatial development, offering a rich source of data for evolutionary studies. However, digitizing and classifying road networks from these maps is often expensive and time-consuming, limiting their widespread use. Recent advancements in deep learning have made automatic road extraction from historical maps feasible, yet these methods typically require large amounts of labeled training data. To address this challenge, we introduce a novel framework that integrates deep learning with geoinformation, computer-based painting, and image processing methodologies. This framework enables the extraction and classification of roads from historical maps using only road geometries without needing road class labels for training. The process begins with training of a binary segmentation model to extract road geometries, followed by morphological operations, skeletonization, vectorization, and filtering algorithms. Synthetic training data is then generated by a painting function that artificially re-paints road segments using predefined symbology for road classes. Using this synthetic data, a deep ensemble is trained to generate pixel-wise probabilities for road classes to mitigate distribution shift. These predictions are then discretized along the extracted road geometries. Subsequently, further processing is employed to classify entire roads, enabling the identification of potential changes in road classes and resulting in a labeled road class dataset. Our method achieved completeness and correctness scores of over 94% and 92%, respectively, for road class 2, the most prevalent class in the two Siegfried Map sheets from Switzerland used for testing. This research offers a powerful tool for urban planning and transportation decision-making by efficiently extracting and classifying roads from historical maps.

  • 6 authors
·
Oct 3, 2024

Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning

Navigation in unfamiliar environments presents a major challenge for robots: while mapping and planning techniques can be used to build up a representation of the world, quickly discovering a path to a desired goal in unfamiliar settings with such methods often requires lengthy mapping and exploration. Humans can rapidly navigate new environments, particularly indoor environments that are laid out logically, by leveraging semantics -- e.g., a kitchen often adjoins a living room, an exit sign indicates the way out, and so forth. Language models can provide robots with such knowledge, but directly using language models to instruct a robot how to reach some destination can also be impractical: while language models might produce a narrative about how to reach some goal, because they are not grounded in real-world observations, this narrative might be arbitrarily wrong. Therefore, in this paper we study how the ``semantic guesswork'' produced by language models can be utilized as a guiding heuristic for planning algorithms. Our method, Language Frontier Guide (LFG), uses the language model to bias exploration of novel real-world environments by incorporating the semantic knowledge stored in language models as a search heuristic for planning with either topological or metric maps. We evaluate LFG in challenging real-world environments and simulated benchmarks, outperforming uninformed exploration and other ways of using language models.

  • 6 authors
·
Oct 16, 2023 1

SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Art

The ability to connect visual patterns with the processes that form them represents one of the deepest forms of visual understanding. Textures of clouds and waves, the growth of cities and forests, or the formation of materials and landscapes are all examples of patterns emerging from underlying mechanisms. We present the Scitextures dataset, a large-scale collection of textures and visual patterns from all domains of science, tech, and art, along with the models and code that generate these images. Covering over 1,200 different models and 100,000 images of patterns and textures from physics, chemistry, biology, sociology, technology, mathematics, and art, this dataset offers a way to explore the connection between the visual patterns that shape our world and the mechanisms that produce them. Created by an agentic AI pipeline that autonomously collects and implements models in standardized form, we use SciTextures to evaluate the ability of leading AI models to link visual patterns to the models and code that generate them, and to identify different patterns that emerged from the same process. We also test AIs ability to infer and recreate the mechanisms behind visual patterns by providing a natural image of a real-world pattern and asking the AI to identify, model, and code the mechanism that formed the pattern, then run this code to generate a simulated image that is compared to the real image. These benchmarks show that vision-language models (VLMs) can understand and simulate the physical system beyond a visual pattern. The dataset and code are available at: https://zenodo.org/records/17485502

  • 2 authors
·
Nov 3, 2025

Artificial Intelligence for Mathematical Reasoning: An Integrated Survey of Language Models, Neuro-symbolic Systems, and Verified Discovery

Mathematical reasoning has long served as a stringent test of machine intelligence; over the past decade, it has moved from a niche problem within NLP to one of the most consequential AI frontiers. This survey provides a unified account of the field's evolution, from early rule-based math word problem (MWP) solvers and template-driven geometry systems, through neural expression generation and LLM prompting, to contemporary reasoning models, multi-agent systems, neuro-symbolic theorem provers, and verified discovery workflows. We organize the landscape along four axes: (i) informal reasoning over text and diagrams, spanning MWP solving, multimodal geometry, and VLMs; (ii) formal reasoning in proof assistants, including autoformalization, tactic prediction, compiler-guided repair, and proof search; (iii) mathematical discovery, where systems propose constructions, improve bounds, or assist attacks on open problems; and (iv) the inference and training-time techniques, including CoT prompting, tool use, process reward models, and RLVR, that increasingly connect generation with verification. We catalog major benchmarks across grade-school arithmetic, competition mathematics, geometry, formal proving, multimodal and multilingual reasoning, and expert evaluation, and we examine benchmark saturation, contamination, reporting mismatches, and the distinction between pass@1, majority voting, and verifier-assisted pass@k. We critically assess failure modes: brittleness under perturbation, reward hacking, multimodal grounding failures, fragile formalization, and the energy cost of reasoning-scale inference. Drawing on recent perspectives from working mathematicians, we identify future directions centered on verified-discovery workflows, reasoning efficiency, and infrastructure to make AI-assisted formalization broadly usable. Companion materials: https://github.com/Starscream-11813/awesome-AI4Math.

  • 4 authors
·
Jun 6

Learning Cognitive Maps from Transformer Representations for Efficient Planning in Partially Observed Environments

Despite their stellar performance on a wide range of tasks, including in-context tasks only revealed during inference, vanilla transformers and variants trained for next-token predictions (a) do not learn an explicit world model of their environment which can be flexibly queried and (b) cannot be used for planning or navigation. In this paper, we consider partially observed environments (POEs), where an agent receives perceptually aliased observations as it navigates, which makes path planning hard. We introduce a transformer with (multiple) discrete bottleneck(s), TDB, whose latent codes learn a compressed representation of the history of observations and actions. After training a TDB to predict the future observation(s) given the history, we extract interpretable cognitive maps of the environment from its active bottleneck(s) indices. These maps are then paired with an external solver to solve (constrained) path planning problems. First, we show that a TDB trained on POEs (a) retains the near perfect predictive performance of a vanilla transformer or an LSTM while (b) solving shortest path problems exponentially faster. Second, a TDB extracts interpretable representations from text datasets, while reaching higher in-context accuracy than vanilla sequence models. Finally, in new POEs, a TDB (a) reaches near-perfect in-context accuracy, (b) learns accurate in-context cognitive maps (c) solves in-context path planning problems.

  • 5 authors
·
Jan 11, 2024

SIRI-Bench: Challenging VLMs' Spatial Intelligence through Complex Reasoning Tasks

Large Language Models (LLMs) are experiencing rapid advancements in complex reasoning, exhibiting remarkable generalization in mathematics and programming. In contrast, while spatial intelligence is fundamental for Vision-Language Models (VLMs) in real-world interaction, the systematic evaluation of their complex reasoning ability within spatial contexts remains underexplored. To bridge this gap, we introduce SIRI-Bench, a benchmark designed to evaluate VLMs' spatial intelligence through video-based reasoning tasks. SIRI-Bench comprises nearly 1K video-question-answer triplets, where each problem is embedded in a realistic 3D scene and captured by video. By carefully designing questions and corresponding 3D scenes, our benchmark ensures that solving the questions requires both spatial comprehension for extracting information and high-level reasoning for deriving solutions, making it a challenging benchmark for evaluating VLMs. To facilitate large-scale data synthesis, we develop an Automatic Scene Creation Engine. This engine, leveraging multiple specialized LLM agents, can generate realistic 3D scenes from abstract math problems, ensuring faithfulness to the original descriptions. Experimental results reveal that state-of-the-art VLMs struggle significantly on SIRI-Bench, underscoring the challenge of spatial reasoning. We hope that our study will bring researchers' attention to spatially grounded reasoning and advance VLMs in visual problem-solving.

  • 5 authors
·
Jun 17, 2025

HAIChart: Human and AI Paired Visualization System

The growing importance of data visualization in business intelligence and data science emphasizes the need for tools that can efficiently generate meaningful visualizations from large datasets. Existing tools fall into two main categories: human-powered tools (e.g., Tableau and PowerBI), which require intensive expert involvement, and AI-powered automated tools (e.g., Draco and Table2Charts), which often fall short of guessing specific user needs. In this paper, we aim to achieve the best of both worlds. Our key idea is to initially auto-generate a set of high-quality visualizations to minimize manual effort, then refine this process iteratively with user feedback to more closely align with their needs. To this end, we present HAIChart, a reinforcement learning-based framework designed to iteratively recommend good visualizations for a given dataset by incorporating user feedback. Specifically, we propose a Monte Carlo Graph Search-based visualization generation algorithm paired with a composite reward function to efficiently explore the visualization space and automatically generate good visualizations. We devise a visualization hints mechanism to actively incorporate user feedback, thus progressively refining the visualization generation module. We further prove that the top-k visualization hints selection problem is NP-hard and design an efficient algorithm. We conduct both quantitative evaluations and user studies, showing that HAIChart significantly outperforms state-of-the-art human-powered tools (21% better at Recall and 1.8 times faster) and AI-powered automatic tools (25.1% and 14.9% better in terms of Hit@3 and R10@30, respectively).

  • 4 authors
·
Jun 16, 2024

FRIEDA: Benchmarking Multi-Step Cartographic Reasoning in Vision-Language Models

Cartographic reasoning is the skill of interpreting geographic relationships by aligning legends, map scales, compass directions, map texts, and geometries across one or more map images. Although essential as a concrete cognitive capability and for critical tasks such as disaster response and urban planning, it remains largely unevaluated. Building on progress in chart and infographic understanding, recent large vision language model studies on map visual question-answering often treat maps as a special case of charts. In contrast, map VQA demands comprehension of layered symbology (e.g., symbols, geometries, and text labels) as well as spatial relations tied to orientation and distance that often span multiple maps and are not captured by chart-style evaluations. To address this gap, we introduce FRIEDA, a benchmark for testing complex open-ended cartographic reasoning in LVLMs. FRIEDA sources real map images from documents and reports in various domains and geographical areas. Following classifications in Geographic Information System (GIS) literature, FRIEDA targets all three categories of spatial relations: topological (border, equal, intersect, within), metric (distance), and directional (orientation). All questions require multi-step inference, and many require cross-map grounding and reasoning. We evaluate eleven state-of-the-art LVLMs under two settings: (1) the direct setting, where we provide the maps relevant to the question, and (2) the contextual setting, where the model may have to identify the maps relevant to the question before reasoning. Even the strongest models, Gemini-2.5-Pro and GPT-5-Think, achieve only 38.20% and 37.20% accuracy, respectively, far below human performance of 84.87%. These results reveal a persistent gap in multi-step cartographic reasoning, positioning FRIEDA as a rigorous benchmark to drive progress on spatial intelligence in LVLMs.

  • 14 authors
·
Dec 8, 2025