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SubscribeSCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning
Imitation learning advances robot capabilities by enabling the acquisition of diverse behaviors from human demonstrations. However, large-scale datasets used for policy training often introduce substantial variability in quality, which can negatively impact performance. As a result, automatically curating datasets by filtering low-quality samples to improve quality becomes essential. Existing robotic curation approaches rely on costly manual annotations and perform curation at a coarse granularity, such as the dataset or trajectory level, failing to account for the quality of individual state-action pairs. To address this, we introduce SCIZOR, a self-supervised data curation framework that filters out low-quality state-action pairs to improve the performance of imitation learning policies. SCIZOR targets two complementary sources of low-quality data: suboptimal data, which hinders learning with undesirable actions, and redundant data, which dilutes training with repetitive patterns. SCIZOR leverages a self-supervised task progress predictor for suboptimal data to remove samples lacking task progression, and a deduplication module operating on joint state-action representation for samples with redundant patterns. Empirically, we show that SCIZOR enables imitation learning policies to achieve higher performance with less data, yielding an average improvement of 15.4% across multiple benchmarks. More information is available at: https://ut-austin-rpl.github.io/SCIZOR/
AlphaNIST: Emergent Assembly Skills from Binary Task Rewards
The NIST Assembly Task Board #1 remains a challenging benchmark for learning-based methods in robotic manipulation. Over short horizons, it demands precise, contact-rich control of small, tight-fitting parts. Over long horizons, it requires recovery and coordination across extended action sequences. Demonstrations, task decomposition, and dense progress rewards have enabled research advances by providing guidance on how to assemble. But how much of the strategy must be specified? The progression from AlphaGo to AlphaGo Zero showed that RL at scale can discover superhuman strategies without prescribing how to win. AlphaNIST asks whether a sparse binary task reward and task diversity admitted by this task-agnostic reward can similarly let a robot discover how to assemble. In simulation, we train a single policy from scratch across all 20 assembly tasks on the NIST Assembly Task Board #1, reaching 98.2% overall training success without demonstrations, progress shaping, scripted primitives, or per-task tuning. The framework also trains policies to complete ten assembly pairs in a single episode without a prescribed order, with task success rewarded only when all ten pairs are simultaneously complete. The learned policies discover dexterous and planning-like behaviors: choosing grasps for later assembly, using surrounding geometry to reorient parts, and preparing one part, assembling another, then returning to finish the first without an explicit planner. For videos, see our website: https://alpha-nist.github.io/
Qwen3-VL-Embedding and Qwen3-VL-Reranker: A Unified Framework for State-of-the-Art Multimodal Retrieval and Ranking
In this report, we introduce the Qwen3-VL-Embedding and Qwen3-VL-Reranker model series, the latest extensions of the Qwen family built on the Qwen3-VL foundation model. Together, they provide an end-to-end pipeline for high-precision multimodal search by mapping diverse modalities, including text, images, document images, and video, into a unified representation space. The Qwen3-VL-Embedding model employs a multi-stage training paradigm, progressing from large-scale contrastive pre-training to reranking model distillation, to generate semantically rich high-dimensional vectors. It supports Matryoshka Representation Learning, enabling flexible embedding dimensions, and handles inputs up to 32k tokens. Complementing this, Qwen3-VL-Reranker performs fine-grained relevance estimation for query-document pairs using a cross-encoder architecture with cross-attention mechanisms. Both model series inherit the multilingual capabilities of Qwen3-VL, supporting more than 30 languages, and are released in 2B and 8B parameter sizes to accommodate diverse deployment requirements. Empirical evaluations demonstrate that the Qwen3-VL-Embedding series achieves state-of-the-art results across diverse multimodal embedding evaluation benchmarks. Specifically, Qwen3-VL-Embedding-8B attains an overall score of 77.8 on MMEB-V2, ranking first among all models (as of January 8, 2025). This report presents the architecture, training methodology, and practical capabilities of the series, demonstrating their effectiveness on various multimodal retrieval tasks, including image-text retrieval, visual question answering, and video-text matching.
PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking
Looped language models can run more iterations at test time, but additional iterations need not help them solve longer problems. For sequential state tracking, final-answer supervision does not specify how far each iteration should advance, and repeated updates can change the scale of the recurrent state. We introduce Progress-Aligned Recurrence (PAR), which trains the prediction at iteration k to match the state after the first k operations and rescales recurrent states to their first-iteration norms. On swap-S_5, a Qwen2.5-0.5B model trained on at most 32 moves achieves 95.5\% mean full-state accuracy at 512 moves, or 16times the training length, compared with 55.7\% reported for RLT and 0.8\% for explicit chain of thought on the same backbone. Controlled S_5 ablations show that removing norm anchoring reduces the extrapolation factor from 16times to below 2.2times, and replacing progress-aligned targets with final-answer supervision reduces it to at most 8times. A learned completion readout selects when to answer without a supplied stopping depth. When intermediate labels are unavailable, prefix self-distillation induces the correspondence from shorter problem prefixes using only final answers. The gains apply across sequential state-tracking tasks, establishing the task structure required for depth extrapolation. These findings support training intermediate predictions and state scale together to make additional recurrent depth useful for longer problems.
Shape Robust Text Detection with Progressive Scale Expansion Network
The challenges of shape robust text detection lie in two aspects: 1) most existing quadrangular bounding box based detectors are difficult to locate texts with arbitrary shapes, which are hard to be enclosed perfectly in a rectangle; 2) most pixel-wise segmentation-based detectors may not separate the text instances that are very close to each other. To address these problems, we propose a novel Progressive Scale Expansion Network (PSENet), designed as a segmentation-based detector with multiple predictions for each text instance. These predictions correspond to different `kernels' produced by shrinking the original text instance into various scales. Consequently, the final detection can be conducted through our progressive scale expansion algorithm which gradually expands the kernels with minimal scales to the text instances with maximal and complete shapes. Due to the fact that there are large geometrical margins among these minimal kernels, our method is effective to distinguish the adjacent text instances and is robust to arbitrary shapes. The state-of-the-art results on ICDAR 2015 and ICDAR 2017 MLT benchmarks further confirm the great effectiveness of PSENet. Notably, PSENet outperforms the previous best record by absolute 6.37\% on the curve text dataset SCUT-CTW1500. Code will be available in https://github.com/whai362/PSENet.
PMAA: A Progressive Multi-scale Attention Autoencoder Model for High-Performance Cloud Removal from Multi-temporal Satellite Imagery
Satellite imagery analysis plays a vital role in remote sensing, but the information loss caused by cloud cover seriously hinders its application. This study presents a high-performance cloud removal architecture called Progressive Multi-scale Attention Autoencoder (PMAA), which simultaneously leverages global and local information. It mainly consists of a cloud detection backbone and a cloud removal module. The cloud detection backbone uses cloud masks to reinforce cloudy areas to prompt the cloud removal module. The cloud removal module mainly comprises a novel Multi-scale Attention Module (MAM) and a Local Interaction Module (LIM). PMAA establishes the long-range dependency of multi-scale features using MAM and modulates the reconstruction of the fine-grained details using LIM, allowing for the simultaneous representation of fine- and coarse-grained features at the same level. With the help of diverse and multi-scale feature representation, PMAA outperforms the previous state-of-the-art model CTGAN consistently on the Sen2_MTC_Old and Sen2_MTC_New datasets. Furthermore, PMAA has a considerable efficiency advantage, with only 0.5% and 14.6% of the parameters and computational complexity of CTGAN, respectively. These extensive results highlight the potential of PMAA as a lightweight cloud removal network suitable for deployment on edge devices. We will release the code and trained models to facilitate the study in this direction.
Millions of States: Designing a Scalable MoE Architecture with RWKV-7 Meta-learner
State-based sequence models like RWKV-7 offer a compelling alternative to Transformer architectures, achieving linear complexity while demonstrating greater expressive power in short-context scenarios and enabling state tracking beyond the \(TC^0\) complexity class. However, RWKV-7 lacks mechanisms for token-parameter interactions and native scalability, limiting its adaptability and growth without retraining. In this paper, we propose Meta-State, a novel extension to RWKV-7 that replaces attention mechanisms with a fully state-driven approach, integrating token-parameter interactions through a Self-State Encoder (SSE) mechanism. The SSE repurposes a portion of the RWKV-7 Weighted Key-Value (WKV) state as transformation weights to encode token-parameter interactions in a linear, state-driven manner without introducing new trainable matrices or softmax operations, while preserving the autoregressive property of token processing. Meta-State supports progressive model scaling by expanding the WKV state and parameter tokens, reusing existing parameters without retraining. Our approach bridges the gap between state-based modeling, token-parameter interactions, and scalable architectures, offering a flexible framework for efficient and adaptable sequence modeling with linear complexity and constant memory usage.
Automated Rewards via LLM-Generated Progress Functions
Large Language Models (LLMs) have the potential to automate reward engineering by leveraging their broad domain knowledge across various tasks. However, they often need many iterations of trial-and-error to generate effective reward functions. This process is costly because evaluating every sampled reward function requires completing the full policy optimization process for each function. In this paper, we introduce an LLM-driven reward generation framework that is able to produce state-of-the-art policies on the challenging Bi-DexHands benchmark with 20x fewer reward function samples than the prior state-of-the-art work. Our key insight is that we reduce the problem of generating task-specific rewards to the problem of coarsely estimating task progress. Our two-step solution leverages the task domain knowledge and the code synthesis abilities of LLMs to author progress functions that estimate task progress from a given state. Then, we use this notion of progress to discretize states, and generate count-based intrinsic rewards using the low-dimensional state space. We show that the combination of LLM-generated progress functions and count-based intrinsic rewards is essential for our performance gains, while alternatives such as generic hash-based counts or using progress directly as a reward function fall short.
ProCredit: From Outcome Rewards to Progress Credit in Agentic Reinforcement Learning
Long-horizon agentic tasks require an agent to modify an environment through a sequence of tool calls, with success determined by the final state. The standard recipe assigns a single outcome reward at the end and compares trajectories sampled for the same task. As a result, a group with no successful trajectory yields no training signal, failed attempts cannot be told apart by how close they came to completion, and turns that advance the task receive the same credit as turns that only query the environment. Prior work refines the unit of comparison from the trajectory to the step, or trains a reward model to supply intermediate signal: the former still derives its signal from final success alone, and the latter estimates it with a model. We observe that the acceptance checks that decide success can also be run on intermediate states, so progress is as verifiable as the outcome. We propose ProCredit, which turns this verified progress into credit: it reruns the acceptance checks after each turn, rewards the turn by its change in progress, and uses these rewards to assign credit both across attempts at the same task and across the turns within a trajectory. Starting from Qwen3.5 base models at three scales on AppWorld, ProCredit outperforms outcome-reward baselines and progress-based baselines in task completion rate at every scale on both test sets, exceeding the strongest outcome-reward baseline by 4.1 percentage points at 4B, and results in a second environment show the same direction of improvement. Ablations show that adding the final progress to the trajectory score alone does not improve performance: the gain comes from crediting progress to the turn where it occurs.
Recursive Criticality of AI Self-Improvement
AI is increasingly used in the R\&D process that produces future AI systems. We study the conditions under which this feedback becomes self-amplifying. Our model describes how the rate of AI capability growth depends on baseline research productivity, recursive feedback, and the increasing difficulty of research progress. We derive a recursive reproduction number, R_{AI}, that determines whether improvements are amplified or damped across development cycles. This quantity compares the strength of feedback with the rate at which further progress becomes more difficult. When R_{AI}>1, the effects of improvements compound across development cycles, placing the system in a self-amplifying regime. When R_{AI}<1, their effects weaken across cycles. The transition depends on the structure of the AI R\&D feedback loop and need not occur at any particular level of model capability. A system can therefore enter a self-amplifying regime before acceleration becomes visible, while rapid progress can also occur without self-amplification. Higher baseline research productivity can accelerate progress without changing whether the system is self-amplifying, but the duration of the development cycle becomes a limiting timescale for amplification. Increasing research difficulty can end a period of self-amplification. Extending the model to multiple research actors shows that improvements shared across organizations can make the overall research ecosystem self-amplifying even when no individual actor is. The framework identifies measurable properties of AI R\&D systems that can help distinguish recursive amplification from rapid progress driven by other sources, including the strength of recursive feedback, how effectively improvements propagate into successor systems, cycle duration, and the increasing difficulty of further progress.
Scheduling Recursive Reasoning in Looped Transformers
Recurrent reasoning models have attracted growing attention for scaling test-time computation, typically by iteratively refining latent states with shared parameters. However, these models apply each learned update with a fixed unit scale, which can be conservative when updates make persistent progress and overly aggressive when they fluctuate, limiting the benefit of additional loops. To understand how the scale should vary along the trajectory, we first analyze the sensitivity of terminal loss to recurrent update scale. We show that its temporal average admits an exact decomposition into persistent-progress and centered-fluctuation contributions. Based on this, we introduce the Trajectory Adaptive Progress-Fluctuation Scheduler (TAPS), which tracks their balance across recurrent updates and adapts the step size online. Theoretically, we establish sufficient conditions under which TAPS reduces expected terminal loss and reaches a target quality in fewer recurrent loops. Empirically, we show that TAPS improves terminal accuracy across structured reasoning tasks without retraining. By further incorporating the progress-fluctuation principle into training, TAPS yields additional accuracy gains with up to 1.56 times wall-clock speedup at matched baseline accuracy. The broad applicability of TAPS is supported by its effectiveness across diverse recurrent architectures and inference strategies. Together, these results establish update scale as complementary control axis of recurrent inference alongside architecture and depth.
Post-Training is About States, Not Tokens: A State Distribution View of SFT, RL, and On-Policy Distillation
Large language model post-training methods such as supervised fine-tuning (SFT), reinforcement learning (RL), and distillation are often analyzed through their loss functions: maximum likelihood, policy gradients, forward KL, reverse KL, or related objective-level variants. We study a complementary factor: the state distribution on which supervision is applied. For an autoregressive policy, a state is a prompt plus generated prefix. SFT trains on fixed dataset states, while RL and on-policy distillation (OPD) train on states induced by the current learner. We formalize post-training as state-distribution shaping and run a controlled smallscale study using Qwen3-0.6B-Base on GSM8K, with TruthfulQA and MMLU as retention evaluations. Our results show three phenomena. First, a mild SFT run improves GSM8K with little forgetting, while a stress SFT run causes substantial retention loss. Second, OPD from a degraded SFT teacher surpasses that teacher on GSM8K, TruthfulQA, and MMLU, despite using the teacher as its only supervision source. Third, a lightweight on-policy RL run improves GSM8K while preserving retention. These results support a state-centric view of post-training: the source and locality of training states can be as important as the form of the supervision signal.
Simplified State Space Layers for Sequence Modeling
Models using structured state space sequence (S4) layers have achieved state-of-the-art performance on long-range sequence modeling tasks. An S4 layer combines linear state space models (SSMs), the HiPPO framework, and deep learning to achieve high performance. We build on the design of the S4 layer and introduce a new state space layer, the S5 layer. Whereas an S4 layer uses many independent single-input, single-output SSMs, the S5 layer uses one multi-input, multi-output SSM. We establish a connection between S5 and S4, and use this to develop the initialization and parameterization used by the S5 model. The result is a state space layer that can leverage efficient and widely implemented parallel scans, allowing S5 to match the computational efficiency of S4, while also achieving state-of-the-art performance on several long-range sequence modeling tasks. S5 averages 87.4% on the long range arena benchmark, and 98.5% on the most difficult Path-X task.
On the Parameterization and Initialization of Diagonal State Space Models
State space models (SSM) have recently been shown to be very effective as a deep learning layer as a promising alternative to sequence models such as RNNs, CNNs, or Transformers. The first version to show this potential was the S4 model, which is particularly effective on tasks involving long-range dependencies by using a prescribed state matrix called the HiPPO matrix. While this has an interpretable mathematical mechanism for modeling long dependencies, it introduces a custom representation and algorithm that can be difficult to implement. On the other hand, a recent variant of S4 called DSS showed that restricting the state matrix to be fully diagonal can still preserve the performance of the original model when using a specific initialization based on approximating S4's matrix. This work seeks to systematically understand how to parameterize and initialize such diagonal state space models. While it follows from classical results that almost all SSMs have an equivalent diagonal form, we show that the initialization is critical for performance. We explain why DSS works mathematically, by showing that the diagonal restriction of S4's matrix surprisingly recovers the same kernel in the limit of infinite state dimension. We also systematically describe various design choices in parameterizing and computing diagonal SSMs, and perform a controlled empirical study ablating the effects of these choices. Our final model S4D is a simple diagonal version of S4 whose kernel computation requires just 2 lines of code and performs comparably to S4 in almost all settings, with state-of-the-art results for image, audio, and medical time-series domains, and averaging 85\% on the Long Range Arena benchmark.
PRISM: Progressive Rain removal with Integrated State-space Modeling
Image deraining is an essential vision technique that removes rain streaks and water droplets, enhancing clarity for critical vision tasks like autonomous driving. However, current single-scale models struggle with fine-grained recovery and global consistency. To address this challenge, we propose Progressive Rain removal with Integrated State-space Modeling (PRISM), a progressive three-stage framework: Coarse Extraction Network (CENet), Frequency Fusion Network (SFNet), and Refine Network (RNet). Specifically, CENet and SFNet utilize a novel Hybrid Attention UNet (HA-UNet) for multi-scale feature aggregation by combining channel attention with windowed spatial transformers. Moreover, we propose Hybrid Domain Mamba (HDMamba) for SFNet to jointly model spatial semantics and wavelet domain characteristics. Finally, RNet recovers the fine-grained structures via an original-resolution subnetwork. Our model learns high-frequency rain characteristics while preserving structural details and maintaining global context, leading to improved image quality. Our method achieves competitive results on multiple datasets against recent deraining methods.
Conan: Progressive Learning to Reason Like a Detective over Multi-Scale Visual Evidence
Video reasoning, which requires multi-step deduction across frames, remains a major challenge for multimodal large language models (MLLMs). While reinforcement learning (RL)-based methods enhance reasoning capabilities, they often rely on text-only chains that yield ungrounded or hallucinated conclusions. Conversely, frame-retrieval approaches introduce visual grounding but still struggle with inaccurate evidence localization. To address these challenges, we present Conan, a framework for evidence-grounded multi-step video reasoning. Conan identifies contextual and evidence frames, reasons over cross-frame clues, and adaptively decides when to conclude or explore further. To achieve this, we (1) construct Conan-91K, a large-scale dataset of automatically generated reasoning traces that includes frame identification, evidence reasoning, and action decision, and (2) design a multi-stage progressive cold-start strategy combined with an Identification-Reasoning-Action (AIR) RLVR training framework to jointly enhance multi-step visual reasoning. Extensive experiments on six multi-step reasoning benchmarks demonstrate that Conan surpasses the baseline Qwen2.5-VL-7B-Instruct by an average of over 10% in accuracy, achieving state-of-the-art performance. Furthermore, Conan generalizes effectively to long-video understanding tasks, validating its strong scalability and robustness.
S7: Selective and Simplified State Space Layers for Sequence Modeling
A central challenge in sequence modeling is efficiently handling tasks with extended contexts. While recent state-space models (SSMs) have made significant progress in this area, they often lack input-dependent filtering or require substantial increases in model complexity to handle input variability. We address this gap by introducing S7, a simplified yet powerful SSM that can handle input dependence while incorporating stable reparameterization and specific design choices to dynamically adjust state transitions based on input content, maintaining efficiency and performance. We prove that this reparameterization ensures stability in long-sequence modeling by keeping state transitions well-behaved over time. Additionally, it controls the gradient norm, enabling efficient training and preventing issues like exploding or vanishing gradients. S7 significantly outperforms baselines across various sequence modeling tasks, including neuromorphic event-based datasets, Long Range Arena benchmarks, and various physical and biological time series. Overall, S7 offers a more straightforward approach to sequence modeling without relying on complex, domain-specific inductive biases, achieving significant improvements across key benchmarks.
Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments
Plateaus, where an agent's performance stagnates at a suboptimal level, are a common problem in deep on-policy RL. Focusing on PPO due to its widespread adoption, we show that plateaus in certain regimes arise not because of known exploration, capacity, or optimization challenges, but because sample-based estimates of the loss eventually become poor proxies for the true objective over the course of training. As a recap, PPO switches between sampling rollouts from several parallel environments online using the current policy (which we call the outer loop) and performing repeated minibatch SGD steps against this offline dataset (the inner loop). In our work we consider only the outer loop, and conceptually model it as stochastic optimization. The step size is then controlled by the regularization strength towards the previous policy and the gradient noise by the number of samples collected between policy update steps. This model predicts that performance will plateau at a suboptimal level if the outer step size is too large relative to the noise. Recasting PPO in this light makes it clear that there are two ways to address this particular type of learning stagnation: either reduce the step size or increase the number of samples collected between updates. We first validate the predictions of our model and investigate how hyperparameter choices influence the step size and update noise, concluding that increasing the number of parallel environments is a simple and robust way to reduce both factors. Next, we propose a recipe for how to co-scale the other hyperparameters when increasing parallelization, and show that incorrectly doing so can lead to severe performance degradation. Finally, we vastly outperform prior baselines in a complex open-ended domain by scaling PPO to more than 1M parallel environments, thereby enabling monotonic performance improvement up to one trillion transitions.
Understanding and Improving Length Generalization in Recurrent Models
Recently, recurrent models such as state space models and linear attention have become popular due to their linear complexity in the sequence length. Thanks to their recurrent nature, in principle they can process arbitrarily long sequences, but their performance sometimes drops considerably beyond their training context lengths-i.e. they fail to length generalize. In this work, we provide comprehensive empirical and theoretical analysis to support the unexplored states hypothesis, which posits that models fail to length generalize when during training they are only exposed to a limited subset of the distribution of all attainable states (i.e. states that would be attained if the recurrence was applied to long sequences). Furthermore, we investigate simple training interventions that aim to increase the coverage of the states that the model is trained on, e.g. by initializing the state with Gaussian noise or with the final state of a different input sequence. With only 500 post-training steps (sim 0.1% of the pre-training budget), these interventions enable length generalization for sequences that are orders of magnitude longer than the training context (e.g. 2klongrightarrow 128k) and show improved performance in long context tasks, thus presenting a simple and efficient way to enable robust length generalization in general recurrent models.
SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution
Reinforcement learning (RL) holds significant promise for training LLM agents to handle complex, goal-oriented tasks that require multi-step interactions with external environments. However, a critical challenge when applying RL to these agentic tasks arises from delayed rewards: feedback signals are typically available only after the entire task is completed. This makes it non-trivial to assign delayed rewards to earlier actions, providing insufficient guidance regarding environmental constraints and hindering agent training. In this work, we draw on the insight that the ultimate completion of a task emerges from the cumulative progress an agent makes across individual steps. We propose Stepwise Progress Attribution (SPA), a general reward redistribution framework that decomposes the final reward into stepwise contributions, each reflecting its incremental progress toward overall task completion. To achieve this, we train a progress estimator that accumulates stepwise contributions over a trajectory to match the task completion. During policy optimization, we combine the estimated per-step contribution with a grounding signal for actions executed in the environment as the fine-grained, intermediate reward for effective agent training. Extensive experiments on common agent benchmarks (including Webshop, ALFWorld, and VirtualHome) demonstrate that SPA consistently outperforms the state-of-the-art method in both success rate (+2.5\% on average) and grounding accuracy (+1.9\% on average). Further analyses demonstrate that our method remarkably provides more effective intermediate rewards for RL training. Our code is available at https://github.com/WangHanLinHenry/SPA-RL-Agent.
T2SPO: Trajectory-to-Step Policy Optimization for Agentic Reinforcement Learning
Reinforcement learning enables large language model (LLM) agents to learn multi-step behaviors through interaction with their environments. However, rewards in many interactive tasks reflect only the final outcome, providing limited guidance on which intermediate decisions advance the task. Successful training trajectories contain intermediate states that can provide supervision for subsequent interactions. We introduce Trajectory-to-Step Policy Optimization (T2SPO), a method that uses past interaction trajectories to provide step-level feedback for policy learning. T2SPO derives remaining-distance targets from successful trajectories and pairs them with representations of the states visited along the way. Conditioned on these examples, a pretrained TabPFN regressor estimates the remaining distance to success at each state of a new rollout. Changes in this distance estimate across consecutive states yield auxiliary credit for agent steps alongside task-level supervision. As training proceeds, newly completed trajectories refresh the estimator's context, incorporating new experience without updating its parameters. Experiments with 1.5B and 7B language models on ALFWorld and WebShop show that T2SPO consistently improves overall task success over GRPO.
Large Language Model Post-Training: A Unified View of Off-Policy and On-Policy Learning
Post-training has become central to turning pretrained large language models (LLMs) into aligned, capable, and deployable systems. Recent progress spans supervised fine-tuning (SFT), preference optimization, reinforcement learning (RL), process supervision, verifier-guided methods, distillation, and multi-stage pipelines. Yet these methods are often discussed in fragmented ways, organized by labels or objectives rather than by the behavioral bottlenecks they address. This survey argues that LLM post-training is best understood as structured intervention on model behavior. We organize the field first by trajectory provenance, which defines two primary regimes: off-policy learning on externally supplied trajectories and on-policy learning on learner-generated rollouts. We then interpret methods through two recurring roles -- effective support expansion, which makes useful behaviors more reachable, and policy reshaping, which improves behavior within already reachable regions -- together with a complementary systems-level role, behavioral consolidation, which preserves, transfers, and amortizes useful behavior across stages and model transitions. Under this view, SFT may serve either support expansion or policy reshaping; preference optimization is usually off-policy reshaping, though online variants move closer to learner-generated states. On-policy RL often improves behavior on learner-generated states, but stronger guidance can also make hard-to-reach reasoning paths reachable. Distillation is often better understood as consolidation rather than only compression, and hybrid pipelines emerge as coordinated multi-stage compositions. Overall, the framework helps diagnose post-training bottlenecks and reason about stage composition, suggesting that progress increasingly depends on coordinated systems design rather than any single dominant objective.
FinHopper: A Progressive Multi-Hop Benchmark for Complex Financial Agents with Step-wise Evaluation
Financial agents are expected to answer factual investment queries through open search, but financial multi-hop retrieval differs from general multi-hop QA in a crucial way: each intermediate answer is an exact typed constraint, such as an entity, date, event, or numerical indicator, that determines the next query. This strict answer-conditioned dependency makes small intermediate errors cascade into plausible but wrong search trajectories. We introduce FinHopper, a benchmark for complex financial agents with controlled reasoning depth from 1 to 6 hops, covering stocks, funds, and macroeconomic facts, with gold intermediate answers for process-level evaluation. To construct FinHopper at scale, we design a state-transition-based synthesis framework that composes verified atomic financial QA patterns into dependency-preserving chains, followed by targeted in-synthesis verification, model-ensemble checking, and public-search validation by financial experts. Experiments with 20 LLM-agent configurations show that public search tools are necessary but insufficient: performance drops sharply as hop depth increases, the best model remains far below human experts, and process-aware scoring reveals partial reasoning progress hidden by final-answer-only evaluation. The benchmark is available at https://github.com/justajustin/FinHopper/.
LiftRefine: Progressively Refined View Synthesis from 3D Lifting with Volume-Triplane Representations
We propose a new view synthesis method via synthesizing a 3D neural field from both single or few-view input images. To address the ill-posed nature of the image-to-3D generation problem, we devise a two-stage method that involves a reconstruction model and a diffusion model for view synthesis. Our reconstruction model first lifts one or more input images to the 3D space from a volume as the coarse-scale 3D representation followed by a tri-plane as the fine-scale 3D representation. To mitigate the ambiguity in occluded regions, our diffusion model then hallucinates missing details in the rendered images from tri-planes. We then introduce a new progressive refinement technique that iteratively applies the reconstruction and diffusion model to gradually synthesize novel views, boosting the overall quality of the 3D representations and their rendering. Empirical evaluation demonstrates the superiority of our method over state-of-the-art methods on the synthetic SRN-Car dataset, the in-the-wild CO3D dataset, and large-scale Objaverse dataset while achieving both sampling efficacy and multi-view consistency.
Med-R$^3$: Enhancing Medical Retrieval-Augmented Reasoning of LLMs via Progressive Reinforcement Learning
In medical scenarios, effectively retrieving external knowledge and leveraging it for rigorous logical reasoning is of significant importance. Despite their potential, existing work has predominantly focused on enhancing either retrieval or reasoning capabilities of the models in isolation, with little attention given to their joint optimization, which leads to limited coordination between the two processes. Additionally, current methods rely heavily on supervised fine-tuning (SFT), which can cause models to memorize existing problem-solving pathways, thereby restricting their generalization ability when confronted with novel problem contexts. Furthermore, while some studies have explored to improve retrieval-augmented reasoning in general domains via reinforcement learning, their reward function designs do not adequately capture the specific demands of the medical domain. To address these challenges, we introduce **Med-R^3**, a **Med**ical **R**etrieval-augmented **R**easoning framework driven by progressive **R**einforcement learning. In this framework, we first develop the model's ability to perform logical reasoning over medical problems. Subsequently, on the basis of this foundation, we adaptively optimize the retrieval capability to better align with the characteristics of knowledge corpus and external information utilization throughout the reasoning process. Finally, we conduct joint optimization of the model's retrieval and reasoning coordination. Extensive experiments indicate that **Med-R^3** could achieve state-of-the-art performances, with LLaMA3.1-8B-Instruct + Med-R^3 surpassing closed-sourced GPT-4o-mini by 3.93\% at a comparable parameter scale, while Qwen2.5-14B augmented with Med-R^3 shows a more substantial gain of 13.53\%.
You Only Need One Step: Fast Super-Resolution with Stable Diffusion via Scale Distillation
In this paper, we introduce YONOS-SR, a novel stable diffusion-based approach for image super-resolution that yields state-of-the-art results using only a single DDIM step. We propose a novel scale distillation approach to train our SR model. Instead of directly training our SR model on the scale factor of interest, we start by training a teacher model on a smaller magnification scale, thereby making the SR problem simpler for the teacher. We then train a student model for a higher magnification scale, using the predictions of the teacher as a target during the training. This process is repeated iteratively until we reach the target scale factor of the final model. The rationale behind our scale distillation is that the teacher aids the student diffusion model training by i) providing a target adapted to the current noise level rather than using the same target coming from ground truth data for all noise levels and ii) providing an accurate target as the teacher has a simpler task to solve. We empirically show that the distilled model significantly outperforms the model trained for high scales directly, specifically with few steps during inference. Having a strong diffusion model that requires only one step allows us to freeze the U-Net and fine-tune the decoder on top of it. We show that the combination of spatially distilled U-Net and fine-tuned decoder outperforms state-of-the-art methods requiring 200 steps with only one single step.
StateM: Reaching 95.3% Raw Accuracy, or a \$15 Frontier Run, on Terminal-Bench 2.1 via Harness Scaling
Long-horizon agents can fail even when their underlying models can solve the constituent steps. They may lose track of mutable state, fail to reactivate lessons from earlier executions, skip known procedures, or stop prematurely. We bet on harness scaling to improve the execution system around an agent without changing its model weights. We introduce StateM, an agent-native runtime that organizes execution around durable states, phase-local context, checked transitions, recoverable runbooks, and versioned procedural practices that agents and users can inspect together. On Terminal-Bench 2.1, StateM raises GPT-5.5 xhigh to 92.1\%, versus 83.1\% reference and GPT-5.6 Sol Ultra at 91.9\%. The runbook transfers unchanged to GPT-5.6. With GPT-5.6 Sol xhigh, StateM reaches 95.3\% raw accuracy across 445 trials and succeeds on all 89 tasks at least once. The frozen profile raises GPT-5.6 Luna from 76.7 to 85.4\%, above the 84.9\% Sol xhigh reference. Using the same runtime, runbook structure, and golden rules, less than \38 of adaptation raises DeepSeek-V4 Flash from 82.7 to 88.1% under standard timeouts and to 89.1% on an 88-task common core. Extending only the remaining latency-sensitive task matches the reported 88.8% GPT-5.6 Sol max result. Final-score API usage is about 15 versus \574.68 for the GPT reference; total DeepSeek expenditure is 52.22. On BusinessBench, family-specific runbooks built on development sets yield held-out gains of 0.55 macro and 1.34 micro points; two mechanism-matched families improve by 10.04 points. Concrete rules generalize when tasks share execution structure, while the control methodology applies broadly. StateM turns selected postmortem findings into persistent, executable preconditions and practices, making learned controls explicit and enforceable through stateful controls. Code at github.com/henryqin1997/statem.
Bayesian inference of the climbing grade scale
Climbing grades are used to classify a climbing route based on its perceived difficulty, and have come to play a central role in the sport of rock climbing. Recently, the first statistically rigorous method for estimating climbing grades from whole-history ascent data was described, based on the dynamic Bradley-Terry model for games between players of time-varying ability. In this paper, we implement inference under the whole-history rating model using Markov chain Monte Carlo and apply the method to a curated data set made up of climbers who climb regularly. We use these data to get an estimate of the model's fundamental scale parameter m, which defines the proportional increase in difficulty associated with an increment of grade. We show that the data conform to assumptions that the climbing grade scale is a logarithmic scale of difficulty, like decibels or stellar magnitude. We estimate that an increment in Ewbank, French and UIAA climbing grade systems corresponds to 2.1, 2.09 and 2.13 times increase in difficulty respectively, assuming a logistic model of probability of success as a function of grade. Whereas we find that the Vermin scale for bouldering (V-grade scale) corresponds to a 3.17 increase in difficulty per grade increment. In addition, we highlight potential connections between the logarithmic properties of climbing grade scales and the psychophysical laws of Weber and Fechner.
Theoretical Foundations of Deep Selective State-Space Models
Structured state-space models (SSMs) such as S4, stemming from the seminal work of Gu et al., are gaining popularity as effective approaches for modeling sequential data. Deep SSMs demonstrate outstanding performance across a diverse set of domains, at a reduced training and inference cost compared to attention-based transformers. Recent developments show that if the linear recurrence powering SSMs allows for multiplicative interactions between inputs and hidden states (e.g. GateLoop, Mamba, GLA), then the resulting architecture can surpass in both in accuracy and efficiency attention-powered foundation models trained on text, at scales of billion parameters. In this paper, we give theoretical grounding to this recent finding using tools from Rough Path Theory: we show that when random linear recurrences are equipped with simple input-controlled transitions (selectivity mechanism), then the hidden state is provably a low-dimensional projection of a powerful mathematical object called the signature of the input -- capturing non-linear interactions between tokens at distinct timescales. Our theory not only motivates the success of modern selective state-space models such as Mamba but also provides a solid framework to understand the expressive power of future SSM variants.
How to Train Your HiPPO: State Space Models with Generalized Orthogonal Basis Projections
Linear time-invariant state space models (SSM) are a classical model from engineering and statistics, that have recently been shown to be very promising in machine learning through the Structured State Space sequence model (S4). A core component of S4 involves initializing the SSM state matrix to a particular matrix called a HiPPO matrix, which was empirically important for S4's ability to handle long sequences. However, the specific matrix that S4 uses was actually derived in previous work for a particular time-varying dynamical system, and the use of this matrix as a time-invariant SSM had no known mathematical interpretation. Consequently, the theoretical mechanism by which S4 models long-range dependencies actually remains unexplained. We derive a more general and intuitive formulation of the HiPPO framework, which provides a simple mathematical interpretation of S4 as a decomposition onto exponentially-warped Legendre polynomials, explaining its ability to capture long dependencies. Our generalization introduces a theoretically rich class of SSMs that also lets us derive more intuitive S4 variants for other bases such as the Fourier basis, and explains other aspects of training S4, such as how to initialize the important timescale parameter. These insights improve S4's performance to 86% on the Long Range Arena benchmark, with 96% on the most difficult Path-X task.
ProgressCompass: Embodied Progress Reward Models Are Lost Without the Right Context
Embodied agents now take on ever longer tasks. For long tasks, knowing only whether a task finally succeeds or fails says little; the steps along the way matter. Progress Reward Models (PRMs) score how far a task has come at every step, and serve as dense rewards, verifiers and monitors. Yet in long tasks the current frame alone often cannot tell how far the task has come, because progress depends on what happened before. We call this problem context-dependent progress estimation. Existing benchmarks on progress estimation mostly focus on short tasks whose progress can be read from the current observation, and whether PRMs can estimate progress when context is needed remains underexplored. We therefore build ContextProgress-Bench, with 24 manipulation tasks for 120 episodes. The benchmark covers three settings: (i) State Recall, where information needed for progress appeared earlier but is not in the current frame; (ii) Sequence Tracking, where steps follow a fixed order, so progress requires knowing which steps are done and which comes next; and (iii) Recurrence Disambiguation, where look-alike frames sit at very different progress. We then run a paired diagnosis: each PRM keeps the same input format in both runs, and in one run its instruction integrates the right context. Even PRMs that read the entire history get lost in estimating progress, yet with the right context the same five models cut their progress error by 77-82%. Embodied PRMs are thus not incapable of progress estimation, but lost without the right context. We therefore propose ProgressCompass, an autonomous agentic loop that reorients an existing PRM and uses current general-purpose VLMs to supply the context the PRM needs. Wrapped in the loop, the same frozen PRM cuts its progress error by 63% and raises its rank agreement by 76%. With such a compass, PRMs estimate progress far better on longer, more complex tasks.
Reproducible macroscopic dynamics in a closed-loop human-AI learning system
Closed-loop human-AI systems generate high-dimensional behavioural trajectories whose collective dynamics remain obscure. Using 297,915 learners' adaptive-tutoring histories, we define semantic order variables before model fitting and test them in user-disjoint cohorts. The state exhibits reproducible basin-like flow and operationally defined, state-heterogeneous metastable-like kinetics. A construction-matched null distinguishes normalised-memory relaxation from a reproducible excess field. A four-term conditional mechanism recovers population drift (r = 0.946; learner-bootstrap 95% CI, 0.935-0.955). Predictive event-level self-supervised learning recovers the state and learned-plane flow; null-referenced corrections retain directional, partial-amplitude excess-field structure without full calibration. Shuffled-order training reverses learned-plane flow on ordered trajectories; support-alignment randomisation selectively reduces inward transport. Both axes remain linearly accessible without state supervision. Without cross-model fitting, the models share leading population drift (r = 0.866; learner-bootstrap 95% CI, 0.857-0.875) and persistence ordering; residual directions remain model-specific. These results identify an externally anchored leading-order effective field linking empirical dynamics, an interpretable mechanism and neural computation.
From Sight to Foresight: Predictive Spatial Reasoning in Vision-Language Models
Predicting future spatial states supports collision avoidance and timely decision-making in dynamic environments. However, existing vision-language models (VLMs) and benchmarks for spatial reasoning primarily focus on observed scenes, leaving predictive spatial reasoning beyond the observed interval underexplored. To this end, we introduce SpatialMind, a metric-scale VLM for spatial reasoning and future prediction. Its metric depth adapter anchors spatial reasoning to real-world scale, while its progressive state chain establishes current spatial states and observed dynamics as the foundation for future prediction. Given a video prefix, SpatialMind predicts distances, motion directions, and spatial relations in both observed and unseen future frames. For training and evaluation, we build a scalable data engine that grounds entity descriptions in metric geometry to generate question-answer pairs and state supervision. Using this engine, we construct the SpatialMind-30K dataset and the SpatialMind-2K benchmark, both covering driving and everyday egocentric scenes. The benchmark spans eight tasks across three levels: current-state understanding, observed-dynamics understanding, and future prediction. Experiments show that SpatialMind substantially outperforms both general and spatially specialized models on our benchmark while achieving competitive zero-shot performance on VSI-Bench, OSI-Bench, and VLM4D.
FlowState: Execution State as Memory for Long-Horizon LLM Agents
Long-horizon tasks require LLM agents to continually draw on information from earlier interactions. However, retaining the full history increases context costs, while compressing it risks losing details needed later, and the relevance of historical information often becomes apparent as the task progresses. To address these challenges, we propose FlowState, which treats execution state as memory that can be retained and revisited across requests, unifying current decision-making with the reuse of historical information. FlowState preserves semantically typed state nodes, their relations, and references to raw tool observations, separating persistent retention from on-demand access. Within a single execution loop, Incremental State Update (ISU) maintains the current state based on new inputs and feedback, while Progressive State Access (PSA) progressively reveals historical states and supporting evidence as needed during reasoning. Together, these mechanisms enable agents to reassess prior decisions in light of new information and guide subsequent actions. Compared with a full-context baseline using the same DeepSeek-V4-Flash model, FlowState improves the average success rate on MemoryArena and the average pass rate on τ^3-Bench by 4.55 and 13.95 percentage points, respectively, while reducing total token consumption by 43.2% and 40.6%. These results demonstrate the performance and efficiency advantages of FlowState on long-horizon tasks.
Atom of Thoughts for Markov LLM Test-Time Scaling
Large Language Models (LLMs) achieve superior performance through training-time scaling, and test-time scaling further enhances their capabilities by conducting effective reasoning during inference. However, as the scale of reasoning increases, existing test-time scaling methods suffer from accumulated historical information, which not only wastes computational resources but also interferes with effective reasoning. To address this issue, we observe that complex reasoning progress is often achieved by solving a sequence of independent subquestions, each being self-contained and verifiable. These subquestions are essentially atomic questions, relying primarily on their current state rather than accumulated history, similar to the memoryless transitions in a Markov process. Based on this observation, we propose Atom of Thoughts (AoT), where each state transition in the reasoning process consists of decomposing the current question into a dependency-based directed acyclic graph and contracting its subquestions, forming a new atomic question state. This iterative decomposition-contraction process continues until reaching directly solvable atomic questions, naturally realizing Markov transitions between question states. Furthermore, these atomic questions can be seamlessly integrated into existing test-time scaling methods, enabling AoT to serve as a plug-in enhancement for improving reasoning capabilities. Experiments across six benchmarks demonstrate the effectiveness of AoT both as a standalone framework and a plug-in enhancement. Notably, on HotpotQA, when applied to gpt-4o-mini, AoT achieves an 80.6% F1 score, surpassing o3-mini by 3.4% and DeepSeek-R1 by 10.6%. The code will be available at https://github.com/qixucen/atom.
Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation
Video generators build long videos by composing shorter parts, either by generating segments one after another or by autoregressively extending chunks. Each new part usually depends on memories of historical observations, such as recent frames, selected key frames, memory banks, or cached features. These memories preserve visible evidence from the past, but current generators do not reliably turn such evidence into a world-state interface: what holds in the video world after previous actions and how it should change under the next prompt. A past frame remains valid history, but it may not describe the state needed by the next segment; some states must instead be inferred from occluded or implicit changes rather than copied from a directly observed frame. This creates a simple but overlooked question for video continuation: given a previous video, its prompt, and a new prompt, can a model generate a continuation that reflects the state determined by both the historical video and the new prompt? To answer this question, we introduce Statebench, a benchmark that targets this gap by testing continuations over three state categories: past-visible states, occluded-process states, and complex-transition states. We further propose Stateagent, which explicitly maintains an entity-state representation, updates it under the new prompt, grounds the predicted post-action state as a future end frame, and renders the next video. Experiments show that our method improves controlled video continuation by raising the all-case state score (SCS-All) from 45.2 to 69.3, and also benefits story generation at the one-minute scale. Code is avaliable at https://github.com/AMAP-ML/StateAgent.
Looped SSMs: Depth-Recurrence and Input Reshaping for Time Series Classification
State Space Models (SSMs) are inherently recurrent along the sequence dimension, yet depth-recurrence - reusing the same block repeatedly across layers, as recently applied in looped transformers - has not been explored in this model family. We show that a looped SSM with k parameters iterated L times consistently closely matches or outperforms a standard SSM with k cdot L independent parameters across four architectures (LRU, S5, LinOSS, LrcSSM) and six time series classification benchmarks, despite operating within a strictly smaller hypothesis space, as we formally establish. Since the larger model contains the looped model as a special case, this dominance cannot be explained by expressivity and instead points to parameter sharing across depth as a beneficial inductive bias that simplifies optimization. These results demonstrate that depth-recurrence is orthogonal to sequence-recurrence and independently beneficial. We further show that input reshaping is an equally neglected design axis: concatenating timesteps for low-dimensional inputs, or flattening and rechunking the joint feature-time dimension for high-dimensional ones, yields accuracy gains of 1-6% across all models, confirmed over 5 random seeds. Both techniques provide standalone improvements that compound when combined, suggesting that depth and input reshaping are two independent and underexplored design axes for SSMs on time series.
PABU: Progress-Aware Belief Update for Efficient LLM Agents
Large Language Model (LLM) agents commonly condition actions on full action-observation histories, which introduce task-irrelevant information that easily leads to redundant actions and higher inference cost. We propose Progress-Aware Belief Update (PABU), a belief-state framework that compactly represents an agent's state by explicitly modeling task progress and selectively retaining past actions and observations. At each step, the agent predicts its relative progress since the previous round and decides whether the newly encountered interaction should be stored, conditioning future decisions only on the retained subset. Across eight environments in the AgentGym benchmark, and using identical training trajectories, PABU achieves an 81.0% task completion rate, outperforming previous State of the art (SoTA) models with full-history belief by 23.9%. Additionally, PABU's progress-oriented action selection improves efficiency, reducing the average number of interaction steps to 9.5, corresponding to a 26.9% reduction. Ablation studies show that both explicit progress prediction and selective retention are necessary for robust belief learning and performance gains.
Always-OnAgents:A Survey of Persistent Memory, State, and Governance in LLMAgents
Always-on agents are systems whose future behavior depends on durable state accumulated across earlier interactions. We treat them as persistent-state systems: the operative system includes retrievable memories, but also task ledgers, permissions, credentials, commitments, provenance and audit records, shared state, trigger conditions, and externally committed effects linked to those records. The survey reads the literature through six diagnostic axes for each state item, authority, scope, mutability, provenance, recoverability, and actionability, and through a lifecycle in which state is written, validated, organized, retrieved, acted upon, updated, forgotten, audited, and sometimes rolled back. Across a 435-work coded corpus, treated as a scoped map rather than an exhaustive census, the literature concentrates more heavily on accumulating and retrieving state than on governing, recovering, or relinquishing it. We therefore introduce the Always-On Evaluation Protocol (AOEP-v0), a pilot evaluation contract that makes these governance requirements concrete by scoring state mutation and recovery obligations rather than answer quality alone. The resulting agenda connects always-on agents to databases, distributed systems, formal methods, capability security, and machine unlearning.
Toward Recursive Self-Improvement in Physical AI
Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We examine how physical experience can strengthen these improvement mechanisms and when the resulting gains can support further self-improvement of the mechanisms themselves. Gains carry forward only when feedback addresses remaining learning needs, the receiving component can use the change, its value survives changes in tasks or hardware, and continued practice remains safe and affordable. Existing studies, concentrated in manipulation, support behavioral improvement, benefits to later learning, and procedure improvement. Some systems also change the improver's knowledge or tools, but the physical studies reviewed here have yet to isolate gains attributable to recursion. We synthesize these findings into evaluation principles and research directions for machines that, trial by trial, safely improve the way they improve.
StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure
Recent advances in large language models (LLMs) and vision-language models (VLMs) have enabled increasingly capable digital agents for computer use. However, real-world tasks are often long-horizon and involve evolving contexts containing accumulated observations, intermediate edits, failed attempts, and partially completed executions. Existing agents typically operate over raw interaction history, making task progress difficult to interpret, verify, and recover, which ultimately limits reliable long-horizon execution. In this paper, we argue that addressing this challenge requires explicitly structuring both the agent's state and workflow around a unified causal representation of task progress. We present StructAgent, a state-centered framework that introduces a unified state for maintaining compact, verifiable task progress and a structured workflow that regulates progress through verifier-backed state transitions. Building on this design, StructAgent further enables explicit progress checkpointing, evidence-driven task completion, targeted failure recovery, and tool-supported execution, while ensuring that all progress updates remain grounded in verification. Extensive experiments demonstrate that StructAgent consistently improves a wide range of LLM and VLM backbones on long-horizon computer-use tasks. On OSWorld-Verified, it improves Qwen3.5-9B from 27.0\% to 46.9\% success rate and Qwen3.5-27B from 31.6\% to 62.2\%, while achieving a new open-source state of the art of 78.9\% with MiniMax-M3. Moreover, the same framework generalizes beyond desktop environments to Minecraft, demonstrating the generality of our design.
StateFlow: Enhancing LLM Task-Solving through State-Driven Workflows
It is a notable trend to use Large Language Models (LLMs) to tackle complex tasks, e.g., tasks that require a sequence of actions and dynamic interaction with tools and external environments. In this paper, we propose StateFlow, a novel LLM-based task-solving paradigm that conceptualizes complex task-solving processes as state machines. In StateFlow, we distinguish between "process grounding" (via state and state transitions) and "sub-task solving" (through actions within a state), enhancing control and interpretability of the task-solving procedure. A state represents the status of a running process. The transitions between states are controlled by heuristic rules or decisions made by the LLM, allowing for a dynamic and adaptive progression. Upon entering a state, a series of actions is executed, involving not only calling LLMs guided by different prompts, but also the utilization of external tools as needed. Our results show that StateFlow significantly enhances LLMs' efficiency. For instance, StateFlow achieves 13% and 28% higher success rates compared to ReAct in InterCode SQL and ALFWorld benchmark, with 5x and 3x less cost respectively. We also show that StateFlow can be combined with iterative refining methods like Reflexion to further improve performance.
ClueFlow: Learning Long-Horizon Search through Attributed Research-State Transitions
Long-horizon search requires agents to acquire relevant evidence and integrate it into an evolving research state. Existing methods maintain research states to guide exploration or assign turn-level progress signals, yet grounding these signals in explicit, attributable state changes remains underexplored. We introduce ClueFlow, which learns long-horizon search from attributed research-state transitions. ClueFlow constructs Source-State-Final attribution chains that connect evidence-acquiring browser actions, Evidence and Candidate updates, and the final answer supported by those updates. During search, ClueFlow records typed state changes and potentially supporting browser actions, then applies gold-conditioned semantic validation and source tracing after execution. We use this attribution to guide both supervised fine-tuning and reinforcement learning. During SFT, attribution selects which decisions receive supervision with their original interaction contexts. During Turn-PPO, the same attribution augments outcome-based turn advantages with credit assigned along the Source-State-Final chains. Transition-level validation also recovers useful supervision from gold-consistent state changes in trajectories with incorrect final answers. We evaluate ClueFlow across two Qwen backbones and four search benchmarks spanning live-web and fixed-corpus settings, observing consistent gains from SFT and further improvements from PPO. With Qwen3.5-35B-A3B, ClueFlow achieves 60.0% accuracy on BrowseComp and 72.0% on BrowseComp-Plus. In controlled BrowseComp-Plus experiments, attribution-guided SFT matches all-turn exact-context SFT using about 30% of the training tokens, while attribution-guided PPO outperforms outcome-only PPO by 4.1 pp. These results demonstrate that state-transition attribution enables efficient supervision and effective credit assignment for long-horizon search agents.
You Are in Control of Your State: Why Human Outcomes Are Controllable Through Causal State Intervention
A central puzzle for the behavioural sciences and for human-facing artificial intelligence is the persistence of within-person variability. The same individual, presented with the same observable input, produces different outcomes on different occasions, and different individuals produce divergent outcomes that no observable covariate fully predicts. We argue that this variability belongs in the dynamic latent state of the person, and that human outcomes are controllable in a precise and operational sense through interventions that target the state and its weighting at the moment a decision is being formed. We define a state as the time-indexed weighting vector over the dimensions that govern how an individual's biology, physiology, and neuropsychology process the next event into a decision and an outcome. The relationship between state, decision, and outcome is causal rather than correlational. The weighting vector is dynamic at sub-daily timescales. The conscious channel through which outcomes are reportable is a narrow attentional bottleneck whose contents are themselves state-dependent. Taken together, these claims imply that the outcome of a given event is controllable, conditionally, on the state-trajectory at the time of intervention. We motivate the framework with six strands of established evidence (causal inference, predictive processing, allostasis, attentional bottleneck, chronobiology, computational psychiatry) and a 24-month observational base from a deployed behavioural platform spanning more than 200,000 consented users across four occupational personas (research period 2023 to 2026). We derive seven testable predictions, list six operational requirements for state-aware systems, and discuss implications for digital health, education, AI personalisation, and personal agency.
Evidence on Slowing Progress in Longevity -- Is it Misleading?
A growing literature argues that progress in human longevity is slowing, and that this slowdown may signal an approaching biological limit to lifespan. The argument rests on visible flattening of cumulative life expectancy records, evaluated through linear regressions or through comparisons of average gains across decades. These summaries, however, provide only weak evidence for slowing improvements, because they cannot distinguish a true from an apparent slowdown. An apparent slowdown may arise due to periods of low variance around unchanged mean annual gains. Applying a Bayesian change-point framework to annual gains, both at the best-practice frontier and separately for each record-holding country, we find no evidence that the expected annual gain has changed across nearly two centuries, but strong evidence that its variance has moved through distinct historical regimes, with progress most regular in recent decades. The recent flattening is consistent with a low-variance regime and provides little evidence for a decline in the underlying mean pace of improvement. Claims that the best-practice frontier signals a biological ceiling should therefore not rest on the recent bend in the cumulative record alone. The frontier is better read as an empirical benchmark, the highest country-specific survival achieved under observed historical conditions.
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies
Stateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g., humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT.
HiPPO-Prophecy: State-Space Models can Provably Learn Dynamical Systems in Context
This work explores the in-context learning capabilities of State Space Models (SSMs) and presents, to the best of our knowledge, the first theoretical explanation of a possible underlying mechanism. We introduce a novel weight construction for SSMs, enabling them to predict the next state of any dynamical system after observing previous states without parameter fine-tuning. This is accomplished by extending the HiPPO framework to demonstrate that continuous SSMs can approximate the derivative of any input signal. Specifically, we find an explicit weight construction for continuous SSMs and provide an asymptotic error bound on the derivative approximation. The discretization of this continuous SSM subsequently yields a discrete SSM that predicts the next state. Finally, we demonstrate the effectiveness of our parameterization empirically. This work should be an initial step toward understanding how sequence models based on SSMs learn in context.
LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis
Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.
Technologies on Effectiveness and Efficiency: A Survey of State Spaces Models
State Space Models (SSMs) have emerged as a promising alternative to the popular transformer-based models and have been increasingly gaining attention. Compared to transformers, SSMs excel at tasks with sequential data or longer contexts, demonstrating comparable performances with significant efficiency gains. In this survey, we provide a coherent and systematic overview for SSMs, including their theoretical motivations, mathematical formulations, comparison with existing model classes, and various applications. We divide the SSM series into three main sections, providing a detailed introduction to the original SSM, the structured SSM represented by S4, and the selective SSM typified by Mamba. We put an emphasis on technicality, and highlight the various key techniques introduced to address the effectiveness and efficiency of SSMs. We hope this manuscript serves as an introduction for researchers to explore the theoretical foundations of SSMs.
Predictive Scaling Laws for Efficient GRPO Training of Large Reasoning Models
Fine-tuning large language models (LLMs) for reasoning tasks using reinforcement learning methods like Group Relative Policy Optimization (GRPO) is computationally expensive. To address this, we propose a predictive framework that models training dynamics and helps optimize resource usage. Through experiments on Llama and Qwen models (3B 8B), we derive an empirical scaling law based on model size, initial performance, and training progress. This law predicts reward trajectories and identifies three consistent training phases: slow start, rapid improvement, and plateau. We find that training beyond certain number of an epoch offers little gain, suggesting earlier stopping can significantly reduce compute without sacrificing performance. Our approach generalizes across model types, providing a practical guide for efficient GRPO-based fine-tuning.
Long-Horizon Textual World Modeling through Structured Reasoning
World models must predict how an environment evolves under sequences of actions, enabling agents to compare possible futures and reason about counterfactual actions before acting. Long-horizon prediction is commonly obtained by recursively applying a one-step transition model, but intermediate errors can compound over time. Multi-step dynamics models instead condition on a sequence of future actions and predict their consequences directly, but become harder to learn as horizon grows: the model must track interacting state changes across the trajectory, endpoint supervision provides weak credit assignment, and intermediate predictions can remain plausible while losing information needed for later states. We show that these challenges can be addressed by casting the internal evolution of a multi-step transition as structured reasoning over textual world states: reasoning over sparse state changes reduces the burden of state tracking, a predictive-gain objective rewards the learned state for improving over a matched predictor that conditions on raw history instead, and intermediate predictive rewards supervise each state along the trajectory. Because these intermediate states are explicit textual representations of the world, they provide semantically meaningful targets that can be inspected, scored, and corrected during training. Across ScienceWorld, Jericho, and CEO-Bench, our approach achieves the strongest average long-horizon performance against recursive and non-recursive baselines that condition directly on raw history, with gains increasing at longer horizons. In a controlled counterfactual study, our model is also the only one with statistically significant sensitivity to future actions.
How VLAs (Really) Work In Open-World Environments
Vision-language-action models (VLAs) have been extensively used in robotics applications, achieving great success in various manipulation problems. More recently, VLAs have been used in long-horizon tasks and evaluated on benchmarks, such as BEHAVIOR1K (B1K), for solving complex household chores. The common metric for measuring progress in such benchmarks is success rate or partial score based on satisfaction of progress-agnostic criteria, meaning only the final states of the objects are considered, regardless of the events that lead to such states. In this paper, we argue that using such evaluation protocols say little about safety aspects of operation and can potentially exaggerate reported performance, undermining core challenges for future real-world deployment. To this end, we conduct a thorough analysis of state-of-the-art models on the B1K Challenge and evaluate policies in terms of robustness via reproducibility and consistency of performance, safety aspects of policies operations, task awareness, and key elements leading to the incompletion of tasks. We then propose evaluation protocols to capture safety violations to better measure the true performance of the policies in more complex and interactive scenarios. At the end, we discuss the limitations of the existing VLAs and motivate future research.
SkillHorizon: Constructing Long-Horizon Agent Tasks through Skill Composition
Long-horizon agents must complete workflows in which later activities depend on earlier outputs and changes to shared state. A key challenge for evaluation is to expand task requirements and their dependencies while keeping tasks executable and outcomes verifiable. We introduce SkillHorizon, a benchmark that constructs long-horizon tasks through skill composition in seven business environments. Its generators use domain-specific rules to turn reusable skill procedures into concrete business activities. These activities are connected through input-output dependencies, shared resources, and state updates, allowing workload and coordination demands to grow together. Successful reference executions validate task feasibility and measure interaction workload, while programmatic evaluators assess local completion and whole-task success. We evaluate five language models on 1,050 tasks with reference interaction workloads ranging from 64K to 1M tokens. Across these scales, mean local-goal completion falls from 90.4% to 46.8%, as completed work fails to keep pace with growing requirements. At larger workloads, agents more often submit unsuccessful final answers with substantial work unfinished and tool-call allowance remaining. Trace analysis also identifies cases where scripts execute successfully but their outputs fail downstream business checks. SkillHorizon provides a configurable testbed for studying sustained progress, dependency coordination, and complete task delivery in growing workflows. Our code is available at https://github.com/KnowComp/SkillHorizon.
Hierarchical Reinforcement Learning with Augmented Step-Level Transitions for LLM Agents
Large language model (LLM) agents have demonstrated strong capabilities in complex interactive decision-making tasks. However, existing LLM agents typically rely on increasingly long interaction histories, resulting in high computational cost and limited scalability. In this paper, we propose STEP-HRL, a hierarchical reinforcement learning (HRL) framework that enables step-level learning by conditioning only on single-step transitions rather than full interaction histories. STEP-HRL structures tasks hierarchically, using completed subtasks to represent global progress of overall task. By introducing a local progress module, it also iteratively and selectively summarizes interaction history within each subtask to produce a compact summary of local progress. Together, these components yield augmented step-level transitions for both high-level and low-level policies. Experimental results on ScienceWorld and ALFWorld benchmarks consistently demonstrate that STEP-HRL substantially outperforms baselines in terms of performance and generalization while reducing token usage. Our code is available at https://github.com/TonyStark042/STEP-HRL.
Cost-effectiveness analysis for therapy sequence in advanced cancer: A microsimulation approach with application to metastatic prostate cancer
Purpose. Patients with advanced cancer may undergo multiple lines of treatment, switching therapies as their disease progresses. Motivated by a study of metastatic prostate cancer, we develop a microsimulation framework to study therapy sequence. Methods. We propose a discrete-time state transition model to study two lines of anti-cancer therapy. Based on digitized published progression-free survival (PFS) and overall survival (OS) curves, we infer event types (progression or death), and estimate transition probabilities using cumulative incidence functions with competing risks. Our model incorporates within-patient dependence over time, such that response to first-line therapy informs subsequent event probabilities. Parameters governing the degree of within-patient dependence can be used to calibrate the model-based results to those of a target trial. We demonstrate these methods in a study of two therapy sequences for metastatic prostate cancer, where Docetaxel (DCT) and Abiraterone Acetate (AA) are both appropriate for use in either first or second line treatment. We assess costs, Quality-Adjusted Life Years (QALYs) and Incremental Cost Effectiveness Ratio (ICER) for two treatment strategies: DCT then AA vs AA then DCT. Results. Using digitized survival curves from relevant clinical trials, we identified 8.6-13.9% of PFS times that should be categorized as deaths, allowing for estimation of cumulative incidence functions. Models assuming within-patient independence overestimated OS time, corrected with our calibration approach. Correction resulted in meaningful changes in the difference in QALYs between treatment strategies (0.07 vs 0.15) and the ICER (-\76,836/QALY vs -21,030/QALY). Conclusions. Microsimulation models can be successfully used to study cost-effectiveness of therapy sequences, taking care to account correctly for within-patient dependence.
Sequential Knockoffs for Variable Selection in Reinforcement Learning
In real-world applications of reinforcement learning, it is often challenging to obtain a state representation that is parsimonious and satisfies the Markov property without prior knowledge. Consequently, it is common practice to construct a state larger than necessary, e.g., by concatenating measurements over contiguous time points. However, needlessly increasing the dimension of the state may slow learning and obfuscate the learned policy. We introduce the notion of a minimal sufficient state in a Markov decision process (MDP) as the subvector of the original state under which the process remains an MDP and shares the same reward function as the original process. We propose a novel SEquEntial Knockoffs (SEEK) algorithm that estimates the minimal sufficient state in a system with high-dimensional complex nonlinear dynamics. In large samples, the proposed method achieves selection consistency. As the method is agnostic to the reinforcement learning algorithm being applied, it benefits downstream tasks such as policy learning. Empirical experiments verify theoretical results and show the proposed approach outperforms several competing methods regarding variable selection accuracy and regret.
Towards a theory of learning dynamics in deep state space models
State space models (SSMs) have shown remarkable empirical performance on many long sequence modeling tasks, but a theoretical understanding of these models is still lacking. In this work, we study the learning dynamics of linear SSMs to understand how covariance structure in data, latent state size, and initialization affect the evolution of parameters throughout learning with gradient descent. We show that focusing on the learning dynamics in the frequency domain affords analytical solutions under mild assumptions, and we establish a link between one-dimensional SSMs and the dynamics of deep linear feed-forward networks. Finally, we analyze how latent state over-parameterization affects convergence time and describe future work in extending our results to the study of deep SSMs with nonlinear connections. This work is a step toward a theory of learning dynamics in deep state space models.
MSVM-UNet: Multi-Scale Vision Mamba UNet for Medical Image Segmentation
State Space Models (SSMs), especially Mamba, have shown great promise in medical image segmentation due to their ability to model long-range dependencies with linear computational complexity. However, accurate medical image segmentation requires the effective learning of both multi-scale detailed feature representations and global contextual dependencies. Although existing works have attempted to address this issue by integrating CNNs and SSMs to leverage their respective strengths, they have not designed specialized modules to effectively capture multi-scale feature representations, nor have they adequately addressed the directional sensitivity problem when applying Mamba to 2D image data. To overcome these limitations, we propose a Multi-Scale Vision Mamba UNet model for medical image segmentation, termed MSVM-UNet. Specifically, by introducing multi-scale convolutions in the VSS blocks, we can more effectively capture and aggregate multi-scale feature representations from the hierarchical features of the VMamba encoder and better handle 2D visual data. Additionally, the large kernel patch expanding (LKPE) layers achieve more efficient upsampling of feature maps by simultaneously integrating spatial and channel information. Extensive experiments on the Synapse and ACDC datasets demonstrate that our approach is more effective than some state-of-the-art methods in capturing and aggregating multi-scale feature representations and modeling long-range dependencies between pixels.
ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce , a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.
State2State: Environment-Derived Mid-Training for LLM Agents
Training LLM agents commonly relies on supervised fine-tuning from expert trajectories or online reinforcement learning over human-specified tasks with handcrafted verifiers. Though effective, both remain bottlenecked by externally specified tasks and supervision signals, limiting the scalability and diversity of agent training. We study an environment learning paradigm in which agents acquire interaction and manipulation capabilities solely through environment interaction, without externally specified tasks. We propose State2State, an environment-derived mid-training method that converts explored environment states into training objectives, challenging agents to reach a specified target state. By deriving tasks from environment exploration and verifying success through rule-based state matching, State2State provides scalable and verifiable training objectives without expert supervision or manual task design. Experiments on ALFWorld and ScienceWorld show that State2State improves agent performance as a standalone environment-learning stage in most settings. As initialization for downstream RL, it further improves final performance and learning efficiency, with promising evidence of cross-environment generalization.
Multi-Resolution Attribution from Adaptive Routing State
Adaptive hierarchical systems accumulate routing state as they learn which components to select. We show that this state already defines a coherent attribution over the hierarchy. A leaf receives the product of the local routing weights on its path, while an internal node receives the corresponding prefix product. The same learned state can therefore be read consistently at group and component levels, and every finer readout sums exactly to its coarser counterpart. This attribution describes the preferences learned by the deployed router rather than an intrinsic or counterfactual value of a component. Across LLM, Census, agentic, and telecom-network hierarchies, the learned state contains meaningful structure at several levels, and the clearest organisation need not occur at the leaves. In the telecom study, Site- or Region-level readouts usually reveal clearer structure than Cell-level readouts. Comparison with Shapley attribution can then show whether the preferences learned in deployment match capabilities revealed by counterfactual coalitions. The result is a hierarchical explanation that requires no separate attribution model: the same routing state supports consistent explanations at several levels of the system.
Continuous 3D Perception Model with Persistent State
We present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation with each new observation. Given a stream of images, this evolving state can be used to generate metric-scale pointmaps (per-pixel 3D points) for each new input in an online fashion. These pointmaps reside within a common coordinate system, and can be accumulated into a coherent, dense scene reconstruction that updates as new images arrive. Our model, called CUT3R (Continuous Updating Transformer for 3D Reconstruction), captures rich priors of real-world scenes: not only can it predict accurate pointmaps from image observations, but it can also infer unseen regions of the scene by probing at virtual, unobserved views. Our method is simple yet highly flexible, naturally accepting varying lengths of images that may be either video streams or unordered photo collections, containing both static and dynamic content. We evaluate our method on various 3D/4D tasks and demonstrate competitive or state-of-the-art performance in each. Project Page: https://cut3r.github.io/
LARC: Low-Rank Adaptive Residual Connections for Learning in Frozen Models
Low-Rank Adaptive Residual Connections (LARC) give a frozen model a compact numerical state that can learn from feedback. The map h+BAh adds a low-rank correction to a hidden representation. A slow state ρ learns starting factors across tasks; a private fast state Φ copies them, changes with feedback, and resets to the trained initialization. This report specifies an input-side realization of the numerical policy carrier in Memory-Mediated Learning Architecture and examines its factor-space dynamics and learning lifetime. We study a rank-4 input residual with 12,288 trainable parameters on a frozen MiniCPM5-1B-SFT substrate. In a four-candidate program-selection task, two feedback-gradient steps reduce expected query execution error by 24.65 and 36.65 percentage points relative to resetting to the respective trained static and post-adaptation initializations. These development results cover 16 parameter groups and three paired training seeds. A direct support-loss selection rule is much more accurate, reaching 0.78125% error. In a repository-balanced chronological replay of public continuous-integration jobs, retaining online updates raises half-Brier loss from 0.1274 to 0.1808. A fixed follow-up intervention records same-batch non-descent and inconsistent future benefit from shrinking updates. Together, the algebra and measurements distinguish residual capacity, adaptation relative to a starting point, and usefulness on later decisions.
Restarted Bayesian Online Change-point Detection for Non-Stationary Markov Decision Processes
We consider the problem of learning in a non-stationary reinforcement learning (RL) environment, where the setting can be fully described by a piecewise stationary discrete-time Markov decision process (MDP). We introduce a variant of the Restarted Bayesian Online Change-Point Detection algorithm (R-BOCPD) that operates on input streams originating from the more general multinomial distribution and provides near-optimal theoretical guarantees in terms of false-alarm rate and detection delay. Based on this, we propose an improved version of the UCRL2 algorithm for MDPs with state transition kernel sampled from a multinomial distribution, which we call R-BOCPD-UCRL2. We perform a finite-time performance analysis and show that R-BOCPD-UCRL2 enjoys a favorable regret bound of Oleft(D O A T K_T logleft (frac{T{delta} right) + K_T log frac{K_T{delta}}{minlimits_ell : KLleft( {theta^{(ell+1)}}midmathbf{theta^{(ell)}}right)}}right), where D is the largest MDP diameter from the set of MDPs defining the piecewise stationary MDP setting, O is the finite number of states (constant over all changes), A is the finite number of actions (constant over all changes), K_T is the number of change points up to horizon T, and theta^{(ell)} is the transition kernel during the interval [c_ell, c_{ell+1}), which we assume to be multinomially distributed over the set of states O. Interestingly, the performance bound does not directly scale with the variation in MDP state transition distributions and rewards, ie. can also model abrupt changes. In practice, R-BOCPD-UCRL2 outperforms the state-of-the-art in a variety of scenarios in synthetic environments. We provide a detailed experimental setup along with a code repository (upon publication) that can be used to easily reproduce our experiments.
On the Entropy in Last-Mile Logistics
Last-mile logistics (LML) is characterized by high fragmentation, yet existing research treats this as an exogenous constraint rather than a quantifiable and optimizable system property. This paper introduces a framework for measuring LML complexity using structural entropy, derived from Boltzmann's statistical mechanics. Unlike traditional KPIs such as distance or cost, structural entropy quantifies the cardinality of the configuration space, providing a diagnostic of inherent system disorder. We establish a formal duality with Shannon entropy, linking absolute complexity burden to distributional balance. We apply our entropy framework to 6,112 Amazon last-mile routes across five U.S. cities. Current operations exhibit persistently high normalized entropy, indicating near-maximal fragmentation. A stable non-linear scaling relationship between entropy and route distance validates the metric as a predictive indicator of operational difficulty. To evaluate spatial consolidation, we develop a system-wide entropy measure accounting for all movements by both carriers and customers. We establish a theoretical conservation principle: under idealized conditions, spatial consolidation merely redistributes entropy from carrier to customer. Both idealizing conditions are violated in practice, thereby increasing total system entropy. Our system-wide measure reveals that spatial consolidation reduces carrier entropy by up to 40% under aggressive adoption but increases total system entropy by activating customer collection trips, though trip chaining can diminish this effect. Temporal consolidation, by contrast, genuinely reduces entropy by decreasing delivery events without creating new movements. By formalizing fragmentation as a measurable structural property, this research provides a new lens for network design, consolidation policy, and evaluation last-mile system performance.
DataStates-LLM: Scalable Checkpointing for Transformer Models Using Composable State Providers
The rapid growth of Large Transformer-based models, specifically Large Language Models (LLMs), now scaling to trillions of parameters, has necessitated training across thousands of GPUs using complex hybrid parallelism strategies (e.g., data, tensor, and pipeline parallelism). Checkpointing this massive, distributed state is critical for a wide range of use cases, such as resilience, suspend-resume, investigating undesirable training trajectories, and explaining model evolution. However, existing checkpointing solutions typically treat model state as opaque binary blobs, ignoring the ``3D heterogeneity'' of the underlying data structures--varying by memory location (GPU vs. Host), number of ``logical'' objects sharded and split across multiple files, data types (tensors vs. Python objects), and their serialization requirements. This results in significant runtime overheads due to blocking device-to-host transfers, data-oblivious serialization, and storage I/O contention. In this paper, we introduce DataStates-LLM, a novel checkpointing architecture that leverages State Providers to decouple state abstraction from data movement. DataStates-LLM exploits the immutability of model parameters during the forward and backward passes to perform ``lazy'', non-blocking asynchronous snapshots. By introducing State Providers, we efficiently coalesce fragmented, heterogeneous shards and overlap the serialization of metadata with bulk tensor I/O. We evaluate DataStates-LLM on models up to 70B parameters on 256 A100-40GB GPUs. Our results demonstrate that DataStates-LLM achieves up to 4times higher checkpointing throughput and reduces end-to-end training time by up to 2.2times compared to state-of-the-art solutions, effectively mitigating the serialization and heterogeneity bottlenecks in extreme-scale LLM training.
Contrastive Example-Based Control
While many real-world problems that might benefit from reinforcement learning, these problems rarely fit into the MDP mold: interacting with the environment is often expensive and specifying reward functions is challenging. Motivated by these challenges, prior work has developed data-driven approaches that learn entirely from samples from the transition dynamics and examples of high-return states. These methods typically learn a reward function from high-return states, use that reward function to label the transitions, and then apply an offline RL algorithm to these transitions. While these methods can achieve good results on many tasks, they can be complex, often requiring regularization and temporal difference updates. In this paper, we propose a method for offline, example-based control that learns an implicit model of multi-step transitions, rather than a reward function. We show that this implicit model can represent the Q-values for the example-based control problem. Across a range of state-based and image-based offline control tasks, our method outperforms baselines that use learned reward functions; additional experiments demonstrate improved robustness and scaling with dataset size.
Travel Back To Move Forward: Retrospective Exploration and Evolving for Long Horizon Agents
Large language model agents increasingly operate in long-horizon environments where early mistakes can trigger cascading failures and trap agents in dead-end trajectories. Agents must therefore be able to proactively recover from such states and turn their exploratory experience into guidance for subsequent decisions. We introduce ReTRAIL, a framework that enables agents to rewind the environment to earlier states while preserving valid progress and carrying forward knowledge learned from abandoned exploration. The environment state moves backward while the agent's knowledge continues to move forward. ReTRAIL trains a shared policy with two complementary signals: State-Anchored GRPO compares alternative continuations from revisited states to improve execution, while a branch-advancement reward guides reflection through the progress of subsequent exploration. Experiments across four interactive benchmark MineSweeper, Sokoban, ALFWorld and ScienceWorld show that simply adding a rewind primitive provides limited benefit and can even degrade performance. In contrast, ReTRAIL enables agents to rewind from unproductive states and use insights from abandoned branches to guide subsequent exploration. These results demonstrate the value of coupling environment rewinding with experience reuse within an ongoing task for long-horizon task solving. The code is available at https://github.com/whi497/ReTRAIL.
Observational Scaling Laws and the Predictability of Language Model Performance
Understanding how language model performance varies with scale is critical to benchmark and algorithm development. Scaling laws are one approach to building this understanding, but the requirement of training models across many different scales has limited their use. We propose an alternative, observational approach that bypasses model training and instead builds scaling laws from ~80 publically available models. Building a single scaling law from multiple model families is challenging due to large variations in their training compute efficiencies and capabilities. However, we show that these variations are consistent with a simple, generalized scaling law where language model performance is a function of a low-dimensional capability space, and model families only vary in their efficiency in converting training compute to capabilities. Using this approach, we show the surprising predictability of complex scaling phenomena: we show that several emergent phenomena follow a smooth, sigmoidal behavior and are predictable from small models; we show that the agent performance of models such as GPT-4 can be precisely predicted from simpler non-agentic benchmarks; and we show how to predict the impact of post-training interventions like Chain-of-Thought and Self-Consistency as language model capabilities continue to improve.
SCHEMA: State CHangEs MAtter for Procedure Planning in Instructional Videos
We study the problem of procedure planning in instructional videos, which aims to make a goal-oriented sequence of action steps given partial visual state observations. The motivation of this problem is to learn a structured and plannable state and action space. Recent works succeeded in sequence modeling of steps with only sequence-level annotations accessible during training, which overlooked the roles of states in the procedures. In this work, we point out that State CHangEs MAtter (SCHEMA) for procedure planning in instructional videos. We aim to establish a more structured state space by investigating the causal relations between steps and states in procedures. Specifically, we explicitly represent each step as state changes and track the state changes in procedures. For step representation, we leveraged the commonsense knowledge in large language models (LLMs) to describe the state changes of steps via our designed chain-of-thought prompting. For state change tracking, we align visual state observations with language state descriptions via cross-modal contrastive learning, and explicitly model the intermediate states of the procedure using LLM-generated state descriptions. Experiments on CrossTask, COIN, and NIV benchmark datasets demonstrate that our proposed SCHEMA model achieves state-of-the-art performance and obtains explainable visualizations.
Pack Light, CarryOn: Building Object-Oriented Context for Long-Horizon Agents
Long-horizon agents accumulate progress in persistent task state, yet repeatedly process interaction histories describing how that progress was achieved. This raises a natural question: can long-horizon context instead be organized around reusable progress rather than the history that produced it? In this paper, we introduce CarryOn, an object-oriented context runtime that organizes continuation around reusable task objects. Rather than treating compressed histories or reconstructed accounts of progress as the primary basis for continuation, CarryOn builds a context view from continuation carriers, complementary execution context, and a live tail of recent interactions. A core challenge is keeping this reusable basis valid after its surrounding history is retired: how can CarryOn update the basis without reconstructing the full representation at every fold? CarryOn maintains carrier records across folds, revising affected records against bound evidence and applicable environment checks while carrying forward unaffected records and jointly updating execution context. Experiments on OSWorld 2.0 and BrowseComp-Plus show improved gains of 5.8% and 7.0% while reducing total token usage by 51.9% and 22.9%, respectively. Project page: https://ethannju.github.io/carryon
In deep reinforcement learning, a pruned network is a good network
Recent work has shown that deep reinforcement learning agents have difficulty in effectively using their network parameters. We leverage prior insights into the advantages of sparse training techniques and demonstrate that gradual magnitude pruning enables agents to maximize parameter effectiveness. This results in networks that yield dramatic performance improvements over traditional networks and exhibit a type of "scaling law", using only a small fraction of the full network parameters.
The Fine Line: Navigating Large Language Model Pretraining with Down-streaming Capability Analysis
Uncovering early-stage metrics that reflect final model performance is one core principle for large-scale pretraining. The existing scaling law demonstrates the power-law correlation between pretraining loss and training flops, which serves as an important indicator of the current training state for large language models. However, this principle only focuses on the model's compression properties on the training data, resulting in an inconsistency with the ability improvements on the downstream tasks. Some follow-up works attempted to extend the scaling-law to more complex metrics (such as hyperparameters), but still lacked a comprehensive analysis of the dynamic differences among various capabilities during pretraining. To address the aforementioned limitations, this paper undertakes a comprehensive comparison of model capabilities at various pretraining intermediate checkpoints. Through this analysis, we confirm that specific downstream metrics exhibit similar training dynamics across models of different sizes, up to 67 billion parameters. In addition to our core findings, we've reproduced Amber and OpenLLaMA, releasing their intermediate checkpoints. This initiative offers valuable resources to the research community and facilitates the verification and exploration of LLM pretraining by open-source researchers. Besides, we provide empirical summaries, including performance comparisons of different models and capabilities, and tuition of key metrics for different training phases. Based on these findings, we provide a more user-friendly strategy for evaluating the optimization state, offering guidance for establishing a stable pretraining process.
Improved Sample Complexity for Incremental Autonomous Exploration in MDPs
We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of ε-optimal goal-conditioned policies attaining all states that are incrementally reachable within L steps (in expectation) from a reference state s_0. In this paper, we introduce a novel model-based approach that interleaves discovering new states from s_0 and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as O(L^5 S_{L+ε} Γ_{L+ε} A ε^{-2}), where A is the number of actions, S_{L+ε} is the number of states that are incrementally reachable from s_0 in L+ε steps, and Γ_{L+ε} is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both ε and L at the cost of an extra Γ_{L+ε} factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an ε/c_{min}-optimal policy for any cost-sensitive shortest-path problem defined on the L-reachable states with minimum cost c_{min}. Finally, we report preliminary empirical results confirming our theoretical findings.
Progress Reward Modeling for Robotic Learning: A Comprehensive Survey
Robotic learning takes place in dynamic environments with large behavior spaces. A terminal success signal only tells the robot whether the task is completed. It does not explain whether the current behavior is making progress, remaining unchanged, or undoing earlier progress. For this reason, recent studies have increasingly explored progress rewards that provide feedback during task execution. However, the current literature lacks a shared framework. Existing methods use different observations, goal specifications, output signals, supervision sources, and evaluation protocols. This makes it difficult to compare them and understand what their results actually validate. In this survey, we provide a unified view of progress reward modeling for robotic learning. We organize the field in three connected steps. We first study the interface of a progress model. This defines the problem from the outside by asking what information the model receives and what form of progress signal it produces. We then move inside the model and study the methods used to construct this signal. This reveals the different assumptions and mechanisms behind progress estimation and reward generation. Finally, we examine the data and benchmarks that support these methods. This shows how progress supervision is obtained and what different evaluations actually measure. Together, these three perspectives connect what a progress model is, how it is built, and how its quality is validated. We further summarize the main limitations of current approaches and discuss future research directions.
Recall Traces: Backtracking Models for Efficient Reinforcement Learning
In many environments only a tiny subset of all states yield high reward. In these cases, few of the interactions with the environment provide a relevant learning signal. Hence, we may want to preferentially train on those high-reward states and the probable trajectories leading to them. To this end, we advocate for the use of a backtracking model that predicts the preceding states that terminate at a given high-reward state. We can train a model which, starting from a high value state (or one that is estimated to have high value), predicts and sample for which the (state, action)-tuples may have led to that high value state. These traces of (state, action) pairs, which we refer to as Recall Traces, sampled from this backtracking model starting from a high value state, are informative as they terminate in good states, and hence we can use these traces to improve a policy. We provide a variational interpretation for this idea and a practical algorithm in which the backtracking model samples from an approximate posterior distribution over trajectories which lead to large rewards. Our method improves the sample efficiency of both on- and off-policy RL algorithms across several environments and tasks.
StateFlow: Sequence Pipeline Parallelism for Long-Context Modeling with Linear Recurrence
Long-context training is increasingly important for large language models, and linear attention and state space models have become popular for improving long-context efficiency. However, efficiently parallelizing long-sequence training for recurrent and hybrid models remains challenging. We present StateFlow, a sequence pipeline parallelism system for models with linear recurrence. StateFlow partitions each sequence into chunks and schedules their execution while propagating boundary states and gradients across chunks, thereby reducing activation lifetimes and improving training throughput. StateFlow further uses profile-guided nonuniform chunking to balance recurrence and softmax attention computation in hybrid models, and overlaps state transitions that expose limited parallelism with surrounding computation. Applying StateFlow to models with up to 32B parameters and 256K context length, we achieve up to \(2.22\times\) throughput improvements and \(2.45\times\) memory reduction compared to conventional pipeline parallelism, enabling otherwise infeasible configurations.
How do Scaling Laws Apply to Knowledge Graph Engineering Tasks? The Impact of Model Size on Large Language Model Performance
When using Large Language Models (LLMs) to support Knowledge Graph Engineering (KGE), one of the first indications when searching for an appropriate model is its size. According to the scaling laws, larger models typically show higher capabilities. However, in practice, resource costs are also an important factor and thus it makes sense to consider the ratio between model performance and costs. The LLM-KG-Bench framework enables the comparison of LLMs in the context of KGE tasks and assesses their capabilities of understanding and producing KGs and KG queries. Based on a dataset created in an LLM-KG-Bench run covering 26 open state-of-the-art LLMs, we explore the model size scaling laws specific to KGE tasks. In our analyses, we assess how benchmark scores evolve between different model size categories. Additionally, we inspect how the general score development of single models and families of models correlates to their size. Our analyses revealed that, with a few exceptions, the model size scaling laws generally also apply to the selected KGE tasks. However, in some cases, plateau or ceiling effects occurred, i.e., the task performance did not change much between a model and the next larger model. In these cases, smaller models could be considered to achieve high cost-effectiveness. Regarding models of the same family, sometimes larger models performed worse than smaller models of the same family. These effects occurred only locally. Hence it is advisable to additionally test the next smallest and largest model of the same family.
Longhorn: State Space Models are Amortized Online Learners
The most fundamental capability of modern AI methods such as Large Language Models (LLMs) is the ability to predict the next token in a long sequence of tokens, known as ``sequence modeling." Although the Transformers model is the current dominant approach to sequence modeling, its quadratic computational cost with respect to sequence length is a significant drawback. State-space models (SSMs) offer a promising alternative due to their linear decoding efficiency and high parallelizability during training. However, existing SSMs often rely on seemingly ad hoc linear recurrence designs. In this work, we explore SSM design through the lens of online learning, conceptualizing SSMs as meta-modules for specific online learning problems. This approach links SSM design to formulating precise online learning objectives, with state transition rules derived from optimizing these objectives. Based on this insight, we introduce a novel deep SSM architecture based on the implicit update for optimizing an online regression objective. Our experimental results show that our models outperform state-of-the-art SSMs, including the Mamba model, on standard sequence modeling benchmarks and language modeling tasks.
Binarization Flattens the Score Space
Large language model (LLM) judges are often used as rewards to train policies on objectives that deterministic verifiers cannot capture. However, these rewards are often collapsed to pass/fail ({0, 1}), which reports the verdict but not how well a response met each criterion. We model each pass/fail verdict as a score on an unreported scale, compared with one cutoff. A stretch of that scale moves every score proportionally toward or away from the cutoff, but never across it, so no verdict changes. A policy is therefore free to apply any stretch without changing anything the panel reports. Under a joint-Gaussian model, a third grade adds a second threshold and removes this affine stretch ambiguity. On MATH and SciBench outputs from one seven-criterion judge, all 14 constructed criterionwise stretches were invisible after binarization but visible with three grades. At n=1{,}024, a test given both population laws had at least 96.5% power at a 1.5times stress. Retaining grades closes one blind spot created by binarization, but verdicts alone remain insufficient as some changes are still indistinguishable from genuine improvement. These include arbitrary within-grade changes and fixed-covariance, loading-aligned mean shifts -- the signature of a sycophancy-shaped lift the panel reads as competence. The shared-factor reference approximation fit MATH and SciBench but not HealthBench, delineating its empirical scope. We recommend keeping at least three grades (for example, asking the judge whether each criterion is fully, partially, or not met and rewarding {0, 0.5, 1}), and externally validating gains along the remaining direction, which no finer scale removes.
Automata from Agent Traces: Failure and Next-Step Prediction
LLM-based agents execute multi-step tasks, but their behavioral structure remains opaque: long unstructured traces resist the safety auditing and runtime monitoring that deployment requires. Existing approaches operate per-trace or success-only, so they miss the cross-run topology that links next-step and failure prediction. To recover that shared structure, we collapse an entire trace corpus into a single, compact finite-state machine (FSM) that serves as a structural substrate for the otherwise unpredictable behavior of LLM agents. Across twelve public datasets, the FSMs are compact (7-43 states), replay held-out data at >=0.997 fitness with near-identical topology across splits, and build in milliseconds. This substrate addresses both prediction goals. For next-step prediction, FSM-state context outperforms Agent Workflow Memory on every ground-truth-matched dataset. For failure prediction, per-state behavioral features reach held-out AUROC up to 0.94, and an online monitor ranks failing runs above passing ones from a partial trace, triggering early stopping well before completion. Behavioral topology thus appears shaped more by the deployment harness than by the LLM, providing a model-agnostic structural primitive for safety auditing and runtime monitoring.
Breaking the Capability Ceiling of LLM Post-Training by Reintroducing Markov States
Reinforcement learning (RL) has become a standard paradigm for post-training and aligning Large Language Models (LLMs), yet recent evidence suggests it faces a persistent "capability ceiling": unlike classical RL systems that discover novel strategies, RL for LLMs often acts as a mere refiner of patterns already latent in pre-trained weights. In this work, we identify a fundamental structural bottleneck: while classical RL relies on compact, informative Markov states, current LLM post-training formulations are tethered to an ever-expanding history of actions. We revisit a classical principle long central to RL yet absent from LLM post-training: explicit Markov states. Theoretically, we provide rigorous guarantees demonstrating that leveraging estimated Markov states can significantly reduce sample complexity. Empirically, we show that introducing Markov states consistently breaks the performance boundaries of standard RL post-training across a suite of complex logic puzzles. Our findings suggest that moving beyond "history-as-state" modeling in favor of structured Markovian representations is essential for unlocking open-ended discovery and genuinely new reasoning capabilities in Generative AI.
Rethinking Expert Trajectory Utilization in LLM Post-training
While effective post-training integrates Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), the optimal mechanism for utilizing expert trajectories remains unresolved. We propose the Plasticity-Ceiling Framework to theoretically ground this landscape, decomposing performance into foundational SFT performance and the subsequent RL plasticity. Through extensive benchmarking, we establish the Sequential SFT-then-RL pipeline as the superior standard, overcoming the stability deficits of synchronized approaches. Furthermore, we derive precise scaling guidelines: (1) Transitioning to RL at the SFT Stable or Mild Overfitting Sub-phase maximizes the final ceiling by securing foundational SFT performance without compromising RL plasticity; (2) Refuting ``Less is More'' in the context of SFT-then-RL scaling, we demonstrate that Data Scale determines the primary post-training potential, while Trajectory Difficulty acts as a performance multiplier; and (3) Identifying that the Minimum SFT Validation Loss serves as a robust indicator for selecting the expert trajectories that maximize the final performance ceiling. Our findings provide actionable guidelines for maximizing the value extracted from expert trajectories.
ARM: Advantage Reward Modeling for Long-Horizon Manipulation
Long-horizon robotic manipulation remains challenging for reinforcement learning (RL) because sparse rewards provide limited guidance for credit assignment. Practical policy improvement thus relies on richer intermediate supervision, such as dense progress rewards, which are costly to obtain and ill-suited to non-monotonic behaviors such as backtracking and recovery. To address this, we propose Advantage Reward Modeling (ARM), a framework that shifts from hard-to-quantify absolute progress to estimating relative advantage. We introduce a cost-effective tri-state labeling strategy -- Progressive, Regressive, and Stagnant -- that reduces human cognitive overhead while ensuring high cross-annotator consistency. By training on these intuitive signals, ARM enables automated progress annotation for both complete demonstrations and fragmented DAgger-style data. Integrating ARM into an offline RL pipeline allows for adaptive action-reward reweighting, effectively filtering suboptimal samples. Our approach achieves a 99.4% success rate on a challenging long-horizon towel-folding task, demonstrating improved stability and data efficiency over current VLA baselines with near-zero human intervention during policy training.
Mixtures of Experts Unlock Parameter Scaling for Deep RL
The recent rapid progress in (self) supervised learning models is in large part predicted by empirical scaling laws: a model's performance scales proportionally to its size. Analogous scaling laws remain elusive for reinforcement learning domains, however, where increasing the parameter count of a model often hurts its final performance. In this paper, we demonstrate that incorporating Mixture-of-Expert (MoE) modules, and in particular Soft MoEs (Puigcerver et al., 2023), into value-based networks results in more parameter-scalable models, evidenced by substantial performance increases across a variety of training regimes and model sizes. This work thus provides strong empirical evidence towards developing scaling laws for reinforcement learning.
A Stochastic Dynamical Theory of LLM Self-Adversariality: Modeling Severity Drift as a Critical Process
This paper introduces a continuous-time stochastic dynamical framework for understanding how large language models (LLMs) may self-amplify latent biases or toxicity through their own chain-of-thought reasoning. The model posits an instantaneous "severity" variable x(t) in [0,1] evolving under a stochastic differential equation (SDE) with a drift term μ(x) and diffusion σ(x). Crucially, such a process can be consistently analyzed via the Fokker--Planck approach if each incremental step behaves nearly Markovian in severity space. The analysis investigates critical phenomena, showing that certain parameter regimes create phase transitions from subcritical (self-correcting) to supercritical (runaway severity). The paper derives stationary distributions, first-passage times to harmful thresholds, and scaling laws near critical points. Finally, it highlights implications for agents and extended LLM reasoning models: in principle, these equations might serve as a basis for formal verification of whether a model remains stable or propagates bias over repeated inferences.
Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms
Language-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.
Long-Horizon Language Model Reinforcement Learning via Progressive Point Matching
Current paradigms for training language models via reinforcement learning rely heavily on sparse outcome rewards. However, as we pursue tasks that require longer and more complicated trajectories, such strategies result in slow learning. Prior work has attempted to address this problem by rewarding partial progress; however, naive formulations are often biased and converge to suboptimal policies. We show that a simple and unbiased dense reward formulation, which we term progressive point matching, scales exponentially more efficiently to long-horizon tasks by rewarding partial progress on a segment level, both theoretically and empirically via synthetic environments. We then show how progressive point matching can be practically instantiated using a single reference trajectory per task. On extremely hard math reasoning problems, sparse outcome rewards cannot make any progress, whereas segment-level rewards enable improvements at larger test-time token budgets when measured by success rate or pass@k.
Rethinking On-Policy Distillation of Large Language Models II: One Training Example
On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure state coverage, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.
One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration
Symbolic world modeling requires inferring and representing an environment's transitional dynamics as an executable program. Prior work has focused on largely deterministic environments with abundant interaction data, simple mechanics, and human guidance. We address a more realistic and challenging setting, learning in a complex, stochastic environment where the agent has only "one life" to explore a hostile environment without human guidance. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, activating in relevant world states. This creates a dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges when all laws contribute to predictions about a complex, hierarchical state, and enabling the learning of stochastic dynamics even with sparse rule activation. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the Crafter environment that exposes a structured, object-oriented symbolic state and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also test OneLife's planning ability, with simulated rollouts successfully identifying superior strategies. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.
Mind the Gap: Examining the Self-Improvement Capabilities of Large Language Models
Self-improvement is a mechanism in Large Language Model (LLM) pre-training, post-training and test-time inference. We explore a framework where the model verifies its own outputs, filters or reweights data based on this verification, and distills the filtered data. Despite several empirical successes, a fundamental understanding is still lacking. In this work, we initiate a comprehensive, modular and controlled study on LLM self-improvement. We provide a mathematical formulation for self-improvement, which is largely governed by a quantity which we formalize as the generation-verification gap. Through experiments with various model families and tasks, we discover a scaling phenomenon of self-improvement -- a variant of the generation-verification gap scales monotonically with the model pre-training flops. We also examine when self-improvement is possible, an iterative self-improvement procedure, and ways to improve its performance. Our findings not only advance understanding of LLM self-improvement with practical implications, but also open numerous avenues for future research into its capabilities and boundaries.
Diagonal State Spaces are as Effective as Structured State Spaces
Modeling long range dependencies in sequential data is a fundamental step towards attaining human-level performance in many modalities such as text, vision, audio and video. While attention-based models are a popular and effective choice in modeling short-range interactions, their performance on tasks requiring long range reasoning has been largely inadequate. In an exciting result, Gu et al. (ICLR 2022) proposed the Structured State Space (S4) architecture delivering large gains over state-of-the-art models on several long-range tasks across various modalities. The core proposition of S4 is the parameterization of state matrices via a diagonal plus low rank structure, allowing efficient computation. In this work, we show that one can match the performance of S4 even without the low rank correction and thus assuming the state matrices to be diagonal. Our Diagonal State Space (DSS) model matches the performance of S4 on Long Range Arena tasks, speech classification on Speech Commands dataset, while being conceptually simpler and straightforward to implement.
ChainVLA: Chaining Vision-Language-Action Queries through a Unified Execution State for Long-Horizon Manipulation
Humans perform long-horizon manipulation by retaining knowledge of what earlier actions have established while continuously adapting the motion underway. By contrast, action-chunked vision-language-action (VLA) policies repeatedly replan from the current input at each query. Existing methods preserve either long-term task evidence through memory or short-term motion through action reuse and ensembling, leaving the cross-query handoff incomplete. We introduce ChainVLA, a 1.2B-parameter VLA policy that chains successive queries through a joint and revisable execution state. Progress Context combines a recurrent Working State with sparse event memory to carry observation-derived task progress, while Motion Tail feeds the preceding prediction's unexecuted continuation into state construction and action generation. Together, the two components condition a decoder that regenerates each action horizon under the latest observation, allowing the carried state to guide the next prediction without fixing it. ChainVLA reaches 62.8% average success on RMBench and 98.8% across four LIBERO suites, while removing Motion Tail or Progress Context reduces RMBench success to 11.2% and 3.0%, respectively. These asymmetric ablations are consistent with motion continuity helping preserve the observation stream from which task progress is inferred.
DSV-Mem: Evaluating Multimodal Memory in Professional Workflows for MLLM Agents
Conversational MLLM agents are increasingly expected to assist in professional workflows, from AI research and engineering design to product management and business operations. Yet this capability remains underexplored: existing benchmarks largely focus on informal, everyday interactions and personal-life scenarios featuring photographic natural images, isolated static artifacts, and recall-oriented questions. In contrast, professional scenarios often involve structured, information-heavy artifacts that undergo frequent revisions and authority updates, and compositional queries requiring reconciliation of many artifact versions while tracking state precisely. To address these challenges, we introduce DSV-Mem, a benchmark for evaluating Dense Stateful Visual Memory. DSV-Mem comprises expert-reviewed scenarios and 1,000 questions across five user-oriented categories (Current State, Past State, Derived State, Change History, and Conflict/Refusal). A Hartley-inspired criterion favors questions with broader visual-evidence inspection demands. We also introduce a generation harness that produces evaluation suites by decoupling state-transition synthesis from conversation filling. Evaluation over 27 configurations spanning frontier and open-weight models and memory management methods reveals that the strongest baseline scores below 45% on DSV-Mem. Analysis surfaces findings: 1) multimodality and information density both contribute to difficulty, but state evolution, particularly the number of governing updates, is the dominant tested factor. Raw conversation/haystack length, OCR, and arithmetic are not the primary bottlenecks; 2) models often fail to verify user premises against prior state updates before answering; 3) increased reasoning effort and memory management methods yield limited gains, whereas state-aware designs prove more effective. The benchmark and code will be publicly released.
Why Has Predicting Downstream Capabilities of Frontier AI Models with Scale Remained Elusive?
Predictable behavior from scaling advanced AI systems is an extremely desirable property. Although a well-established literature exists on how pretraining performance scales, the literature on how particular downstream capabilities scale is significantly muddier. In this work, we take a step back and ask: why has predicting specific downstream capabilities with scale remained elusive? While many factors are certainly responsible, we identify a new factor that makes modeling scaling behavior on widely used multiple-choice question-answering benchmarks challenging. Using five model families and twelve well-established multiple-choice benchmarks, we show that downstream performance is computed from negative log likelihoods via a sequence of transformations that progressively degrade the statistical relationship between performance and scale. We then reveal the mechanism causing this degradation: downstream metrics require comparing the correct choice against a small number of specific incorrect choices, meaning accurately predicting downstream capabilities requires predicting not just how probability mass concentrates on the correct choice with scale, but also how probability mass fluctuates on specific incorrect choices with scale. We empirically study how probability mass on the correct choice co-varies with probability mass on incorrect choices with increasing compute, suggesting that scaling laws for incorrect choices might be achievable. Our work also explains why pretraining scaling laws are commonly regarded as more predictable than downstream capabilities and contributes towards establishing scaling-predictable evaluations of frontier AI models.
BroRL: Scaling Reinforcement Learning via Broadened Exploration
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key ingredient for unlocking complex reasoning capabilities in large language models. Recent work ProRL has shown promise in scaling RL by increasing the number of training steps. However, performance plateaus after thousands of steps, with clear diminishing returns from allocating more computation to additional training. In this work, we investigate a complementary paradigm for scaling RL, BroR-Lincreasing the number of rollouts per example to hundreds to exhaustively Broaden exploration, which yields continuous performance gains beyond the saturation point observed in ProRL when scaling the number of training steps. Our approach is motivated by a mass balance equation analysis allowing us to characterize the rate of change in probability mass for correct and incorrect tokens during the reinforcement process. We show that under a one-step RL assumption, sampled rollout tokens always contribute to correct-mass expansion, while unsampled tokens outside rollouts may lead to gains or losses depending on their distribution and the net reward balance. Importantly, as the number of rollouts per example N increases, the effect of unsampled terms diminishes, ensuring overall correct-mass expansion. To validate our theoretical analysis, we conduct simulations under more relaxed conditions and find that a sufficiently large rollout size N-corresponding to ample exploration-guarantees an increase in the probability mass of all correct tokens. Empirically, BroRL revives models saturated after 3K ProRL training steps and demonstrates robust, continuous improvement, achieving state-of-the-art results for the 1.5B model across diverse benchmarks.
SRPO: Self-Referential Policy Optimization for Vision-Language-Action Models
Vision-Language-Action (VLA) models excel in robotic manipulation but are constrained by their heavy reliance on expert demonstrations, leading to demonstration bias and limiting performance. Reinforcement learning (RL) is a vital post-training strategy to overcome these limits, yet current VLA-RL methods, including group-based optimization approaches, are crippled by severe reward sparsity. Relying on binary success indicators wastes valuable information in failed trajectories, resulting in low training efficiency. To solve this, we propose Self-Referential Policy Optimization (SRPO), a novel VLA-RL framework. SRPO eliminates the need for external demonstrations or manual reward engineering by leveraging the model's own successful trajectories, generated within the current training batch, as a self-reference. This allows us to assign a progress-wise reward to failed attempts. A core innovation is the use of latent world representations to measure behavioral progress robustly. Instead of relying on raw pixels or requiring domain-specific fine-tuning, we utilize the compressed, transferable encodings from a world model's latent space. These representations naturally capture progress patterns across environments, enabling accurate, generalized trajectory comparison. Empirical evaluations on the LIBERO benchmark demonstrate SRPO's efficiency and effectiveness. Starting from a supervised baseline with 48.9% success, SRPO achieves a new state-of-the-art success rate of 99.2% in just 200 RL steps, representing a 103% relative improvement without any extra supervision. Furthermore, SRPO shows substantial robustness, achieving a 167% performance improvement on the LIBERO-Plus benchmark.
Progress-Think: Semantic Progress Reasoning for Vision-Language Navigation
Vision-Language Navigation requires agents to act coherently over long horizons by understanding not only local visual context but also how far they have advanced within a multi-step instruction. However, recent Vision-Language-Action models focus on direct action prediction and earlier progress methods predict numeric achievements; both overlook the monotonic co-progression property of the observation and instruction sequences. Building on this insight, Progress-Think introduces semantic progress reasoning, predicting instruction-style progress from visual observations to enable more accurate navigation. To achieve this without expensive annotations, we propose a three-stage framework. In the initial stage, Self-Aligned Progress Pretraining bootstraps a reasoning module via a novel differentiable alignment between visual history and instruction prefixes. Then, Progress-Guided Policy Pretraining injects learned progress states into the navigation context, guiding the policy toward consistent actions. Finally, Progress-Policy Co-Finetuning jointly optimizes both modules with tailored progress-aware reinforcement objectives. Experiments on R2R-CE and RxR-CE show state-of-the-art success and efficiency, demonstrating that semantic progress yields a more consistent representation of navigation advancement.
Active Sensing of Knee Osteoarthritis Progression with Reinforcement Learning
Osteoarthritis (OA) is the most common musculoskeletal disease, which has no cure. Knee OA (KOA) is one of the highest causes of disability worldwide, and it costs billions of United States dollars to the global community. Prediction of KOA progression has been of high interest to the community for years, as it can advance treatment development through more efficient clinical trials and improve patient outcomes through more efficient healthcare utilization. Existing approaches for predicting KOA, however, are predominantly static, i.e. consider data from a single time point to predict progression many years into the future, and knee level, i.e. consider progression in a single joint only. Due to these and related reasons, these methods fail to deliver the level of predictive performance, which is sufficient to result in cost savings and better patient outcomes. Collecting extensive data from all patients on a regular basis could address the issue, but it is limited by the high cost at a population level. In this work, we propose to go beyond static prediction models in OA, and bring a novel Active Sensing (AS) approach, designed to dynamically follow up patients with the objective of maximizing the number of informative data acquisitions, while minimizing their total cost over a period of time. Our approach is based on Reinforcement Learning (RL), and it leverages a novel reward function designed specifically for AS of disease progression in more than one part of a human body. Our method is end-to-end, relies on multi-modal Deep Learning, and requires no human input at inference time. Throughout an exhaustive experimental evaluation, we show that using RL can provide a higher monetary benefit when compared to state-of-the-art baselines.
Reachability Is Not Realization: Tracing the Sources of LLM Benchmark Gains
Benchmark gains are often treated as evidence of greater LLM capability. Yet the same gain can reflect different changes in model behavior. A model may reach new answers, or produce answers that were already within reach. Aggregate scores do not distinguish these changes question by question. We establish a question-level audit under fixed budgets, temperatures, and answer formats. A question is realized when the default deployment procedure produces the correct answer. A question is reachable when a specified probe finds that answer within a fixed budget. We first test whether inference-time layer routing can expand reachability. Under a matched budget, random routes match or exceed structured search in all 43 model and task settings. Answer-blind procedures retain almost none of this gain, which instead requires access to the correct answer. We then ask why reachable answers sometimes fail to appear. Across six cases spanning 0.5B to 31B, silencing one identified MLP block repairs 68 to 92 percent of a predefined failure set. We next test whether training closes the gap by expanding reachability. In five of six matched evaluations, deployed performance rises while the reachable ceiling remains flat or falls. For DAPO, the deployed score rises by 14.7 points while the reachable ceiling falls by 13.3 points. Across the settings we audit, realization and reachability therefore do not always change together. Claims of capability expansion should report both realized performance and reachability under matched evaluation conditions. Code is available at https://github.com/LiZaiyuan0619/reachability-not-realization
State-Centric Decision Process
Language environments such as web browsers, code terminals, and interactive simulations emit raw text rather than states, and provide none of the runtime structure that MDP analysis requires. No explicit state space, no observation-to-state mapping, no certified transitions, and no termination criterion. We introduce the State-Centric Decision Process (SDP), a runtime framework that constructs these missing inputs by having the agent build them, predicate by predicate, as it acts. At each step the agent commits to a natural-language predicate describing how the world should look, takes an action to make it true, and checks the observation against it. Predicates that pass become certified states, and the resulting trajectory carries the four objects language environments do not provide, namely a task-induced state space, an observation-to-state mapping, certified transitions, and a termination criterion. We evaluate SDP on five benchmarks spanning planning, scientific exploration, web reasoning, and multi-hop question answering. SDP achieves the best training-free results on all five, with the advantage widening as the horizon grows. The certified trajectories additionally support analyses unavailable to reactive agents, including per-predicate credit assignment, failure localization, partial-progress measurement, and modular operator replacement.
State-offset Tuning: State-based Parameter-Efficient Fine-Tuning for State Space Models
State Space Models (SSMs) have emerged as efficient alternatives to Transformers, mitigating their quadratic computational cost. However, the application of Parameter-Efficient Fine-Tuning (PEFT) methods to SSMs remains largely unexplored. In particular, prompt-based methods like Prompt Tuning and Prefix-Tuning, which are widely used in Transformers, do not perform well on SSMs. To address this, we propose state-based methods as a superior alternative to prompt-based methods. This new family of methods naturally stems from the architectural characteristics of SSMs. State-based methods adjust state-related features directly instead of depending on external prompts. Furthermore, we introduce a novel state-based PEFT method: State-offset Tuning. At every timestep, our method directly affects the state at the current step, leading to more effective adaptation. Through extensive experiments across diverse datasets, we demonstrate the effectiveness of our method. Code is available at https://github.com/furiosa-ai/ssm-state-tuning.
Live in the Moment: Learning Dynamics Model Adapted to Evolving Policy
Model-based reinforcement learning (RL) often achieves higher sample efficiency in practice than model-free RL by learning a dynamics model to generate samples for policy learning. Previous works learn a dynamics model that fits under the empirical state-action visitation distribution for all historical policies, i.e., the sample replay buffer. However, in this paper, we observe that fitting the dynamics model under the distribution for all historical policies does not necessarily benefit model prediction for the current policy since the policy in use is constantly evolving over time. The evolving policy during training will cause state-action visitation distribution shifts. We theoretically analyze how this distribution shift over historical policies affects the model learning and model rollouts. We then propose a novel dynamics model learning method, named Policy-adapted Dynamics Model Learning (PDML). PDML dynamically adjusts the historical policy mixture distribution to ensure the learned model can continually adapt to the state-action visitation distribution of the evolving policy. Experiments on a range of continuous control environments in MuJoCo show that PDML achieves significant improvement in sample efficiency and higher asymptotic performance combined with the state-of-the-art model-based RL methods.
ReplaySSM: Cache SSM Inputs, Not State
State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by 1.20--1.47times over a tuned vLLM baseline across four hybrid models, and delivers about 1.8times the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.
Multi-User Reinforcement Learning with Low Rank Rewards
In this work, we consider the problem of collaborative multi-user reinforcement learning. In this setting there are multiple users with the same state-action space and transition probabilities but with different rewards. Under the assumption that the reward matrix of the N users has a low-rank structure -- a standard and practically successful assumption in the offline collaborative filtering setting -- the question is can we design algorithms with significantly lower sample complexity compared to the ones that learn the MDP individually for each user. Our main contribution is an algorithm which explores rewards collaboratively with N user-specific MDPs and can learn rewards efficiently in two key settings: tabular MDPs and linear MDPs. When N is large and the rank is constant, the sample complexity per MDP depends logarithmically over the size of the state-space, which represents an exponential reduction (in the state-space size) when compared to the standard ``non-collaborative'' algorithms.
Scaling Properties of Same-Family On-Policy Distillation
*Reinforcement learning (RL)* can induce substantial reasoning capabilities in large language models (LLMs), but how much of this capability transfers across model scales, and how quickly, remains unclear. We study the scaling properties of *on-policy distillation (OPD)* across *weak-to-strong*, *same-base*, and *strong-to-weak* teacher--student setups. We find that early OPD training dynamics uniformly exhibit a regular *useful-transfer* regime, in which held-out accuracy (the *gold score*, G) rises approximately linearly in d=mathrm{KL(π_θVert π_{ref})}, the square root of token-level reverse KL divergence from the student initialization. In every observed weak-to-strong pair, the student's peak gold score exceeds its teacher's own, so a compact RL expert can transfer capability to a much larger student via OPD. To estimate OPD outcomes, we fit *power laws* for how G_{peak} and the slope of the useful-transfer regime scale with student and teacher parameter counts and with teacher gold score. These laws show that peak gold score improves with teacher scale only up to roughly the student's scale, and that at a matched gold score smaller teachers transfer better, so a teacher's score alone does not define its supervision value. We also study the scaling effects of two OPD variants, bootstrapping weak-to-strong OPD, and the degree of on-policy supervision.
Teaching a Moving Student: Rethinking the Curriculum of On-Policy Distillation
In on-policy distillation (OPD), the student determines which states receive teacher supervision. As its policy evolves, earlier response prefixes become less likely even though teacher-student disagreement on them persists. Under matched trajectory and optimization budgets, neither more queries nor more frequent rollout resampling is uniformly beneficial. Current-policy rollouts outperform initial-policy rollouts at shorter response budgets, but this ranking reverses at longer budgets. Replaying initial-policy rollouts after current-policy training improves accuracy, whereas replaying fixed recent rollouts does not reproduce the gain. We propose R-OPD, a gradient-triggered curriculum that adaptively selects when to revisit initial-student trajectories. When changes in mean gradients fall within minibatch-level variation for two consecutive comparisons, training switches from the next iteration onward to initial-policy replay. Across eight mathematics benchmarks and three training-data orders, R-OPD improves average accuracy over continued current-policy sampling by 2.25/4.44 percentage points at 16K/32K for a 0.6B student and 2.81/6.15 points for a 1.7B student. With a 30B-A3B teacher, it improves 8B accuracy by 4.05 points at 32K. At 32K, R-OPD exceeds a fixed schedule of 40 current-policy updates followed by 20 replay updates by 1.39/1.66/1.85 points for 0.6B/1.7B/8B. At the same generation cap, R-OPD also produces longer responses, suggesting that well-timed revisits help students use more of their reasoning capacity.
Benchmarking the Computational and Representational Efficiency of State Space Models against Transformers on Long-Context Dyadic Sessions
State Space Models (SSMs) have emerged as a promising alternative to Transformers for long-context sequence modeling, offering linear O(N) computational complexity compared to the Transformer's quadratic O(N^2) scaling. This paper presents a comprehensive benchmarking study comparing the Mamba SSM against the LLaMA Transformer on long-context sequences, using dyadic therapy sessions as a representative test case. We evaluate both architectures across two dimensions: (1) computational efficiency, where we measure memory usage and inference speed from 512 to 8,192 tokens, and (2) representational efficiency, where we analyze hidden state dynamics and attention patterns. Our findings provide actionable insights for practitioners working with long-context applications, establishing precise conditions under which SSMs offer advantages over Transformers.
StatEval: A Comprehensive Benchmark for Large Language Models in Statistics
Large language models (LLMs) have demonstrated remarkable advances in mathematical and logical reasoning, yet statistics, as a distinct and integrative discipline, remains underexplored in benchmarking efforts. To address this gap, we introduce StatEval, the first comprehensive benchmark dedicated to statistics, spanning both breadth and depth across difficulty levels. StatEval consists of 13,817 foundational problems covering undergraduate and graduate curricula, together with 2374 research-level proof tasks extracted from leading journals. To construct the benchmark, we design a scalable multi-agent pipeline with human-in-the-loop validation that automates large-scale problem extraction, rewriting, and quality control, while ensuring academic rigor. We further propose a robust evaluation framework tailored to both computational and proof-based tasks, enabling fine-grained assessment of reasoning ability. Experimental results reveal that while closed-source models such as GPT5-mini achieve below 57\% on research-level problems, with open-source models performing significantly lower. These findings highlight the unique challenges of statistical reasoning and the limitations of current LLMs. We expect StatEval to serve as a rigorous benchmark for advancing statistical intelligence in large language models. All data and code are available on our web platform: https://stateval.github.io/.
Science Utopia? Closed-Loop LLM Simulation of Academic Research Ecosystems
Scientific progress emerges from a longitudinal ecosystem in which researchers, institutions, funding agencies, collaboration networks, and the scientific literature co-evolve. As AI becomes increasingly involved throughout the scientific research cycle, understanding these interconnected and evolving processes becomes increasingly important. We introduce SciUtopia, a persistent, closed-loop LLM-agent simulation framework for studying academic research ecosystems. SciUtopia models interconnected scientific processes such as research-direction choice, collaboration, submission, peer review, resubmission, citation, funding, and researcher attrition, while maintaining evolving states across simulated years. Its configurable institutional mechanisms and information channels provide a controlled testbed for matched counterfactual experiments and targeted interventions. Across 61 simulation worlds, SciUtopia simulates over 40,000 researchers from 8,000 institutions, producing around 400,000 publication decisions and 1.2 million LLM-generated peer reviews. Using these longitudinal simulations, we find that rejection-driven resubmission substantially amplifies reviewer burden beyond population growth alone, cautious exploration balances citation impact with career success and long-term topic diversity, and resource inequality can emerge even without detectable cumulative advantage from narrowly winning early funding. Code is available at https://github.com/Ahren09/ScienceUtopia.
How Model Growth, Recursion, and Boundary Operators Influence Scaling Exponents
Scaling laws predict how loss decreases with increases in computation. We show, contrary to conventional wisdom, that architectural interventions can modify scaling exponents in pre-training, leading to power-law improvements in performance as computation increases. As an anchoring point, we consider the architectural formulation of looped transformers. Although not typically used in this way, looping, also known as recursive depth, provides a mechanism for model growth, by increasing the number of loops during training. Model growth, with and without shared weights, provides the biggest changes to the scaling exponents. In particular, a 7.4B model growth architecture matches GPT-3 13B on CORE with roughly 20times less compute, and has compute efficiency gains that increase with scale. Moreover, simply using a boundary operator in a vanilla transformer, which normalizes and injects an earlier block, also provides an exponent increase, although to a lesser extent. In the data-constrained, multi-epoch setting, standard looping has a useful regularizing effect, where we find it is compute-optimal to increase the number of loops with scale. These results can be understood through the lens of computational depth: for a given computational budget, we wish to increase the usable depth of the transformer, which can lead to efficiency gains that increase with scale.
Flattening Hierarchies with Policy Bootstrapping
Offline goal-conditioned reinforcement learning (GCRL) is a promising approach for pretraining generalist policies on large datasets of reward-free trajectories, akin to the self-supervised objectives used to train foundation models for computer vision and natural language processing. However, scaling GCRL to longer horizons remains challenging due to the combination of sparse rewards and discounting, which obscures the comparative advantages of primitive actions with respect to distant goals. Hierarchical RL methods achieve strong empirical results on long-horizon goal-reaching tasks, but their reliance on modular, timescale-specific policies and subgoal generation introduces significant additional complexity and hinders scaling to high-dimensional goal spaces. In this work, we introduce an algorithm to train a flat (non-hierarchical) goal-conditioned policy by bootstrapping on subgoal-conditioned policies with advantage-weighted importance sampling. Our approach eliminates the need for a generative model over the (sub)goal space, which we find is key for scaling to high-dimensional control in large state spaces. We further show that existing hierarchical and bootstrapping-based approaches correspond to specific design choices within our derivation. Across a comprehensive suite of state- and pixel-based locomotion and manipulation benchmarks, our method matches or surpasses state-of-the-art offline GCRL algorithms and scales to complex, long-horizon tasks where prior approaches fail. Project page: https://johnlyzhou.github.io/saw/
Reachability-Aware Laplacian Representation in Reinforcement Learning
In Reinforcement Learning (RL), Laplacian Representation (LapRep) is a task-agnostic state representation that encodes the geometry of the environment. A desirable property of LapRep stated in prior works is that the Euclidean distance in the LapRep space roughly reflects the reachability between states, which motivates the usage of this distance for reward shaping. However, we find that LapRep does not necessarily have this property in general: two states having small distance under LapRep can actually be far away in the environment. Such mismatch would impede the learning process in reward shaping. To fix this issue, we introduce a Reachability-Aware Laplacian Representation (RA-LapRep), by properly scaling each dimension of LapRep. Despite the simplicity, we demonstrate that RA-LapRep can better capture the inter-state reachability as compared to LapRep, through both theoretical explanations and experimental results. Additionally, we show that this improvement yields a significant boost in reward shaping performance and also benefits bottleneck state discovery.
From Base Rollouts to RL Reasoning: A Budgeted Search Perspective
Reinforcement learning with verifiable rewards (RLVR) improves language-model reasoning, but how these gains relate to inference-time decoding and search remains unclear. Does RL create reasoning the base model lacks, or shift the rollout distribution toward trajectories it can already reach but rarely samples? We study this behaviorally with a Unified Decoding Framework (UDF), which expresses token-level sampling, beam-like search, tree search, and sequence-level resampling as executable policies over a shared budgeted operating space, scored post hoc with pass@k, self-consistency, best-of-N, and first-finish success. Using paired Base/RL checkpoints from SimpleRL-Zoo, we ask whether an RL default-policy curve can be approximated by a structured path of Base operating points. On Math500, AIME, GPQA, and IFEval, the pass@k recovery path follows a Budgeted Operating-Point Transition Rule (BOPTR), N_{Base} approx αN_{RL}^β, with benchmark-conditioned exponents. On Qwen2.5-7B, BOPTR gives the lowest transfer error among the non-oracle rules we test, 3.41 pp (95% CI [2.32, 5.53]); a three-seed replication gives 3.07 pm 0.39 pp. The rule extends to ten models across four families (3.28 to 4.87 pp on checkpoints added after fitting), to four benchmarks it was never fitted on (5.03 pp vs. 4.44 pp in fit), and holds without an RL checkpoint for the target model (4.19 pp) or without RL supervision of any kind (5.08 pp). These results support a qualified internalized-search reading: under the recipe we test, much of the measured RL gain corresponds to a change in sampling efficiency toward operating points the base model can already reach under search. We treat the scaling patterns as descriptive of this recipe and cohort, report where they break down, and use UDF and BOPTR as behavioral diagnostics rather than evidence of parameter-level equivalence.
GroupMamba: Parameter-Efficient and Accurate Group Visual State Space Model
Recent advancements in state-space models (SSMs) have showcased effective performance in modeling long-range dependencies with subquadratic complexity. However, pure SSM-based models still face challenges related to stability and achieving optimal performance on computer vision tasks. Our paper addresses the challenges of scaling SSM-based models for computer vision, particularly the instability and inefficiency of large model sizes. To address this, we introduce a Modulated Group Mamba layer which divides the input channels into four groups and applies our proposed SSM-based efficient Visual Single Selective Scanning (VSSS) block independently to each group, with each VSSS block scanning in one of the four spatial directions. The Modulated Group Mamba layer also wraps the four VSSS blocks into a channel modulation operator to improve cross-channel communication. Furthermore, we introduce a distillation-based training objective to stabilize the training of large models, leading to consistent performance gains. Our comprehensive experiments demonstrate the merits of the proposed contributions, leading to superior performance over existing methods for image classification on ImageNet-1K, object detection, instance segmentation on MS-COCO, and semantic segmentation on ADE20K. Our tiny variant with 23M parameters achieves state-of-the-art performance with a classification top-1 accuracy of 83.3% on ImageNet-1K, while being 26% efficient in terms of parameters, compared to the best existing Mamba design of same model size. Our code and models are available at: https://github.com/Amshaker/GroupMamba.
Enhancing Spatiotemporal Disease Progression Models via Latent Diffusion and Prior Knowledge
In this work, we introduce Brain Latent Progression (BrLP), a novel spatiotemporal disease progression model based on latent diffusion. BrLP is designed to predict the evolution of diseases at the individual level on 3D brain MRIs. Existing deep generative models developed for this task are primarily data-driven and face challenges in learning disease progressions. BrLP addresses these challenges by incorporating prior knowledge from disease models to enhance the accuracy of predictions. To implement this, we propose to integrate an auxiliary model that infers volumetric changes in various brain regions. Additionally, we introduce Latent Average Stabilization (LAS), a novel technique to improve spatiotemporal consistency of the predicted progression. BrLP is trained and evaluated on a large dataset comprising 11,730 T1-weighted brain MRIs from 2,805 subjects, collected from three publicly available, longitudinal Alzheimer's Disease (AD) studies. In our experiments, we compare the MRI scans generated by BrLP with the actual follow-up MRIs available from the subjects, in both cross-sectional and longitudinal settings. BrLP demonstrates significant improvements over existing methods, with an increase of 22% in volumetric accuracy across AD-related brain regions and 43% in image similarity to the ground-truth scans. The ability of BrLP to generate conditioned 3D scans at the subject level, along with the novelty of integrating prior knowledge to enhance accuracy, represents a significant advancement in disease progression modeling, opening new avenues for precision medicine. The code of BrLP is available at the following link: https://github.com/LemuelPuglisi/BrLP.
