Spaces:
Sleeping
Sleeping
Pim Schreurs commited on
Commit ·
33be52b
1
Parent(s): 49547bd
Add teleport functionality
Browse files- index.html +9 -4
- js/Player.js +44 -2
- js/Simulation.js +18 -4
- js/controls/DeviceOrientationControls.js +0 -2
- js/controls/KeyboardControls.js +5 -2
- js/controls/MobileDeviceControls.js +19 -2
index.html
CHANGED
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@@ -44,6 +44,9 @@
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padding: 5px;
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text-align: center;
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z-index: 10;
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pointer-events: none;
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}
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@@ -98,7 +101,7 @@
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color: #0080ff;
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}
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-
kbd { color: orange }
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#container {
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position: fixed;
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@@ -143,8 +146,8 @@
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<body>
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<div id="info">
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-
<h3>Controls:</h3>
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<div id="keyboard-controls">
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<kbd>WASD</kbd> move,
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<kbd>R|F</kbd> up | down,
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<kbd>Q|E</kbd> roll,
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@@ -152,10 +155,12 @@
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<kbd>left|right</kbd> yaw
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<kbd>shift</kbd> speed up<br>
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<kbd>space/esc</kbd> toggle mouse controls<br>
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Scroll to increase/decrease your field of view.
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</div>
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<div id="mobile-device-controls">
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-
Point your device around you to look around. Touch the screen to move forwards. Use two fingers to go faster.
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</div>
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</div>
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padding: 5px;
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text-align: center;
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z-index: 10;
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+
}
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.no-pointer-events {
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pointer-events: none;
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}
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color: #0080ff;
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}
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+
kbd, #teleport { color: orange }
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#container {
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position: fixed;
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<body>
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<div id="info">
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<h3 class="no-pointer-events">Controls:</h3>
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<div id="keyboard-controls" class="no-pointer-events">
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<kbd>WASD</kbd> move,
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<kbd>R|F</kbd> up | down,
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<kbd>Q|E</kbd> roll,
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<kbd>left|right</kbd> yaw
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<kbd>shift</kbd> speed up<br>
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<kbd>space/esc</kbd> toggle mouse controls<br>
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+
<kbd>T</kbd> Teleport to next object<br>
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Scroll to increase/decrease your field of view.
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</div>
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<div id="mobile-device-controls">
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+
<div class="no-pointer-events">Point your device around you to look around. Touch the screen to move forwards. Use two fingers to go faster.</div>
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+
<div id="teleport">Teleport to next object</div>
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</div>
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</div>
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js/Player.js
CHANGED
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@@ -11,13 +11,23 @@ function Player()
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this.galaxy = 0;
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this.controls = [];
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}
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Player.prototype = {
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lookAt: function(position)
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{
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-
this.
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},
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handleInput: function()
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@@ -107,5 +117,37 @@ Player.prototype = {
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// Object isn't actually part of a rendered scene, so we need to call this manually
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this.object.updateMatrixWorld(true);
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}
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-
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this.galaxy = 0;
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this.controls = [];
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this.teleportTargets = [];
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}
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Player.prototype = {
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addTeleportTarget: function(target) {
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this.teleportTargets.push(target)
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},
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lookAt: function(position)
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{
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// this.object.lookAt makes it look in the exact opposite direction, for some reason
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var lookAtMatrix = new THREE.Matrix4();
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lookAtMatrix.lookAt(this.object.position, position, this.object.up);
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this.object.quaternion.setFromRotationMatrix(lookAtMatrix);
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this.object.quaternion.multiply(this.eyes.quaternion.clone().inverse());
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},
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handleInput: function()
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// Object isn't actually part of a rendered scene, so we need to call this manually
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this.object.updateMatrixWorld(true);
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},
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getClosestTeleportIndex: function() {
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var minDistance = Infinity;
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var result = null;
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for (var i = 0; i < this.teleportTargets.length; i++) {
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var distance;
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if (this.teleportTargets[i].galaxy != this.galaxy) {
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distance =
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this.object.position.distanceTo(Simulation.wormholePositionSize) +
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this.teleportTargets[i].position.distanceTo(Simulation.wormholePositionSize);
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} else {
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distance = this.object.position.distanceTo(this.teleportTargets[i].position);
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}
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if (distance < minDistance) {
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minDistance = distance;
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result = i;
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}
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}
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return result;
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},
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teleport: function() {
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var nextIndex = (this.getClosestTeleportIndex() + 1) % this.teleportTargets.length;
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var teleportTarget = this.teleportTargets[nextIndex];
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this.object.position.copy(teleportTarget.position);
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this.lookAt(teleportTarget.lookAt);
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this.galaxy = teleportTarget.galaxy;
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}
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};
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js/Simulation.js
CHANGED
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@@ -127,6 +127,13 @@ var Simulation = {
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this.planetPositionSize.y += this.blackholePositionSize.y;
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this.planetPositionSize.z += this.blackholePositionSize.z;
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// Ring definition - xyz is normal going through ring. Its magnitude determines inner radius.
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// w component determines outer radius
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this.blackholeDisk = new THREE.Vector4(-12, 12, 6, 150.0);
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@@ -221,12 +228,17 @@ var Simulation = {
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this.player = new Player;
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this.player.lookAt(this.wormholePositionSize);
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// Add keyboard controls to the player
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this.keyboardControls = new KeyboardControls(this.player, this.container);
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this.keyboardControls.movementSpeed = 1;
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this.keyboardControls.rollSpeed = Math.PI / 3;
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this.keyboardControls.autoForward = false;
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this.keyboardControls.dragToLook = false;
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this.player.controls.push(this.keyboardControls);
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@@ -261,14 +273,16 @@ var Simulation = {
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window.addEventListener("keypress", keypress, false);
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-
// Disable mobile device controls until we get some indication that we're on an orientable device
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this.mobileDeviceControls.disconnect();
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-
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var deviceListener = function(event) {
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if (event.alpha === null) return;
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self.mobileDeviceControls.connect();
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window.removeEventListener("deviceorientation", deviceListener, false);
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document.body.classList.add("mobile-device");
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@@ -328,4 +342,4 @@ var Simulation = {
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this.renderer.clear();
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this.composer.render();
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},
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-
};
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this.planetPositionSize.y += this.blackholePositionSize.y;
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this.planetPositionSize.z += this.blackholePositionSize.z;
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+
this.teleportTargets = [
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{ position: new THREE.Vector3(10, -307, 454), lookAt: this.blackholePositionSize, galaxy: 1 },
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{ position: new THREE.Vector3(7.2, -188, 199.6), lookAt: this.planetPositionSize, galaxy: 1 },
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{ position: new THREE.Vector3(12.4, 3.3, -35.1), lookAt: this.wormholePositionSize, galaxy: 1 },
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{ position: new THREE.Vector3(9.8, -4.6, -3.1), lookAt: this.wormholePositionSize, galaxy: 0 }
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];
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// Ring definition - xyz is normal going through ring. Its magnitude determines inner radius.
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// w component determines outer radius
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this.blackholeDisk = new THREE.Vector4(-12, 12, 6, 150.0);
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this.player = new Player;
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this.player.lookAt(this.wormholePositionSize);
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for (var i = 0; i < this.teleportTargets.length; i++) {
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this.player.addTeleportTarget(this.teleportTargets[i]);
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}
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// Add keyboard controls to the player
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this.keyboardControls = new KeyboardControls(this.player, this.container);
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this.keyboardControls.movementSpeed = 1;
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this.keyboardControls.rollSpeed = Math.PI / 3;
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this.keyboardControls.autoForward = false;
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this.keyboardControls.dragToLook = false;
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this.keyboardControls.connect();
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this.player.controls.push(this.keyboardControls);
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window.addEventListener("keypress", keypress, false);
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var deviceListener = function(event) {
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if (event.alpha === null) return;
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self.mobileDeviceControls.connect();
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// The player will probably not be looking with their device in the right direction, so fix that
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requestAnimationFrame(function () {
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self.player.object.quaternion.multiply(self.player.eyes.quaternion.clone().inverse())
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})
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window.removeEventListener("deviceorientation", deviceListener, false);
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document.body.classList.add("mobile-device");
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this.renderer.clear();
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this.composer.render();
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},
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};
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js/controls/DeviceOrientationControls.js
CHANGED
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@@ -85,6 +85,4 @@ THREE.DeviceOrientationControls = function ( object ) {
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};
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-
this.connect();
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-
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};
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};
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};
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js/controls/KeyboardControls.js
CHANGED
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@@ -1,6 +1,7 @@
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function KeyboardControls(player, element)
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{
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this.player = player;
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element.setAttribute('tabindex', -1);
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@@ -96,6 +97,10 @@ function KeyboardControls(player, element)
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case 69: // E
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self.moveState.rollRight = 1;
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break;
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}
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updateMovementVector();
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@@ -316,6 +321,4 @@ function KeyboardControls(player, element)
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this.player.velocity.copy(this.moveVector).multiplyScalar(moveMult).applyQuaternion(this.player.eyes.getWorldQuaternion());
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this.player.eyeAngularVelocity.copy(this.rotationVector).multiplyScalar(rotMult);
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};
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-
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-
this.connect();
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}
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function KeyboardControls(player, element)
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{
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this.player = player;
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this.teleport = this.player.teleport.bind(this.player);
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element.setAttribute('tabindex', -1);
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case 69: // E
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self.moveState.rollRight = 1;
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break;
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+
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case 84: // T
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self.teleport();
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break;
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}
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updateMovementVector();
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this.player.velocity.copy(this.moveVector).multiplyScalar(moveMult).applyQuaternion(this.player.eyes.getWorldQuaternion());
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this.player.eyeAngularVelocity.copy(this.rotationVector).multiplyScalar(rotMult);
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};
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}
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js/controls/MobileDeviceControls.js
CHANGED
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@@ -8,6 +8,13 @@ function MobileDeviceControls(player, element)
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var self = this;
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function onTouchEvent(event)
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{
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event.preventDefault();
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@@ -48,6 +55,12 @@ function MobileDeviceControls(player, element)
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element.addEventListener( 'touchmove', onTouchEvent, false );
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element.addEventListener( 'touchend', onTouchEvent, false );
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this.enabled = true;
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};
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@@ -58,6 +71,12 @@ function MobileDeviceControls(player, element)
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element.removeEventListener( 'touchmove', onTouchEvent, false );
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element.removeEventListener( 'touchend', onTouchEvent, false );
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this.enabled = false;
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};
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@@ -67,6 +86,4 @@ function MobileDeviceControls(player, element)
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this.player.velocity.copy(this.velocity).applyQuaternion(this.player.eyes.getWorldQuaternion());
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this.deviceOrientationControls.update();
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};
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-
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-
this.connect();
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}
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var self = this;
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+
function teleport(event)
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{
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event.preventDefault();
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player.teleport();
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}
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function onTouchEvent(event)
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{
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event.preventDefault();
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element.addEventListener( 'touchmove', onTouchEvent, false );
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element.addEventListener( 'touchend', onTouchEvent, false );
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document.querySelector( '#teleport' ).addEventListener(
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'touchstart',
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teleport,
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false
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);
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+
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this.enabled = true;
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};
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element.removeEventListener( 'touchmove', onTouchEvent, false );
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element.removeEventListener( 'touchend', onTouchEvent, false );
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document.querySelector( '#teleport' ).removeEventListener(
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'touchstart',
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teleport,
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false
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);
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+
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this.enabled = false;
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};
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this.player.velocity.copy(this.velocity).applyQuaternion(this.player.eyes.getWorldQuaternion());
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this.deviceOrientationControls.update();
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};
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}
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