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f682fee1cd23fc9b | Build a browser toy where users compose ambient music by placing objects on a canvas that each represent a loop or sound texture. | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | null | 0 | 2026-05-14T02:17:36.816Z | user | text | null | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 0 | 0 | [
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89d82d60d24473d6 | The user wants me to build a browser toy for composing ambient music by placing objects on a canvas. Each object represents a loop or sound texture. This is a creative coding project that will involve:
1. HTML5 Canvas for the visual interface
2. Web Audio API for sound generation and playback
3. Interactive drag-and-d... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | thinking | null | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 0 | 0 | [
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... | claude_code |
f727bf19ac216730 | ambient sounds using Web Audio API (no external audio files needed)
- Several sound types: sine drone, triangle pads, noise textures, bell-like tones
- Objects render as glowing circles/particles on canvas
- Simple UI for selecting sound type and controls
- Spatial aspect: maybe position affects pitch or panning
Actua... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | thinking | null | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 0 | 1 | [
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c1ce3a4b76424d03 | . Maybe subtle pulsing animation synced to the sound.
I'll use a single HTML file approach since it's a self-contained toy.
Key technical decisions:
- Use Web Audio API directly for zero dependencies
- Use requestAnimationFrame for the visual loop
- Store objects in an array with their properties
- Handle mouse/touch... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | thinking | null | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 0 | 2 | [
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... | claude_code |
dc3f294ca01b8356 | I'll build an ambient music canvas toy using the Web Audio API for generative sound and HTML5 Canvas for visuals. This will be a single self-contained HTML file. | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | text | null | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 1 | 0 | [
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eaba525e9998370c | [tool_use Write] {"file_path":"/workspace/ambient-toy/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Ambient Canvas — Sound Toy</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: bor... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 0 | [
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cb8bfb0662ea9ec1 | \n border: 2px solid transparent;\n background: rgba(255,255,255,0.06);\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: 20px;\n transition: all 0.2s ease;\n position: relative;\n }\n\n .tool:hover { background: rgba(255,255,255,0.12); trans... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 1 | [
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d0a97fd02e2d10cb | n background: rgba(10, 10, 15, 0.96);\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n z-index: 100;\n transition: opacity 0.6s ease;\n }\n\n #overlay.hidden { opacity: 0; pointer-events: none; }\n\n #overlay h1 {\n font-size: 2.4rem;\n font-we... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 2 | [
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7e46ee7082a951e1 | n border-color: rgba(255,255,255,0.3);\n transform: scale(1.05);\n }\n\n #topbar {\n position: fixed;\n top: 20px;\n left: 24px;\n display: flex;\n align-items: center;\n gap: 16px;\n z-index: 10;\n }\n\n #topbar h2 {\n font-size: 1rem;\n font-weight: 400;\n color: rgba(255,255,2... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 3 | [
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81b5aaea4797e4cf | verlay\">\n <h1>AMBIENT CANVAS</h1>\n <p>Place sound objects on the canvas to weave generative ambient textures. Each object is a living loop — move them, layer them, create your own soundscape.</p>\n <button id=\"start-btn\">Enter</button>\n</div>\n\n<div id=\"topbar\">\n <h2>AMBIENT CANVAS</h2>\n <button id=\"cl... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 4 | [
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4d5e0ac7f598f8d4 | <span class=\"tooltip\">Noise Texture</span>\n </div>\n <div class=\"tool\" data-type=\"pulse\" title=\"Slow pulse\">\n <span>💓</span>\n <span class=\"tooltip\">Slow Pulse</span>\n </div>\n <div class=\"divider\"></div>\n <div class=\"tool\" id=\"mute-btn\" title=\"Mute/unmute\">\n <span>🔊</span>\n <... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 5 | [
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0... | claude_code |
c5ee439ffea14a3d | kitAudioContext)();\n masterGain = audioCtx.createGain();\n masterGain.gain.value = 0.5;\n masterGain.connect(audioCtx.destination);\n}\n\nfunction resumeAudio() {\n if (audioCtx && audioCtx.state === 'suspended') audioCtx.resume();\n}\n\n/* ---------- Sound Generators ---------- */\n\nfunction mtof(m) { return 440... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 6 | [
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c135a2de03728791 | const filter = audioCtx.createBiquadFilter();\n const lfo = audioCtx.createOscillator();\n const lfoGain = audioCtx.createGain();\n\n osc1.type = 'sine';\n osc2.type = 'sine';\n osc1.frequency.value = freq;\n osc2.frequency.value = freq * 1.5;\n osc2.detune.value = detuneAmt;\n\n filter.type = 'lowpass';\n fil... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 7 | [
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96b119b79829880f | [osc1, osc2, lfo, gain, filter, lfoGain].forEach(n => n.disconnect());\n }, 600);\n }\n };\n}\n\nfunction makeBell(x, y) {\n const note = pickNote('pentatonic', 3 + Math.floor((1 - y / H) * 2));\n const baseFreq = mtof(note);\n const interval = 3 + Math.random() * 5;\n\n const voices = [];\n const master ... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 8 | [
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70b53a8dddf6c36f | voices.push(car, mod);\n }\n\n // Periodic envelope retrigger\n const envLoop = setInterval(() => {\n if (!audioCtx) { clearInterval(envLoop); return; }\n master.gain.cancelScheduledValues(audioCtx.currentTime);\n master.gain.setValueAtTime(0, audioCtx.currentTime);\n master.gain.exponentialRampToValueAt... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 9 | [
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1588ddeff2960fa5 | n };\n}\n\nfunction makePad(x, y) {\n const note = pickNote('minor', 2 + Math.floor((1 - y / H) * 2));\n const freq = mtof(note);\n\n const osc1 = audioCtx.createOscillator();\n const osc2 = audioCtx.createOscillator();\n const osc3 = audioCtx.createOscillator();\n const gain = audioCtx.createGain();\n const fi... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 10 | [
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6634f720fa0a67a4 | n osc2.connect(filter);\n osc3.connect(filter);\n filter.connect(gain);\n gain.connect(masterGain);\n\n osc1.start(); osc2.start(); osc3.start(); filterLfo.start();\n\n return {\n nodes: [osc1, osc2, osc3, filterLfo],\n gain,\n params: { freq, type: 'pad' },\n dispose() {\n gain.gain.linearRampTo... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 11 | [
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76fb126e5dfe3863 | n filter.Q.value = 1 + Math.random() * 3;\n\n const gain = audioCtx.createGain();\n gain.gain.value = 0;\n gain.gain.linearRampToValueAtTime(0.04, audioCtx.currentTime + 2);\n\n const mod = audioCtx.createOscillator();\n const modGain = audioCtx.createGain();\n mod.frequency.value = 0.2 + Math.random() * 0.5;\n ... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 12 | [
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49a09421d71df5f4 | quadFilter();\n\n osc.type = 'sine';\n osc.frequency.value = freq;\n\n filter.type = 'lowpass';\n filter.frequency.value = 300 + (y / H) * 500;\n filter.Q.value = 4;\n\n gain.gain.value = 0;\n\n osc.connect(filter);\n filter.connect(gain);\n gain.connect(masterGain);\n osc.start();\n\n const loop = setInterv... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 13 | [
-0.08059575408697128,
0.027517106384038925,
-0.04218876734375954,
-0.07345212996006012,
0.04174071177840233,
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0.00919533520936966,
0.023017197847366333,
0.05445301532745361,
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0.018592510372400284,
-0.06334470957517624,
0.07463178783655167,
-0.057... | claude_code |
07f74fa26ed91287 | oCtx.currentTime + 0.3);\n setTimeout(() => osc.stop(), 400);\n }\n };\n}\n\nconst MAKERS = {\n drone: makeDrone,\n bell: makeBell,\n pad: makePad,\n texture: makeTexture,\n pulse: makePulse,\n};\n\nconst COLORS = {\n drone: { r: 120, g: 160, b: 255 },\n bell: { r: 180, g: 240, b: 220 },\n pad: { r: 20... | 1b3e63c7-8b15-4306-8d34-4a7995a968e4 | 0000 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-1 | 1b3e63c7-8b15-4306-8d34-4a7995a968e4-0 | 1 | 2026-05-14T02:17:36.816Z | assistant | tool_use | Write | 1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl | 2 | 14 | [
-0.05618084967136383,
0.021032091230154037,
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0.02078842930495739,
-0.011426327750086784,
-0.000899641599971801,
0.012902497313916683,
-0.... | claude_code |
Funes recall store — Kimi K2.6 Claude Code traces
A funes recall store built by indexing
armand0e/kimi-k2.6-claude-code-traces
(36 Claude Code-style coding-agent sessions generated with Kimi K2.6).
What this is
This is not a raw trace dataset — it is a pre-built funes index: the source
sessions chunked into content blocks and embedded, stored as a
Lance table (chunks.lance).
| Source | armand0e/kimi-k2.6-claude-code-traces (36 sessions) |
| Chunks | 10,348 |
| Embedding model | BAAI/bge-small-en-v1.5 (384-dim) |
| Format | Lance |
Each row is one content-block chunk with its embedding and provenance
(session_id, turn_uuid, role, block_type, tool_name, source_path,
harness, timestamps). Secrets were redacted at index time.
Usage
funes recall "your query" --store dacorvo/funes-armand0e-kimi-k2.6-claude-code-traces
License and attribution
This store is derived from armand0e/kimi-k2.6-claude-code-traces and
redistributes verbatim excerpts of it (the chunk text column). At the time of
indexing the upstream dataset declared no license, so no license is asserted
here; any terms of the upstream dataset apply. Attribution to the upstream
dataset is required.
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