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f682fee1cd23fc9b
Build a browser toy where users compose ambient music by placing objects on a canvas that each represent a loop or sound texture.
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
null
0
2026-05-14T02:17:36.816Z
user
text
null
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
0
0
[ -0.05067991837859154, -0.01426915917545557, 0.05432542413473129, -0.04536017030477524, -0.037603870034217834, 0.011362098157405853, -0.039755240082740784, -0.040564537048339844, 0.038646578788757324, 0.002719915471971035, -0.041808128356933594, 0.02969239093363285, 0.0047172377817332745, 0...
claude_code
89d82d60d24473d6
The user wants me to build a browser toy for composing ambient music by placing objects on a canvas. Each object represents a loop or sound texture. This is a creative coding project that will involve: 1. HTML5 Canvas for the visual interface 2. Web Audio API for sound generation and playback 3. Interactive drag-and-d...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
thinking
null
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
0
0
[ -0.061694927513599396, -0.02576637640595436, 0.021304158493876457, -0.061235956847667694, 0.00036047070170752704, 0.0034035181161016226, -0.07518305629491806, -0.05179512873291969, 0.02827262319624424, 0.02700207568705082, -0.043302420526742935, 0.005906378384679556, -0.010928304865956306, ...
claude_code
f727bf19ac216730
ambient sounds using Web Audio API (no external audio files needed) - Several sound types: sine drone, triangle pads, noise textures, bell-like tones - Objects render as glowing circles/particles on canvas - Simple UI for selecting sound type and controls - Spatial aspect: maybe position affects pitch or panning Actua...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
thinking
null
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
0
1
[ -0.009313608519732952, -0.0028102875221520662, 0.036230817437171936, -0.02302258275449276, 0.026530679315328598, 0.030610745772719383, -0.003273170441389084, -0.028625208884477615, 0.009765013121068478, 0.021027090027928352, -0.04254470765590668, 0.007245310116559267, -0.00012645513925235718...
claude_code
c1ce3a4b76424d03
. Maybe subtle pulsing animation synced to the sound. I'll use a single HTML file approach since it's a self-contained toy. Key technical decisions: - Use Web Audio API directly for zero dependencies - Use requestAnimationFrame for the visual loop - Store objects in an array with their properties - Handle mouse/touch...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
thinking
null
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
0
2
[ -0.08076538890600204, -0.039887890219688416, -0.015894846990704536, -0.058538079261779785, 0.01379618514329195, 0.04443950578570366, -0.03598014637827873, -0.019180838018655777, 0.01873129978775978, -0.0056761084124445915, -0.0019072170834988356, 0.0349365770816803, -0.012754327617585659, ...
claude_code
dc3f294ca01b8356
I'll build an ambient music canvas toy using the Web Audio API for generative sound and HTML5 Canvas for visuals. This will be a single self-contained HTML file.
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
text
null
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
1
0
[ -0.060112010687589645, -0.07291877269744873, 0.05496223643422127, -0.0610538050532341, -0.007566857151687145, 0.014314756728708744, -0.10330471396446228, -0.028365077450871468, 0.0365276001393795, -0.006481266114860773, -0.006617403123527765, 0.007154384162276983, 0.0028603870887309313, 0....
claude_code
eaba525e9998370c
[tool_use Write] {"file_path":"/workspace/ambient-toy/index.html","content":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Ambient Canvas — Sound Toy</title>\n<style>\n * { margin: 0; padding: 0; box-sizing: bor...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
0
[ -0.059049319475889206, -0.008229026570916176, 0.0647493451833725, -0.06206737458705902, 0.019295601174235344, -0.016271725296974182, -0.02619634009897709, -0.016457950696349144, 0.0036000816617161036, 0.024013612419366837, -0.025040114298462868, -0.0040789456106722355, 0.0016771091613918543,...
claude_code
cb8bfb0662ea9ec1
\n border: 2px solid transparent;\n background: rgba(255,255,255,0.06);\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: 20px;\n transition: all 0.2s ease;\n position: relative;\n }\n\n .tool:hover { background: rgba(255,255,255,0.12); trans...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
1
[ -0.028772227466106415, 0.017142485827207565, 0.03113679401576519, -0.04913425073027611, 0.05503715202212334, 0.007441024761646986, -0.011680715717375278, -0.004581797402352095, 0.0177746694535017, 0.04609155282378197, 0.007905283011496067, -0.043688807636499405, -0.011888272128999233, -0.0...
claude_code
d0a97fd02e2d10cb
n background: rgba(10, 10, 15, 0.96);\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n z-index: 100;\n transition: opacity 0.6s ease;\n }\n\n #overlay.hidden { opacity: 0; pointer-events: none; }\n\n #overlay h1 {\n font-size: 2.4rem;\n font-we...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
2
[ -0.04177537560462952, 0.04765579476952553, 0.01366372685879469, -0.05149761587381363, 0.036676496267318726, 0.03162475302815437, -0.04446342960000038, 0.009357726201415062, 0.008997230790555477, 0.023274701088666916, 0.005881248973309994, -0.02394605427980423, -0.0017322837375104427, -0.02...
claude_code
7e46ee7082a951e1
n border-color: rgba(255,255,255,0.3);\n transform: scale(1.05);\n }\n\n #topbar {\n position: fixed;\n top: 20px;\n left: 24px;\n display: flex;\n align-items: center;\n gap: 16px;\n z-index: 10;\n }\n\n #topbar h2 {\n font-size: 1rem;\n font-weight: 400;\n color: rgba(255,255,2...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
3
[ -0.04508782923221588, 0.021493542939424515, 0.03053482063114643, -0.0593242272734642, 0.036719098687171936, 0.008248879574239254, -0.03065706230700016, -0.012212765403091908, 0.041561197489500046, 0.04885583743453026, -0.013705436140298843, -0.02601706050336361, -0.011300475336611271, -0.0...
claude_code
81b5aaea4797e4cf
verlay\">\n <h1>AMBIENT CANVAS</h1>\n <p>Place sound objects on the canvas to weave generative ambient textures. Each object is a living loop — move them, layer them, create your own soundscape.</p>\n <button id=\"start-btn\">Enter</button>\n</div>\n\n<div id=\"topbar\">\n <h2>AMBIENT CANVAS</h2>\n <button id=\"cl...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
4
[ -0.0322018601000309, -0.04744146764278412, 0.03731611743569374, -0.0461210273206234, -0.00849347747862339, 0.02193138748407364, -0.01292123831808567, -0.040392328053712845, 0.023210465908050537, 0.02509988285601139, -0.021821599453687668, -0.0009287479915656149, 0.017525753006339073, 0.017...
claude_code
4d5e0ac7f598f8d4
<span class=\"tooltip\">Noise Texture</span>\n </div>\n <div class=\"tool\" data-type=\"pulse\" title=\"Slow pulse\">\n <span>💓</span>\n <span class=\"tooltip\">Slow Pulse</span>\n </div>\n <div class=\"divider\"></div>\n <div class=\"tool\" id=\"mute-btn\" title=\"Mute/unmute\">\n <span>🔊</span>\n <...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
5
[ -0.05514933168888092, -0.025924019515514374, 0.036542054265737534, -0.04682661220431328, 0.005662382580339909, 0.015997830778360367, -0.012694938108325005, -0.0321141816675663, 0.04102785885334015, 0.0003135554725304246, -0.0072832899168133736, 0.02355114184319973, -0.008036763407289982, 0...
claude_code
c5ee439ffea14a3d
kitAudioContext)();\n masterGain = audioCtx.createGain();\n masterGain.gain.value = 0.5;\n masterGain.connect(audioCtx.destination);\n}\n\nfunction resumeAudio() {\n if (audioCtx && audioCtx.state === 'suspended') audioCtx.resume();\n}\n\n/* ---------- Sound Generators ---------- */\n\nfunction mtof(m) { return 440...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
6
[ -0.06730544567108154, -0.012358782812952995, 0.02382626011967659, -0.06960814446210861, -0.04874949902296066, 0.021890653297305107, -0.025653917342424393, 0.01885058730840683, 0.03155631199479103, -0.014936289750039577, 0.01321764849126339, -0.03552086651325226, 0.040610894560813904, -0.05...
claude_code
c135a2de03728791
const filter = audioCtx.createBiquadFilter();\n const lfo = audioCtx.createOscillator();\n const lfoGain = audioCtx.createGain();\n\n osc1.type = 'sine';\n osc2.type = 'sine';\n osc1.frequency.value = freq;\n osc2.frequency.value = freq * 1.5;\n osc2.detune.value = detuneAmt;\n\n filter.type = 'lowpass';\n fil...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
7
[ -0.06066617742180824, -0.001091679441742599, -0.03673380985856056, -0.06603377312421799, 0.020228015258908272, 0.01084896456450224, -0.01795966364443302, 0.02726130001246929, 0.04036631062626839, -0.022464169189333916, 0.009860278107225895, -0.07860006392002106, 0.08407770097255707, -0.057...
claude_code
96b119b79829880f
[osc1, osc2, lfo, gain, filter, lfoGain].forEach(n => n.disconnect());\n }, 600);\n }\n };\n}\n\nfunction makeBell(x, y) {\n const note = pickNote('pentatonic', 3 + Math.floor((1 - y / H) * 2));\n const baseFreq = mtof(note);\n const interval = 3 + Math.random() * 5;\n\n const voices = [];\n const master ...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
8
[ -0.08258450031280518, -0.008172676898539066, -0.010049877688288689, -0.07357003539800644, -0.028449779376387596, 0.017984066158533096, -0.027775056660175323, 0.0023076029028743505, 0.03884834796190262, -0.023319751024246216, -0.012528808787465096, -0.038725096732378006, 0.06667659431695938, ...
claude_code
70b53a8dddf6c36f
voices.push(car, mod);\n }\n\n // Periodic envelope retrigger\n const envLoop = setInterval(() => {\n if (!audioCtx) { clearInterval(envLoop); return; }\n master.gain.cancelScheduledValues(audioCtx.currentTime);\n master.gain.setValueAtTime(0, audioCtx.currentTime);\n master.gain.exponentialRampToValueAt...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
9
[ -0.07060065120458603, 0.05124547332525253, 0.010244251228868961, -0.050332654267549515, -0.03301623463630676, 0.019279057160019875, -0.02731628529727459, -0.006377445999532938, 0.028431149199604988, -0.03953464329242706, -0.02718731202185154, 0.032101795077323914, 0.03928809240460396, -0.0...
claude_code
1588ddeff2960fa5
n };\n}\n\nfunction makePad(x, y) {\n const note = pickNote('minor', 2 + Math.floor((1 - y / H) * 2));\n const freq = mtof(note);\n\n const osc1 = audioCtx.createOscillator();\n const osc2 = audioCtx.createOscillator();\n const osc3 = audioCtx.createOscillator();\n const gain = audioCtx.createGain();\n const fi...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
10
[ -0.08400139957666397, -0.02031398005783558, -0.007791621144860983, -0.07214293628931046, -0.01943206414580345, 0.0012008342891931534, -0.03135298192501068, 0.015213838778436184, 0.04691220074892044, -0.019288236275315285, -0.020115362480282784, -0.021246761083602905, 0.062331732362508774, ...
claude_code
6634f720fa0a67a4
n osc2.connect(filter);\n osc3.connect(filter);\n filter.connect(gain);\n gain.connect(masterGain);\n\n osc1.start(); osc2.start(); osc3.start(); filterLfo.start();\n\n return {\n nodes: [osc1, osc2, osc3, filterLfo],\n gain,\n params: { freq, type: 'pad' },\n dispose() {\n gain.gain.linearRampTo...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
11
[ -0.043499503284692764, -0.022101692855358124, -0.03001413308084011, -0.08374878019094467, 0.02295837178826332, -0.012111205607652664, -0.031772464513778687, 0.01092517003417015, 0.024398960173130035, -0.0201032143086195, 0.019738946110010147, -0.11024263501167297, 0.06598293781280518, -0.0...
claude_code
76fb126e5dfe3863
n filter.Q.value = 1 + Math.random() * 3;\n\n const gain = audioCtx.createGain();\n gain.gain.value = 0;\n gain.gain.linearRampToValueAtTime(0.04, audioCtx.currentTime + 2);\n\n const mod = audioCtx.createOscillator();\n const modGain = audioCtx.createGain();\n mod.frequency.value = 0.2 + Math.random() * 0.5;\n ...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
2
12
[ -0.07966621220111847, -0.00112751720007509, 0.006397117394953966, -0.04832858219742775, -0.004973909351974726, 0.012733280658721924, -0.028485536575317383, 0.012563474476337433, 0.04104843735694885, 0.004740889649838209, 0.01202995702624321, -0.03704654052853584, 0.07008585333824158, -0.06...
claude_code
49a09421d71df5f4
quadFilter();\n\n osc.type = 'sine';\n osc.frequency.value = freq;\n\n filter.type = 'lowpass';\n filter.frequency.value = 300 + (y / H) * 500;\n filter.Q.value = 4;\n\n gain.gain.value = 0;\n\n osc.connect(filter);\n filter.connect(gain);\n gain.connect(masterGain);\n osc.start();\n\n const loop = setInterv...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
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1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
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[ -0.08059575408697128, 0.027517106384038925, -0.04218876734375954, -0.07345212996006012, 0.04174071177840233, -0.005063787568360567, 0.00919533520936966, 0.023017197847366333, 0.05445301532745361, -0.010597008280456066, 0.018592510372400284, -0.06334470957517624, 0.07463178783655167, -0.057...
claude_code
07f74fa26ed91287
oCtx.currentTime + 0.3);\n setTimeout(() => osc.stop(), 400);\n }\n };\n}\n\nconst MAKERS = {\n drone: makeDrone,\n bell: makeBell,\n pad: makePad,\n texture: makeTexture,\n pulse: makePulse,\n};\n\nconst COLORS = {\n drone: { r: 120, g: 160, b: 255 },\n bell: { r: 180, g: 240, b: 220 },\n pad: { r: 20...
1b3e63c7-8b15-4306-8d34-4a7995a968e4
0000
1b3e63c7-8b15-4306-8d34-4a7995a968e4-1
1b3e63c7-8b15-4306-8d34-4a7995a968e4-0
1
2026-05-14T02:17:36.816Z
assistant
tool_use
Write
1b3e63c7-8b15-4306-8d34-4a7995a968e4.jsonl
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[ -0.05618084967136383, 0.021032091230154037, 0.040544457733631134, -0.06992870569229126, 0.03701753541827202, 0.015565814450383186, -0.009917596355080605, -0.038516201078891754, 0.03218669071793556, 0.02078842930495739, -0.011426327750086784, -0.000899641599971801, 0.012902497313916683, -0....
claude_code
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Funes recall store — Kimi K2.6 Claude Code traces

A funes recall store built by indexing armand0e/kimi-k2.6-claude-code-traces (36 Claude Code-style coding-agent sessions generated with Kimi K2.6).

What this is

This is not a raw trace dataset — it is a pre-built funes index: the source sessions chunked into content blocks and embedded, stored as a Lance table (chunks.lance).

Source armand0e/kimi-k2.6-claude-code-traces (36 sessions)
Chunks 10,348
Embedding model BAAI/bge-small-en-v1.5 (384-dim)
Format Lance

Each row is one content-block chunk with its embedding and provenance (session_id, turn_uuid, role, block_type, tool_name, source_path, harness, timestamps). Secrets were redacted at index time.

Usage

funes recall "your query" --store dacorvo/funes-armand0e-kimi-k2.6-claude-code-traces

License and attribution

This store is derived from armand0e/kimi-k2.6-claude-code-traces and redistributes verbatim excerpts of it (the chunk text column). At the time of indexing the upstream dataset declared no license, so no license is asserted here; any terms of the upstream dataset apply. Attribution to the upstream dataset is required.

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