How to use from
Pi
Start the llama.cpp server
# Install llama.cpp:
brew install llama.cpp
# Start a local OpenAI-compatible server:
llama serve -hf smoky1496/SpawnPoint-Coder-7B-GGUF:Q4_K_M
Configure the model in Pi
# Install Pi:
npm install -g @earendil-works/pi-coding-agent
# Add to ~/.pi/agent/models.json:
{
  "providers": {
    "llama-cpp": {
      "baseUrl": "http://localhost:8080/v1",
      "api": "openai-completions",
      "apiKey": "none",
      "models": [
        {
          "id": "smoky1496/SpawnPoint-Coder-7B-GGUF:Q4_K_M"
        }
      ]
    }
  }
}
Run Pi
# Start Pi in your project directory:
pi
Quick Links

SpawnPoint-Coder-7B GGUF

GGUF builds of SpawnPoint-Coder-7B for Ollama, llama.cpp and LM Studio: run Spawn Point on a Mac, an AMD GPU or a plain CPU. A 7B model that generates Godot 4 games: you describe a game, it writes the design as strict JSON, and Spawn Point compiles it into a playable Godot 4 project.

file size use
SpawnPoint-Coder-7B-Q4_K_M.gguf ~4.7 GB default: Ollama, laptops, CPU
SpawnPoint-Coder-7B-Q8_0.gguf ~8.1 GB closest to the full model, more memory

Run it with Spawn Point

pip install spawnpoint-studio
spawnpoint llm up            # without an NVIDIA GPU this pulls the Q4_K_M build into Ollama
spawnpoint create "a ninja platformer where you collect stars"

Or directly: ollama run hf.co/smoky1496/SpawnPoint-Coder-7B-GGUF:Q4_K_M. Spawn Point uses Ollama's OpenAI-compatible API with JSON-schema structured output, so answers always match its schemas.

v6 designs card games: Slay the Spire style deckbuilders ("game thẻ bài, hiệp sĩ đánh lũ xương khô, trùm là Lich"): the hero and its class, the game's own cards, the foes and how they fight, the boss. v5.2 caught farm pests named in passing, v5.1 heroes named in passing; v5 added side-scrolling shooters, reads Vietnamese directly and answers in a small per-genre format. Through Ollama, the Q4_K_M build gets 83% of 30 human-written game ideas fully right (English and Vietnamese) and 88% of the 16 sealed card-game prompts. It needs Spawn Point 0.4 or later for card games (0.3 for everything else; v5.2 is the previous build).

Limitations

Tuned for the 2D game kinds Spawn Point builds (platformers, top-down arenas and survivors, bubble shooters, farms, tower defense, side-scrolling shooters, card games) with its component library; other genres and free-form coding are no better than a general 7B model. On CPU, expect tens of seconds per design.

License

Apache 2.0, see LICENSE and NOTICE.

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GGUF
Model size
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Architecture
qwen2
Hardware compatibility
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